Réflexions sur l’espace comique. L’exemple du Mariage de Figaro

2020 ◽  
Vol 65 (2) ◽  
pp. 19-38
Author(s):  
Patrick Dandrey

"Reflections on Comic Space. The Example of The Marriage of Figaro. This study shows from the example of the Marriage of Figaro how the space defined by the dramatic text within fiction has a creative energy and a range of meaning which can be compared to that of the speech or the acting of the characters. Suzanne’s armchair is the centre of a long play of scenes in the 1st act: this inert object then constitutes the crux of the action and embodies the force of chance fighting against the Figaro industry, a bit like fate in the tragedy fights against the active will of the heroes. The corner of the park under the chestnut trees in the last act plays the same role by precipitating all the intrigue and all the characters, in favour of the night, in a game of masks, misunderstandings and deceptions which summarize the issues of the intrigue and untie it. Figaro’s monologue located at the entrance to this dramatic space gives the key to its functioning: human life is governed by Chance, which is the god of comedy. Consequently, the question of Being becomes that of being there. This awareness by Figaro opens at the heart of comic space a subjectivation by spatialization, the secret of which is that we are spatial beings, that is to say social beings, defined in everything and for everything by our relationships and by the successive situations in which we form, act and live: lucid and disillusioned awareness of our constitutive “spatiality”. Keywords: Beaumarchais, The Marriage of Figaro, comic space, dramatic techniques, armchair, tragedy, spatial beings, social beings. "

2019 ◽  
Vol 9 (4) ◽  
pp. 93
Author(s):  
Ijaz Asghar Bhatti ◽  
Musarrat Azher ◽  
Shahid Abbas

This study examines the dominant elements of Transitivity (Ideational meaning) of Samuel Beckett’s Waiting for Godot. The analysis of data was conducted by using computational tool, UAM Corpus Tool (UAMTC). The study has found that Beckett’s dramatic text has a considerable amount of Material processes going on in the world of the play but these processes are less directed to a Goal and are even agentless too. The processes are also not spatially and temporally situated. The characters are out of time in Waiting for Godot (Esslin, 1980). The text is a linguistic paradox; lexically simple but structurally complex. The fragmented syntax of the play corresponds with the chaotic existence of man. The meaninglessness of human life has been conveyed through broken language. It is due to these qualities that the play is able to make a mark on the minds of its readers. The present study has explored of the possibility of reconciliation between literary and linguistic approach to the study of literary texts in general and modern drama in particular.


2019 ◽  
Vol 10 (1) ◽  
pp. 13-22
Author(s):  
Kornelis Usboko

“The goal of education according to Habermas is to humanize human being. There was a wise man from India ever said that an answer against one thousand problems was education. Nelson Mandela also said: education was the most powerful weapon that we could use to change the world. These all show us that education becomes a very urgent need of human life. Through education human being is processing to be more human and finding the solution against a number of problems of his/her life like poverty, ignorance and many other cases”.


2020 ◽  
Vol 5 ◽  
pp. 78-85
Author(s):  
Oksana Novikova ◽  

Introduction and purpose of the study. The article is focused analyzing the phenomenon of gamification of human being in the context of current changes in digital culture. The author reveals anthropological consequences of this phenomenon. Methods. Methods of scientific research, making it possible to identify and characterize anthropological consequences of digitalization of human being and culture, are philosophical, anthropological and cultural analyses. Scientific novelty of the research. The author describes the virtual form of gamification of human being, presented in digital self-presentation. The author justifies the emergence of a new type of man, Homo mobiludens, for whom virtual reality becomes a simplified form of being, and technical and technological capabilities create the effect of being there. The expanded possibilities of human existence gamification in education and service sector with the beginning of the global Covid-19 pandemic are shown. Conclusions. The gamification of being, combining together managerial, socio-cultural, technological and marketing innovations, streamlines human life risks in a new digital culture.


2020 ◽  
Vol 4 (5) ◽  
pp. 449-452
Author(s):  
Alan MacLeod ◽  
Nicola Spence

COVID 19 has raised the profile of biosecurity. However, biosecurity is not only about protecting human life. This issue brings together mini-reviews examining recent developments and thinking around some of the tools, behaviours and concepts around biosecurity. They illustrate the multi-disciplinary nature of the subject, demonstrating the interface between research and policy. Biosecurity practices aim to prevent the spread of harmful organisms; recognising that 2020 is the International Year of Plant Health, several focus on plant biosecurity although invasive species and animal health concerns are also captured. The reviews show progress in developing early warning systems and that plant protection organisations are increasingly using tools that compare multiple pest threats to prioritise responses. The bespoke modelling of threats can inform risk management responses and synergies between meteorology and biosecurity provide opportunities for increased collaboration. There is scope to develop more generic models, increasing their accessibility to policy makers. Recent research can improve pest surveillance programs accounting for real-world constraints. Social science examining individual farmer behaviours has informed biosecurity policy; taking a broader socio-cultural approach to better understand farming networks has the potential to change behaviours in a new way. When encouraging public recreationists to adopt positive biosecurity behaviours communications must align with their values. Bringing together the human, animal, plant and environmental health sectors to address biosecurity risks in a common and systematic manner within the One Biosecurity concept can be achieved through multi-disciplinary working involving the life, physical and social sciences with the support of legislative bodies and the public.


2003 ◽  
Vol 15 (2) ◽  
pp. 69-71 ◽  
Author(s):  
Thomas W. Schubert

Abstract. The sense of presence is the feeling of being there in a virtual environment. A three-component self report scale to measure sense of presence is described, the components being sense of spatial presence, involvement, and realness. This three-component structure was developed in a survey study with players of 3D games (N = 246) and replicated in a second survey study (N = 296); studies using the scale for measuring the effects of interaction on presence provide evidence for validity. The findings are explained by the Potential Action Coding Theory of presence, which assumes that presence develops from mental model building and suppression of the real environment.


2001 ◽  
Vol 6 (1) ◽  
pp. 15-25 ◽  
Author(s):  
Harald Walach ◽  
Stefan Schmidt ◽  
Yvonne-Michelle Bihr ◽  
Susanne Wiesch

We studied the effect of experimenter expectations and different instructions in a balanced placebo design. 157 subjects were randomized into a 2 × 4 factorial design. Two experimenters were led to expect placebos either to produce physiological effects or not (pro- vs. antiplacebo). All subjects except a control group received a caffeine placebo. They were either made to expect coffee, no coffee, or were in a double-blind condition. Dependent measures were blood pressure, heart rate, well-being, and a cognitive task. There was one main effect on the instruction factor (p = 0.03) with the group “told no caffeine” reporting significantly better well-being. There was one main effect on the experimenter factor with subjects instructed by experimenter “proplacebo” having higher systolic blood pressure (p = 0.008). There was one interaction with subjects instructed by experimenter “proplacebo” to receive coffee doing worse in the cognitive task than the rest. Subjects instructed by experimenter “antiplacebo” were significantly less likely to believe the experimental instruction, and that mostly if they had been instructed to receive coffee. Contrary to the literature we could not show an effect of instruction, but there was an effect of experimenters. It is likely, however, that these experimenter effects were not due to experimental manipulations, but to the difference in personalities.


1980 ◽  
Vol 25 (5) ◽  
pp. 416-417
Author(s):  
HOWARD B. ROBACK
Keyword(s):  

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