An Exploratory Study about Harmony of Buildings and Outdoor Advertisements as an Element in a City Image: A Focused Study on Beacon Hill, a Old City(Colonial-Era Neighborhood) in Boston, Massachusetts

2019 ◽  
Vol 27 (1) ◽  
pp. 113-148
Author(s):  
Yunsu Moon
2021 ◽  
Vol 5 (2) ◽  
pp. 152
Author(s):  
Mira Fitriana

 Abstract: Kali Mberok Kota Lama Semarang is a river that has a lot of history during the Dutch colonial era in Central Java. The revitalization of the Kota Lama area is now being carried out by turning old buildings into places for office activities and also for supporting tourism activities in the Old City. The development of the revitalization of the Kota Lama cultural heritage area was hampered by the problem of tidal flooding and street lighting. The waterfront concept for Kali Mberok is one solution to overcome the obstacles to revitalizing the Old City by adding green open spaces on the edge of Kali Mberok. The implementation of a waterfront in Kali mberok Kota Lama will have a positive impact on reducing buildings on the riverbank and also increasing street lighting with the addition of public open spaces. Innovatively, this study will lead and develop the potential of Kali Mberok in the design of Kali Mberok waterfront tourism around Kota Lama with an emphasis on the Waterfront conceptAbstrak: Abstrak Kali Mberok Kota Lama Semarang adalah salah sungai yang memiliki banyak sejarah di masa kolonial Belanda di Jawa Tengah. Revitalisasi kawasan Kota Lama kini dilakukan dengan memfungsikan gedung gedung tua menjadi tempat kegiatan perkantoran dan juga tempat kegiatan penunjang pariwisata di Kota Lama.  Perkembangan revitalisasi kawasan cagar budaya Kota Lama sempat terhambat karena adanya masalah banjir rob dan penerangan  jalan. Konsep waterfront untuk Kali Mberok menjadi salah satu solusi untuk mengatasi kendala revitalisasi Kota Lama dengan penambahan ruang terbuka hijau di pinggir Kali Mberok. Penerapan waterfront di Kali mberok Kota Lama akan memberikan dampak positif untuk mengurangi bangunan di pinggir sungai dan juga menambah penerangan jalan dengan penambahan ruang terbuka publik. Secara inovatif, kajian ini akan mengarah dan mengembangkan potensi yang dimiliki oleh Kali Mberok pada desain perancangan wisata tepian air Kali Mberok disekitar Kota Lama dengan penekanan konsep Waterfront.


Author(s):  
Angy Chasia ◽  
Diah Anggraini

Along with the current development to the Millennial Generation Era, Kampung Kota also developed into more modern habitations. Residents of Kampung Kota have also begun to recognize electronic devices such as gadgets and smartphones. The main problem that occurs is not only the fulfillment of the need for a place to live, but how to make it possible for the living environment to grow and improve the standard of living of its people. Consequently , the needs that urge to be fulfilled are job (livelihoods) and public space (greening and recreation). Meanwhile, the Old City Tourism area in Jakarta, whose growth since the colonial era was inseparable from the influence of the Kampung Kota, began to develop towards more advanced tourist areas. Kampung Kota directly and indirectly also becomes a supporting area for tourism activities in the Old City. Therefore, Balai Kampung Kota Kreatif was designed with the aim of accommodating creative economic activities and training for Kampung Kota Residents and also for a tourist attraction for Old City Tourists. Using the Cross-Dis Programming Method, the building was designed by combining two main programs, namely the Community Activity Zone and the Tourism Zone. The result of the design showed that  the community activity Zone which is needed is a Creative Economic Production Program in the fields of wood, crafts, clothing, and plants, along with  additional programs namely Shared Space, Business Units, Creative Corridors and Knowledge areas. Whereas for the Tourist Zones needed are Galleries, Theaters, and Tourist Centers. The program which could combine between two targets (Kampung Kota Residents and Tourist) is the outdoor in the form of Market Place and Ampy Theater. The conclusions obtained from the design of the Balai Kampung Kota Kreatif is a building which could contain a combination of two programs with different targets at once by accommodating the space requirements for both equally. Abstrak Seiring dengan perkembangan zaman ke Era Generasi Milenial. Kampung kota juga turut berkembang menjadi permukiman yang lebih modern. Warga kampung kota juga sudah mulai mengenal alat elektronik seperti gadget dan smartphone. Permasalahan utama yang terjadi bukanlah hanya pemenuhan kebutuhan akan tempat tinggal, namun bagaimana agar lingkungan tempat tinggal dapat berkembang dan menaikan taraf hidup masyarakatnya. Kebutuhan yang perlu dipenuhi adalah penyediaan lahan pekerjaan (mata pencaharian) dan ruang publik (penghijauan dan rekreasi). Sementara itu kawasan Wisata Kota Tua di Jakarta Utara, yang pertumbuhannya sejak Jaman Kolonial tidak lepas dari pengaruh Kampung Kota, mulai berkembang kearah kawasan wisata yang lebih maju. Kampung Kota secara langsung dan tidak langsung juga menjadi daerah penunjang kegiatan wisata di Kota Tua tersebut. Oleh karena itu, Balai Kampung Kota Kreatif dirancang dengan tujuan untuk mewadahi kegiatan ekonomi kreatif beserta pelatihannya bagi warga kampung kota dan juga sekaligus menjadi tempat wisata bagi turis yang mengunjungi Kawasan Wisata Kota Tua. Menggunakan Metode Cross-DisProgramming, bangunan dirancang dengan menggabungkan dua program utama yaitu zona kegiatan komunitas dan zona wisata. Hasil perancangan yang didapatkan bahwa zona kegiatan komunitas yang dibutuhkan adalah program produksi ekonomi kreatif dalam bidang kayu, kriya, pakaian, dan tanaman, serta program tambahan yaitu ruang bersama, unit usaha, selasar kreatif dan area pengetahuan. Sedangkan untuk zona wisata yang dibutuhkan adalah galeri, teater, dan pusat turis. Program yang dapat menggabungkan antara dua sasaran (warga kampung kota dan turis) adalah ruang luar yang berupa Market Place dan Ampy Theater. Kesimpulan yang didapat pada perancangan Balai Kampung Kota Kreatif adalah keseimbangan antara kegiatan warga kampung kota dan wisatawan Kota Tua Jakarta dapat tercapai dengan dengan cara mewadahi kebutuhan ruang untuk keduanya secara seimbang melalu program-program yang dipilah untuk digabungkan atau didekatkan.


2018 ◽  
Vol 3 (1) ◽  
pp. 59-71
Author(s):  
Ahmad Fauzan Baihaqi ◽  
Zakiya Darojat

This paper discusses the ports and government policy particularly in the transition of the central port of colonial period of the old port of Batavia to the port of Tanjung Priok Year 1887-1930. The aim of this research is to understand the colonial response to the development of international shipping world, which impact on the colonial economy. Here, the position of the Dutch East Indies must dare to take the policy to change the trading center is no longer in the Port near the old city but must move to the east of Batavia namely Tanjung Priok.The method used in this research is qualitative. While the data collection is done through literature research and documentation. This data analysis technique based on heuristic techniques, verification, interpretation, and historiography. Based on the research conducted, it is found that the removal of port from the old town of Batavia to Tanjung Priok which allegedly the Dutch East Indies economic actors will not grow because of the rarity of people living around the harbor. The facts in the field of Tanjung Priok developed into the largest international port in the territory of the Indies Netherlands.The results show that the development of the harbor east of Batavia is at the center of the old city portographic port of Batavia which has high sedimentation of large ships unable to dock to the port. The Tanjung Priok central port is growing on the basis of a colonial annual report of the vast number of outposts with 20 other countries that have their homecoming in the Port.


2020 ◽  
Vol 5 (1) ◽  
pp. 119-130
Author(s):  
Raúl Rojas ◽  
Farzan Irani

Purpose This exploratory study examined the language skills and the type and frequency of disfluencies in the spoken narrative production of Spanish–English bilingual children who do not stutter. Method A cross-sectional sample of 29 bilingual students (16 boys and 13 girls) enrolled in grades prekindergarten through Grade 4 produced a total of 58 narrative retell language samples in English and Spanish. Key outcome measures in each language included the percentage of normal (%ND) and stuttering-like (%SLD) disfluencies, percentage of words in mazes (%MzWds), number of total words, number of different words, and mean length of utterance in words. Results Cross-linguistic, pairwise comparisons revealed significant differences with medium effect sizes for %ND and %MzWds (both lower for English) as well as for number of different words (lower for Spanish). On average, the total percentage of mazed words was higher than 10% in both languages, a pattern driven primarily by %ND; %SLDs were below 1% in both languages. Multiple linear regression models for %ND and %SLD in each language indicated that %MzWds was the primary predictor across languages beyond other language measures and demographic variables. Conclusions The findings extend the evidence base with regard to the frequency and type of disfluencies that can be expected in bilingual children who do not stutter in grades prekindergarten to Grade 4. The data indicate that %MzWds and %ND can similarly index the normal disfluencies of bilingual children during narrative production. The potential clinical implications of the findings from this study are discussed.


1997 ◽  
Vol 6 (5) ◽  
pp. 371-377
Author(s):  
Wendy Zernike ◽  
Tracie Corish ◽  
Sylvia Henderson

Sign in / Sign up

Export Citation Format

Share Document