scholarly journals Discretized Boundary Surface Reconstruction

Author(s):  
Mitja Jancic ◽  
Viktor Cvrtila ◽  
Gregor Kosec
Author(s):  
Weihan Zhang ◽  
Ming C. Leu

This paper presents a novel method for surface reconstruction from triple dexel data for virtual sculpting. A triple dexel based virtual sculpting system is developed to provide the capability of interactive solid modeling with haptic interface. A solid model is converted to triple dexel data, which depicts the intersections of the solid with rays cast in three orthogonal directions, and modified during the virtual sculpting process. The boundary of the tool swept volume is computed based on the Sweep Differential Equation method. Contour generation and combination algorithms convert the triple dexel data to three sets of orthogonal slices of contours. A tiling algorithm then generates the solid’s boundary surface in triangular facets from these contours. Examples are given to demonstrate the ability of the developed method and software to realistically simulate the physical sculpting process and to allow viewing the sculpted models in any directions.


2003 ◽  
Vol 3 (4) ◽  
pp. 334-338 ◽  
Author(s):  
Sergei Azernikov ◽  
Alex Miropolsky ◽  
Anath Fischer

Recently developed 3D scanning devices are capable of capturing point clouds, as well as additional information, such as normals and texture. This paper describes a new and fast reverse engineering method for creating a 3D computerized model from data captured by such contemporary 3D scanning devices. The proposed method aggregates large-scale 3D scanned data into an extended Hierarchical Space Decomposition Model (HSDM) based on Octree data structure. This model can represent both an object’s boundary surface and its interior volume. The HSDM enables data reduction, while preserving sharp geometrical features and object topology. As a result the execution time of the reconstruction process is significantly reduced. Moreover, the proposed model naturally allows multiresolution surface reconstruction, represented by a mesh with regular properties. Based on the proposed volumetric model, the surface reconstruction process becomes more robust and stable with respect to sampling noise.


Author(s):  
Weihan Zhang ◽  
Ming C. Leu

Triple-dexel modeling is a geometric representation method, which depicts the intersection of a solid with rays cast in three orthogonal directions. Due to its fast Boolean operations, simple data structure, and easy implementation, triple-dexel modeling is highly suitable for real-time graphics-based simulation applications such as numerical control (NC) machining verification and virtual sculpting. This paper presents a novel surface reconstruction method from triple-dexel data by first converting the triple-dexel data into contours on three sets of orthogonal slices and then generating the solid’s boundary surface in triangular facets from these contours. The developed method is faster than the voxel-based method, and the reconstructed surface model is more accurate than the surface reconstructed from voxel representation using the marching cube algorithm. Examples are given to demonstrate the ability of surface reconstruction from the triple-dexel model in virtual sculpting.


2004 ◽  
Vol 114 ◽  
pp. 277-281 ◽  
Author(s):  
J. Wosnitza ◽  
J. Hagel ◽  
O. Stockert ◽  
C. Pfleiderer ◽  
J. A. Schlueter ◽  
...  

2020 ◽  
Author(s):  
Jian Li ◽  
◽  
Bin Dai ◽  
Christopher M. Jones ◽  
Etienne M. Samson ◽  
...  

2020 ◽  
pp. 1-5
Author(s):  
Usman Khan ◽  
Usman Khan ◽  
AmanUllah Yasin ◽  
Imran Shafi ◽  
Muhammad Abid

In this work GPU implementation of classic 3D visualization algorithms namely Marching Cubes and Raycasting has been carried for cervical vertebra using VTK libraries. A proposed framework has been introduced for efficient and duly calibrated 3D reconstruction using Dicom Affine transform and Python Mayavi framework to address the limitation of benchmark visualization techniques i.e. lack of calibration, surface reconstruction artifacts and latency.


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