scholarly journals Developing 21st Century Skills for Elementary School Students Grade 1 by Implementing Indonesian Traditional Games in Mathematic Learning

Author(s):  
Christiyanti Aprinastuti
EFEKTOR ◽  
2019 ◽  
Vol 6 (1) ◽  
pp. 26
Author(s):  
Ayu Perdanasari ◽  
Sudiyanto Sudiyanto ◽  
Dini Octoria

Life in the 21st century requires a variety of skills that an individual must master in order to become a successful person in life. Skills in managing finances are needed. Therefore, the need for financial literacy knowledge is taught early, especially in schools so that it will accumulate into adulthood. This article aimed to explain the importance of financial literacy knowledge for elementary school students in the 21st century. Data collection used observation, literature study, and documentation. Data sources from informants and documents. Data analysis used qualitative data analysis of interactive models. The findings showed that students at elementary schools prefer to buy objects that are desired rather than needed. This shows the importance of financial literacy knowledge for elementary school students. This is supported by the results of a literature study that financial literacy knowledge will be useful in managing students' finances for now and in the future. Therefore, it is expected that the role of the teacher in providing teaching material about financial literacy in accordance with the stages of student development.


Author(s):  
Shorena Abesadze ◽  
◽  
David Nozadze

During recent years, there are huge discussions regarding 21st century education; Experts, scientists, educational specialists offer different ideas, results, and conclusions about how to improve educational processes in schools and how to develop students' 21st century skills; one of the important steps that have been taken in this direction is to introduce programming (coding) from the first grade as an independent subject in schools. The goal of this paper is to find out why it is important to teach programming in school. The main questions about this issue are: what are the reasons to teach programming? What are the main problems in the teaching process? How to teach programming? Answers to these questions are not always connected with each other and the teachers, who really create education in the classroom, need much more precise and complete information to what to teach and how to teach. Because of these issues, we decided to research this field and share our own experience, which we believe is successful in our school: we teach programming through the project-based learning method. Using this method, it is possible to develop 21st century skills and teach the basics of computer science from elementary school. In this paper we will discuss about secondary school students; by the end of the project, the 10th grade students have solved one of the problems of the school community - they have created educational games on the topic of ecology; games were created by the request of elementary school teachers; this year the games are successfully used in learning process.


2019 ◽  
Vol 11 (1) ◽  
pp. 43
Author(s):  
Ine Kusuma Aryani ◽  
Wakhudin Abubakar

The written article purposes were to discussed and interpreted the understanding of kentongan philosophy and the development of kentongan art and culture as an effort to preserve the local culture of Banyumas in the 21st century. This paper is accompanied by simple research using qualitative R&D. Data collected in from interviews that are described qualitatively. The results of the study are described in a qualitative description resulting in that Cipete Muhammadiyah elementary school students can understand the kentongan philosophy by liking kentongan art and culture; Cipete Muhammadiyah elementary school students are accustomed to playing kentongan cultural arts twice a week, so that they can win 1st champion in Banyumas Regency, as a physical proof of the love of local cultural arts and the main students as the next generation of the nation's hope of love and pride in local indigenous culture, art Banyumasan Kentongan culture.


2020 ◽  
Vol 3 (2) ◽  
pp. 71-78
Author(s):  
Teti Haryati ◽  
Dindin Abdul Muiz Lidinillah ◽  
Karlimah Karlimah

The design and learning of STEM in elementary schools are still not widely used in learning in elementary schools. STEM learning is relevant to the 2013 curriculum, like the current. Thematic learning. Thus, it is necessary to develop a STEM learning design, using development based research, namely EDR (Educational Design Research). The goal is to produce STEM learning projects that have been designed in the form of lesson plans for fifth-grade elementary school students. The method used in this research is development based research, namely EDR (Educational Design Research) with data collection techniques including interviews, discussions, observations, document analysis or documentation studies, and questionnaires. The subjects in this study were fifth-grade elementary school students. This article presents the analysis and exploration results, which is the first stage in this research, covering initial orientation, literature study, field-based investigations, field visits, professional meetings, and networking. This study aims to confirm that STEM learning in the 2013 curriculum is very appropriate for supporting the fulfillment of 21st-century skills for elementary students. The products produced from the first stage are problem definition, long term goals, partial design requirements, and initial designs.Keywords: STEM Learning, 2013 Curriculum, 21st Century Skills====================================================================================================Penelitian ini bertujuan untuk mengembangkan desain pembelajaran STEM di Sekolah Dasar dengan menggunakan penelitian berbasis pengembangan yaitu EDR (Educational Design Research). Penelitian ini menghasilkan proyek pembelajaran STEM yang telah dirancang yaitu RPP (Rencana Pelaksanaan Pembelajaran) untuk siswa kelas V Sekolah Dasar. Artikel ini menyajikan hasil analisis dan eksplorasi yang merupakan tahap pertama dalam penelitian ini, meliputi orientasi awal, studi literatur, investigasi berbasis lapangan, kunjungan lapangan, pertemuan profesional, dan jejaring dilakukan melalui berbagai metode: wawancara, diskusi, observasi, dan analisis dokumen dengan strategi meliputi: strategi sintesis kebijakan, bidang potret, kumpulan persepsi, dan analisis SWOT. Hasil dari penelitian ini yaitu mengkonfirmasi bahwa pemeblajaran STEM dalam kurikulum 2013 sangat tepat diterapkan dalam mendukung terpenuhinya keterampilan abad 21 bagi siswa Sekolah Dasar. Produk yang dihasilkan dari tahap pertama adalah definisi masalah, tujuan jangka panjang, persyaratan desain parsial dan desain awal.Kata kunci: Pembelajaran STEM, Kurikulum 2013, Keterampilan Abad 21


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