INVESTIGATING THE EFFECT OF EMPLOYING IMMERSIVE VIRTUAL ENVIRONMENT ON ENHANCING SPATIAL PERCEPTION WITHIN DESIGN PROCESS

Author(s):  
Rawan Taisser Abu Alatta ◽  
Ahmed Abdullah Freewan

The recent developments in Information Technology (IT) and digital media have introduced new opportunities to design studio and new dimensions to design and architecture. The current research studies how the immersion of Virtual Reality (VR) in architectural design studio affects spatial perception through the design process. The aim of this study is to investigate the effect of using such environments on changing the way how to design for human experience: how it will improve students' spatial understanding of Three Dimensions (3D) volumes, and how it will enhance their imagination, enrich their creativity and promote their ability to experience their design's sensations. This study hypothesizes that using an immersive virtual environment in design studio will empower students' imaginations and give them the ability to understand and experience their ideas. It will give them the opportunity to check their design's validity with greater 3D exploration, understanding and comprehension of spatial volumes.  Within a framework of an experimental design research, a series of experiments was conducted to evaluate what had been assumed.  The research used teaching, monitoring, explanatory observation and evaluation methods. The results showed that VR can not only enhance spatial perception and improve the design, but also it can affect the design process and make changes in the architectural design way of thinking. It can help designers to incorporate human experience within the design process.   

2006 ◽  
Vol 31 (3) ◽  
pp. 77-84
Author(s):  
Rabee M. Reffat

This paper introduces an alternative teaching model in a virtual architectural design studio, its application, impacts and constraints. This model aims for achieving collaborative learning through facilitating students to Inhabit, Design, Construct and Evaluate (IDCE) their designs collaboratively in a multi-user real-time 3D virtual environment platform (Activeworlds). The application of this model in virtual design studio (VDS) teaching has favorably impacted students' motivation for active, creative and explorative learning, social dynamics between studio participants. It also fostered learning electronic communication, collaboration techniques and etiquette in addition to design technology. The model assisted in developing collaborative experience and shared responsibility. However, there are some drawbacks of the virtual environment platform that hindered having a responsive design environment to users' needs with especially in modeling and rate of viewing. The advantages and constraints of applying the IDCE teaching model in a multi-user real-time 3D virtual environment for first year students at the University of Sydney are addressed in this paper.


2019 ◽  
pp. 18-23
Author(s):  
Ozan Avci

Architectural design studio is a dynamic/interactive/productive atmosphere. This atmosphere is not limited to a physical space — like the school building — but can be produced collectively with the students where the educator comes together with them. Changing the atmosphere during the design process keeps students active, excited and motivated. This motivation triggers creativity. In order to support this creative atmosphere, a pendulum-like movement should be created between the ontology and epistemology of architecture through relational and critical thinking. At this stage, the design of the content and the process of the design studio by the educator come into prominence. In this paper the x-ray of a 3rd year undergraduate architectural design studio in Istanbul will be presented so as to discuss the interwoven relations between the educator, the content, the place, the students and the process.


2021 ◽  
pp. 37-48
Author(s):  
Zeynep Ozge Yalcin ◽  

In the twentieth century, as a result of the transition to a scientific approach in design, intuition lost its validity and design became a rational act. In well-defined problems, the design process could be structured with this scientific approach, however, in an ill-defined structure, rationality needs to be combined with intuition to analyzing the design problems, decisions making and generate solutions by supporting the creativity of design students. In this respect, intuition can assist to strengthen and develop the required abilities during the process. Accordingly, the aim is to understand the role of intuition, how students use it to work creatively through sketches, and conceptual ideas, and the problematic process of transformation into architectural knowledge in the design process. The study carried out a literature review to draw an understanding of the dimensions of intuition and its role in the architectural design studio. The results of the study demonstrate that intuition has a crucial role in the design process. Relatedly, the lack of intuition becomes problematic, due to the non-conveyable character that it cannot find a place for itself in the design education in terms of crits from tutors, and alteration of intuition into concrete representations leads to a gap between intuition and the final project. Furthermore, these problems could be eliminated through the coherent use of two features which are rational approach and intuition. In this respect, intuition, creativity, and rationality is needed to perform together in order to achieve success by deciphering the potentials of the project through the process.


2018 ◽  
Vol 41 ◽  
pp. 03002
Author(s):  
Wiryono Raharjo

The current landscape of architectural education has been predominantly based on studio teaching the mode of teaching that can be traced back in the age of French L’Ecole des Beaux Arts. It was during the Beaux Arts era that studio teaching and jury system first deve-loped, and it continues today. The approach is characterized by the use of atelier (studio) for coaching, where juniors learn from seniors and competition among students are the norm. The approach also presumes that architects are the provider of design services who think that they are more competent than their clients in solving the design problem; which is a paradox to the fact that most parts of the built environment anywhere in the world are the creation of ordinary people. In other words, ordinary people can contribute significantly to the decision making within the architectural design process. They can actually be treated as a partner of architects in designing their building, which is what Co-Design all about. This paper aims to describe the introduction of Co-Design approach in architectural design studio teaching at Universitas Islam Indonesia. The research questions this paper intends to respond: to what extent could Co-Design be adopted in architectural design teaching? What lessons have the students learned from their experience in involving people in the urban design process? The case study methods employed in this research, through which author looks at the Co- Design teaching delivery in the Architectural Design Studio 7 in the past three years. While overall result of the study shows that time limitation has constrained the students’ community engagement, most cases examined reveal that introduction of Co-Design approach has paved the way for students to understand how ordinary people contribute to the shaping of the urban built environment.


2018 ◽  
Vol 41 ◽  
pp. 05005
Author(s):  
Luhur Sapto Pamungkas ◽  
Cinthyaningtyas Meytasari ◽  
Hendro Trieddiantoro

Studios. This ability gained through visual design thinking. The spatial experience honed by three dimensional thinking from the medium diversity. The spatial experience learned through a room layout, proportion, and composition. This research used an experimental method and the primary data obtained by a “Likert” scale questionnaire. The Respondents are 50 students of the Architectural Design Studio. Moreover, the analysis focuses on the VR for spatial experience. The result was a descriptive explanation of the effectiveness of Virtual Reality for a spatial experience of architecture students at Technology University of Yogyakarta.


2018 ◽  
Vol 5 (1) ◽  
pp. 36
Author(s):  
Ilya Fadjar Maharika

<p class="Keywords">Integration of human knowledge principle has been widespread in the world of Islamic education, including in Indonesia. Partially seen as an attempt to build a school of thought of architecture education, the principle opens the discussion on the discursive level of design thinking. This paper reveals an explorative effort to translate the idea into a class experiment in an architectural design studio. This class experimental research uses a content analysis of students’ reflective writing who involve the design process that deliberately begins with the introduction of revealed knowledge (Arabic: <em>wahy</em>) in Architectural Design Studio 7 at the Department of Architecture, Universitas Islam Indonesia. In conclusion, it has formulated a dynamic and multi-dimensional construction of design thinking based on the integration of knowledge</p>


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