Interaction of Arousal and Task Difficulty upon Perceptual Restriction

1971 ◽  
Vol 32 (1) ◽  
pp. 259-264
Author(s):  
Gerald M. Long ◽  
Suchoon S. Mo

Ss were required to perform both central and peripheral perceptual tasks presented simultaneously by means of 200-msec. tachistoscopic flashes. The central task, requiring the discrimination between 2 lines on the basis of length, was progressively increased in difficulty from Test I to Test III. Peripheral task performance required the estimation of the number of black dots surrounding the central task. This number varied randomly between 1 and 8. Half the Ss in each test performed these tasks under stress (hand in ice-water), the other Ss under no stress. A significant interaction ( p < .01) was found; the stress group was inferior to the no-stress group on the peripheral task when the central task was relatively easy (Test I) but was superior to the no-stress group when the central task was extremely difficult (Test III). The results were interpreted in terms of the dependence of the “range of cue utilization” upon the degree of difficulty of the perceptual material as well as arousal level.

1987 ◽  
Vol 31 (7) ◽  
pp. 847-851 ◽  
Author(s):  
Yili Liu ◽  
Christopher D. Wickens

We report here the first experiment of a series studying the effect of task structure and difficulty demand on time-sharing performance and workload in both automated and corresponding manual systems. The experimental task involves manual control time-shared with spatial and verbal decisions tasks of two levels of difficulty and two modes of response (voice or manual). The results provide strong evidence that tasks and processes competing for common processing resources are time shared less effectively and have higher workload than tasks competing for separate resources. Subjective measures and the structure of multiple resources are used in conjunction to predict dual task performance. The evidence comes from both single task and from dual task performance.


Information ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 112
Author(s):  
Marit Hagens ◽  
Serge Thill

Perfect information about an environment allows a robot to plan its actions optimally, but often requires significant investments into sensors and possibly infrastructure. In applications relevant to human–robot interaction, the environment is by definition dynamic and events close to the robot may be more relevant than distal ones. This suggests a non-trivial relationship between sensory sophistication on one hand, and task performance on the other. In this paper, we investigate this relationship in a simulated crowd navigation task. We use three different environments with unique characteristics that a crowd navigating robot might encounter and explore how the robot’s sensor range correlates with performance in the navigation task. We find diminishing returns of increased range in our particular case, suggesting that task performance and sensory sophistication might follow non-trivial relationships and that increased sophistication on the sensor side does not necessarily equal a corresponding increase in performance. Although this result is a simple proof of concept, it illustrates the benefit of exploring the consequences of different hardware designs—rather than merely algorithmic choices—in simulation first. We also find surprisingly good performance in the navigation task, including a low number of collisions with simulated human agents, using a relatively simple A*/NavMesh-based navigation strategy, which suggests that navigation strategies for robots in crowds need not always be sophisticated.


2019 ◽  
Vol 9 (5) ◽  
pp. 899 ◽  
Author(s):  
Jongseong Gwak ◽  
Motoki Shino ◽  
Kazutaka Ueda ◽  
Minoru Kamata

Thermal factors not only affect the thermal comfort sensation of occupants, but also affect their arousal level, productivity, and health. Therefore, it is necessary to control thermal factors appropriately. In this study, we aim to design a thermal environment that improves both the arousal level and thermal comfort of the occupants. To this end, we investigated the relationships between the physiological indices, subjective evaluation values, and task performance under several conditions of changes in the indoor ambient temperature. In particular, we asked subjects to perform a mathematical task and subjective evaluation related to their thermal comfort sensation and drowsiness levels. Simultaneously, we measured their physiological parameters, such as skin temperature, respiration rate, electroencephalography, and electrocardiography, continuously. We investigated the relationship between the comfort sensation and drowsiness level of occupants, and the physiological indices. From the results, it was confirmed that changes in the indoor ambient temperature can improve both the thermal comfort and the arousal levels of occupants. Moreover, we proposed the evaluation indices of the thermal comfort and the drowsiness level of occupants using physiological indices.


1999 ◽  
Vol 8 (4) ◽  
pp. 435-448 ◽  
Author(s):  
Karl-Erik Bystrom ◽  
Woodrow Barfield

This paper describes a study on the sense of presence and task performance in a virtual environment as affected by copresence (one subject working alone versus two subjects working as partners), level of control (control of movement and control of navigation through the virtual environment), and head tracking. Twenty subjects navigated through six versions of a virtual environment and were asked to identify changes in locations of objects within the environment. After each trial, subjects completed a questionnaire designed to assess their level of presence within the virtual environment. Results indicated that collaboration did not increase the sense of presence in the virtual environment, but did improve the quality of the experience in the virtual environment. Level of control did not affect the sense of presence, but subjects did prefer to control both movement and navigation. Head tracking did not affect the sense of presence, but did contribute to the spatial realism of the virtual environment. Task performance was affected by the presence of another individual, by head tracking, and by level of control, with subjects performing significantly more poorly when they were both alone and without control and head tracking. In addition, a factor analysis indicated that questions designed to assess the subjects' experience in the virtual environment could be grouped into three factors: (1) presence in the virtual environment, (2) quality of the virtual environment, and (3) task difficulty.


2018 ◽  
Vol 9 (3) ◽  
pp. 204380871878742
Author(s):  
Estrella Serrano-Guerrero ◽  
Juan Francisco Rodríguez-Testal ◽  
Agustín Martín-Rodríguez ◽  
Miguel Ruiz-Veguilla

The aim was to determine whether there are differences between groups in jumping to conclusions and the number of beads required to make a decision based on task difficulty. An assessment was made of 19 patients with non-affective psychosis, 19 with obsessive–compulsive disorder (OCD), and 19 healthy controls. The Beads Task scale was used in its two versions. Patients with non-affective psychosis jumped to conclusions. There was significant interaction between group and task difficulty. Increased difficulty of the task did not affect the number of beads patients with non-affective psychosis or OCD needed to make their decision. However, healthy controls needed to see more beads before they could make a decision in the hard test than in the easy one. Patients with non-affective psychosis jump to conclusions, but neither this group nor the OCD patients benefit from the changes in task difficulty when making their decisions.


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