Establishment of the Concept of Lifetime Sports Based on College Competitive Sports Training

2014 ◽  
Vol 926-930 ◽  
pp. 4514-4517
Author(s):  
Zheng Zhi Wu ◽  
Bin Wang

Hybrid learning is a modern way for the education, fusing the traditional learning method in the classroom and the network based learning method. As the development of the multimedia and computer science, various advanced technologies are generalized to the education tasks. Hence, the hybrid learning would become as a popular method for the education. In this paper, specialized to the competitive training, we present the hybrid learning based competitive sports training. The key of the application of the computer technology and hybrid learning is presented as discuss, which would contribute to the development of the hybrid learning in the competitive training.


2013 ◽  
Vol 650 ◽  
pp. 593-595
Author(s):  
Yi Wei Liu

Computer virtual reality technology is a new type of technology in recent years, which has been used to every field widely and plays an important role. Putting the virtual reality technology into sports field will benefit scientific training of competitive sports and digital research of skilled theory, which will facilitate the rapid development of modern sports. Virtual reality technology has begun to be applied usually in the fields of sports event broadcast, theoretical digital sports training and physical education.


2014 ◽  
Vol 644-650 ◽  
pp. 6305-6308
Author(s):  
Yu Ne Gong

Applying vitual reality technique to train athletes can carry out analysis and evaluation of movement, and innovation,and improve the technology content of sports training and make the athletes quickly master the movement technology and maintain a good competitive state.This paper expounds the research status and development trend of the virtual reality technology and physical simulation system and its application in competitive sports training and discuss the function and system composition of virtual reality technology in sports simulation system.


2020 ◽  
pp. 1-11
Author(s):  
Wenxia Tong ◽  
Bo Li

Decision-making is a vital aspect of any sport and competitive success, in particular open, strong, competitive team sports like soccer, volleyball, basketball, and rugby. However, in the notational analysis, it has largely ignored. To successfully win in any game and compete in every sport for individuals and teams at the national and international level, all success factors must be reconsidered to ensure a better winning decision. Hence, in this paper, Exploratory Hybridized Structural Equation Modeling Framework (HSEMF) has been proposed for decision making on functional training competitive sports training. The training environment will allow competitors to weigh up their options, determine, and mistake. However, the main feature of the environment is that athletes must be informed if they make mistakes to ensure that they do not take part in the future. The feedback should be provided to improve the performance of the athlete. The decision accuracy and performance indicators have been evaluated. Overall, the results did not show a causal relationship between changes in decision making after implementing the learning modules. However, it has provided moderate evidence of improved reaction time due to the learning modules for decision-making.


2010 ◽  
Vol 143-144 ◽  
pp. 653-657
Author(s):  
Ping Xiao Xu

This paper has described the design problems of Sports CAD training software system from the perspective of competitive sports training methods and the regeneration of sports training knowledge and established a model of sports CAD training software system based on object. The research work has built a basic method foundation for the sports CAD training software system, which also has some referential significance for the research and development of CAD system in other fields.


2011 ◽  
Vol 179-180 ◽  
pp. 1063-1068
Author(s):  
Chuan Jin Liu

With the popularity of the concept of the “Hi-tech Olympics” and the rapid development of the computer technology, the modern science and technology, characteristic of “digital technology”, have permeated into all areas of sports. In particular, the virtual reality technology plays an important role in the competitive sports training. The paper discusses the major functions of the virtual reality technology and its mutual relations with the sports system simulation, explores the application scope of the technology in the sports system simulation field, and makes an overall analysis of its application prospects and trend in the sports training simulation in hope of pushing forward the research on “digital technology” in the competitive sports simulation and the relevant fields.


2021 ◽  
Vol 2083 (4) ◽  
pp. 042032
Author(s):  
Liangyu Wang

Abstract The competitive characteristics and training requirements of each event group that can dominate the category of difficult and beautiful performance of technical warfare have multi-dimensional similarities. From the aspects of competition characteristics, determinants of sports performance, structural characteristics of competitive ability, and training requirements, it analyses the antagonistic event group that can dominate the class of technical warfare, and puts forward corresponding training requirements. The development of computer simulation technology of human body system will undoubtedly bring unprecedented opportunities to sports training and sports science research, and is changing the mode of sports science research and training. The article uses the confrontation network to conduct competitive sports simulation training, which can carry out the scientific selection of competitive sports athletes, improve the overall training level and effect of competitive sports athletes, optimize, and innovate the technical movement and movement combination arrangement of competitive sports, and can truly construct competitive sports training scenes.


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