scholarly journals Research on the Application of Feedback Mechanism in Product Interaction Design

Author(s):  
Jiawei Song
Author(s):  
Andrew Wodehouse ◽  
Jonathon Marks

This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of the gestural vocabulary.


Author(s):  
Francesco Ferrise ◽  
Monica Bordegoni ◽  
Umberto Cugini

The paper describes the preliminary results of a research activity on the design of consumer-product interaction by means of interactive Virtual Prototypes (iVPs). Differently from Virtual Prototypes (VPs), which can be defined as an integration of geometries and functional multi-domain and multi-physics models, interactive Virtual Prototypes can be implemented as an integration of functional models for each sense — in this case vision, touch and hearing — which are parametric and independent from each other, so that they can be modified on request. Thanks to the use of iVPs the interaction design approach can be reversed. In fact, first the iVP can be used for the design and evaluation with final users of the consumer-product interaction, and then the resulting interaction parameters can be mapped back to the functional models of the VPs by following a sort of reverse engineering activity. So, the interaction specifications are not derived by questionnaires and focus groups with potential customers, but products are shown, tested, and customised directly with the potential buyers. This method presents several advantages for companies. It allows designers to more easily and directly capture the voice of the customers by gathering an immediate feedback about new interaction modalities, and also to design and validate at the same time the emotional response of their products. Besides, these studies and validations can be performed when the product design is in its infancy and technical decisions have not been taken, with the consequent advantage that design changes are not too expensive. The paper demonstrates the validity and potentiality of the methodology through some case studies.


2020 ◽  
Vol 4 (4) ◽  
Author(s):  
Xianfa Zhang

The real smart home is not merely moving from the original remote control and panel to a smart phone app to make products intelligent or to control consumer electronics in one way, but is built based on interconnection and automation. The smart home of the future can not only achieve integrated control, remote control, scene control, timing control, intelligent linkage and security measures, but also support "self-learning" and "self-optimization", and will "manual" and "automatic" control. "This paper aims to change the value of smart home products into "active". Therefore, this paper relies on the realization of the value of smart home products, describes the principles of smart home products and product interaction design, analyzes the needs of the target users, and proposes a product design scheme for reference by relevant personnel.


Author(s):  
Jonathan Talbot

This paper reports an investigation of an industrial design project during the preliminary investigation and concept design stages. Conditions for the design project were established where some of the designers followed a more ‘user-centred’ approach to the design problem than others. It might have been expected that designers who were not adopting a user-centred approach would be more focussed on the visual appeal (style) or product technology aspects of their designs and might tend to disregard the interaction sequences involved in actual product use. It was found that designers in both groups resolved the ‘interaction design’ associated with the concepts to a similar level of detail. It was also found that the ‘user-centred’ designers did not tend to gather information on aesthetic issues when inquiring about end user requirements. The implications of these Findings for user-centred design methods are discussed.


Author(s):  
Andrew J. Wodehouse ◽  
Jonathon Marks

This research explores emotional response to gesture in order to inform future product interaction design. After describing the emergence and likely role of full-body interfaces with devices and systems, the importance of emotional reaction to the necessary movements and gestures is outlined. A gestural vocabulary for the control of a web page is then presented, along with a semantic differential questionnaire for its evaluation. An experiment is described where users undertook a series of web navigation tasks using the gestural vocabulary, then recorded their reaction to the experience. A number of insights were drawn on the context, precision, distinction, repetition and scale of gestures when used to control or activate a product. These insights will be of help in interaction design, and provide a basis for further development of gestural vocabularies.


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