The Meditating Effects of Family Functioning and Satisfaction of Basic Psychological Needs in Relationships between Social Exclusion Experience and Adolescents' Anger Control

2016 ◽  
Vol 16 (10) ◽  
pp. 1099-1116
Author(s):  
Yong Hee Chang ◽  
◽  
Mi Kyung Lee ◽  
Jae Shin Lee ◽  
◽  
...  
2017 ◽  
Vol 26 (2) ◽  
pp. 291-307 ◽  
Author(s):  
Kathryn M. Pesch ◽  
Lisa M. Larson ◽  
Matthew T. Seipel

The present investigation sought to examine whether the college social environment influences students’ career decision-making (CDM) processes. It was comprised of three overarching hypotheses: (1) uncertainty about one’s academic major would be devalued in the college social microcosm, (2) social exclusion would negatively impact four basic psychological needs (belonging, sense of control, social state self-esteem, and meaning in life), and in turn, (3) social exclusion along with the four needs would negatively impact career decision self-efficacy and vocational outcome expectations. Study 1 ( N = 433) presented participants with two fictional student vignettes (certain about major vs. uncertain) which they were asked to rate using a series of positive personality traits. Results revealed that the vignette portraying a student certain about his or her academic major was judged significantly more positively compared to an uncertain student ( d = .71). Study 2 ( N = 148) experimentally manipulated social exclusion to examine its effects on the four needs and on the two CDM variables. Two types of exclusion were used (career-based and personal); both led to significantly lower levels of the four needs when compared to the career-based inclusion condition. Moreover, belonging, sense of control, and meaning in life made significant contributions to both vocational variables. Conclusions and implications are discussed.


2020 ◽  
Vol 79 (2) ◽  
pp. 63-70
Author(s):  
Petr Květon ◽  
Martin Jelínek

Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.


2012 ◽  
Author(s):  
Tracie D. Burt ◽  
Adena D. Young-Jones ◽  
Carly A. Yadon ◽  
Michael T. Carr

2009 ◽  
Author(s):  
Veronique Dagenais-Desmarais ◽  
Jacques Forest ◽  
Marylene Gagne

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