scholarly journals Designing Learning Translation Using the Motifs of Anyaman Bambu

2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Maryati Maryati ◽  
Rully Charitas Indra Prahmana

Indonesia has many cultures, one of which is in the form of traditional crafts namely Anyaman Bambu. It’s a form of traditional craft in the community that uses bamboo as its basic material. However, people only see these crafts as only a form of traditional craft, even though there are many motifs in these crafts that can be used as a starting point in learning mathematics, namely geometry transformations. Therefore, this research aims also to produce the learning trajectory of students in learning one subject in geometry transformations namely translation, which develops from informal to formal level through the Indonesian Realistic Mathematics Education (IRME) approach. The research method used is design research starting from preliminary design, design experiments, and retrospective analysis. This study explores how the motifs of Anyaman Bambu make a real contribution for ninth-grade students to understand the concept of translation. The results of design experiments show that the context of the motifs of Anyaman Bambu can stimulate students to understand their knowledge of the concept of translation. All the strategies and models that students find, describe, and discuss that show how students' constructions or contributions can be used to help their initial understanding of the translation.

2020 ◽  
Vol 4 (2) ◽  
pp. 100
Author(s):  
Maryati Maryati ◽  
Rully Charitas Indra Prahmana

An essential part of learning transformation geometry is rotation. Before learning more about other parts of the transformation geometry topic, such as translation, dilation, and reflection, firstly, students are required to understand well about rotation. However, several students have not been able to understand this subject properly due to the stages of learning in the rotation has not been appropriately arranged. Thus, this study aims to design a student learning trajectory in learning rotation, which develop from informal to formal level through the Indonesian Realistic Mathematics Education (IRME) approach. Furthermore, researchers used a design research method divided into three stages, namely preliminary design, design experiments, and retrospective analysis. This study describes how the bamboo woven motif contributes significantly to 31 ninth-grade students understanding the rotation concept. As a result, the woven bamboo motif's context can stimulate students' understanding of rotation. It is proven based on the strategies and models of students during their learning process which contributes to their fundamental knowledge of rotation.


Jurnal Elemen ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 19-28
Author(s):  
Farida Nursyahidah ◽  
◽  
Bagus Ardi Saputro ◽  
Irkham Ulil Albab ◽  
◽  
...  

Geometry is an essential subject for students. However, geometry, especially the cone, remains a challenging material for students. Besides, we need the proper media and context for learning mathematics on cone material. This research aims to develop a learning trajectory that utilizes the Megono Gunungan tradition as a context in the learning process using the Indonesian Realistic Mathematics Education (PMRI) approach. The research method used is Design Research, which consists of three phases of the study: preliminary design, experimental design, and retrospective study. This study's outcome is designing a learning trajectory on cone material using the Megono Gunungan tradition. This learning trajectory comprises four activities, including observing the interactive video of the Megono Gunungan tradition to discover cone elements, finding the concept surface area of a cone using origami paper, and grasping the cone concept volume with magic seeds, and solving contextual problems related to the cone. Studies have shown that using the Megono Gunungan context could help students improve their understanding of the cone concept. Furthermore, this study hoped could be an inspiration for exploring another local wisdom that can be a context in learning mathematics.


2015 ◽  
Vol 5 (1) ◽  
pp. 49-62
Author(s):  
Rully Charitas Indra Prahmana

The purpose of this study is to look at the role of using Mathematics GASING (Math GASING) to help students understand and master the addition concept from the informal level (concrete) to the formal level. The research method used is design research with a preliminary design, teaching experiments, and retrospective analysis stages. This study describes how the Math GASING made a real contribution for students understanding of the concept of addition. The whole strategy and model that requires students to discover, to describe, and to discuss during the construction phase demonstrates how students can use their initial understanding of the addition concept. The stages in the learning trajectory have an important role in understanding the addition concept from informal level to formal level and also make the study of mathematics more easy, fun, and enjoyable.


2019 ◽  
Vol 10 (3) ◽  
pp. 397-408 ◽  
Author(s):  
Heris Hendriana ◽  
Rully Charitas Indra Prahmana ◽  
Wahyu Hidayat

The rural area's student difficulties in learning the concept of number operation had been documented by several studies, especially for the case of multiplication. The teacher typically introduces the multiplication concepts using the formula without involving the concept itself. Furthermore, this study aims to design learning trajectory on multiplication operations in the Mathematics of GASING (Math GASING) by focusing more on the concept itself than the formula and by starting from the informal to a formal level of teaching. Design research used as the research method to solve this problem consisting of three phases, namely preliminary design, teaching experiment, and retrospective analysis. The research results show that the Math GASING has a real contribution for students to understanding and mastering in the concept of the multiplication operations. This research also explains the strategy and the model discovered by students in learning multiplication that the students used as a basic concept of multiplication. Finally, the students were able to understand the concept of multiplication more easily, and they showed interest in using this learning trajectory.


2018 ◽  
Vol 3 (1) ◽  
pp. 1-17 ◽  
Author(s):  
Leni Maimuna ◽  
Darmawijoyo Darmawijoyo ◽  
Ely Susanti

This study was aimed at describing the student’ learning progress on decimals addition by a set of learning activitis based on Indonesian Realistic Mathematics Education. This research  method is design research which contain three stages, namely: preliminary design, design experiment and retrospective analysis. Hypothetical Learning Trajectory (HLT) has been designed to play an important role as learning design and research instrument. HLT was tested to 30 fourth grade students. The data were collected through interview, observation, and field notes. The findings of the research  showed that this instructional design could stimulate students  in the introduction of one digit decimal through the result of weight measurement, the use of the model that the students make themselves (model of) to describe the measurement results at the second level, and marking the result of the measurement to the number line and continued by describing the process of decimals addition from the measurement activity to the number line in the more formal level. Furthermore at the formal level, students are able to solve the problem of the decimals addition using the correct procedure that is the place value rule.


2021 ◽  
Vol 12 (1) ◽  
pp. 1-16
Author(s):  
Ariyadi Wijaya ◽  
Elmaini Elmaini ◽  
Michiel Doorman

This research is aimed to describe a learning trajectory for probability through game-based learning. The research employed design research consisting of three stages: preparing for the experiment, design experiment, and retrospective analysis. A hypothetical learning trajectory (HLT) using Sudoku and Snake-and-ladder games was developed by collecting data through documentation, interviews, and classroom observations. The HLT was implemented in the classroom to investigate students’ actual learning trajectory. The results of this research indicate that the games helped students understand the concept of probability. The learning trajectory for probability based on game-based learning is seen from the perspective of four levels of emergent modeling. In the first level – ‘situational level’ – Sudoku and Ladder-and-Snake games were played by students. The second level is the ‘referential level’ where the rules of the games were used as a starting point to learn the concept of probability. Communication during game playing stimulated students' knowledge about random events, sample spaces, sample points, and events. At the third level – ‘general level’ – students used tree and table diagrams to generalize possible outcomes of an experiment and develop an understanding of sample spaces and sample points. Lastly, at the ‘formal level’ students developed their informal knowledge into formal concepts of probabilities.


2021 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Rika Firma Yenni ◽  
Malalina Malalina

Peran guru tak lebih dari seorang fasilitator, moderator atau evaluator. sedangkan peran siswa lebih banyak aktif untuk berfikir dan mengkomunikasikan argumentasinya, menjustifikasi jawaban, serta melatih nuansa demokrasi dengan menghargai pendapat atau strategi teman lain. Penelitian ini bertujuan menghasilkan Local Instructional Theory (LIT) dalam pembelajaran materi hubungan antar garis yang mendukung pemahaman konsep siswa di kelas IV Sekolah Dasar. Pada materi ini, menuntut siswa dapat menyelesaikan permasalahan hubungan antar garis secara kontekstual. Subjek penelitian adalah siswa kelas IV MI Fajar Siddiq Palembang. Metode yang digunakan adalah design research terdiri dari tiga tahap, yaitu: preliminary design, design experiment (pilot experiment dan teaching experiment), dan retrospective analysis. Namun pada penelitian ini hanya dilakukan sampai pada tahap pilot experiment. Penelitian ini mengembangkan hasil pembelajaran hubungan antar garis dengan menunjukkan aktivitas dan prosedur serta strategi siswa dalam menemukan ide atau strategi dalam mendeskripsikan materi hubungan antar garis. Pada bagian ini, akan dibahas penggunaan garis lurus sebagai starting point pembelajaran hubungan antar garis dengan Pendidikan Matematika Realistik Indonesia (PMRI) sebagai pendekatan yang mendukung aktivitas dari penggunaan konteks tersebut. Selain itu, perubahan dari Hypothetical Learning Trajectory (HLT) ke Learning Trajectory (LT) melalui aktivitas, dilakukan dengan pengumpulan data menggunakan lembar observasi, wawancara, rekaman video, foto, dan lembar aktivitas siswa


2019 ◽  
Vol 8 (1) ◽  
pp. 25-36
Author(s):  
Warsito Warsito ◽  
Yeni Nuraini ◽  
Sukirwan Sukirwan

AbstrakPecahan merupakan salah satu topik matematika yang hampir selalu menjadi masalah bagi siswa sekolah dasar (SD). Masalah tersebut muncul karena umumnya siswa tidak memahami konsep pecahan. Penelitian ini merupakan penelitian desain (design research) yang dirancang untuk memberikan suatu pertimbangan yang baik terhadap proses pembelajaran operasi pecahan melalui dugaan-dugaan yang dibangun dalam kerangka analisis hypotetical learning trajectory (HLT) yang kemudian diujicobakan dalam pembelajaran matematika realistik (PMR). PMR mendasari dari seluruh kegiatan penelitian desain riset.  Hasil penelitian ini tergambar dari teori instruksional lokal (local instructional theory). Design research dilakukan dalam tiga tahap, yaitu desain pendahuluan, percobaan mengajar yang terdiri siklus 1 dan siklus 2, dan tahap ketiga analisis retrospektif.  Penelitian melibatkan menggunakan sampel sebanyak 29 siswa kelas V di SDI Nurul Hasanah yang terdiri 4 orang siswa pada siklus satu dan 25 siswa pada siklus kedua.  Hasil penelitian dapat menunjukan bahwa serangkaian kegiatan pembelajaran dengan PMR dapat membawa siswa dari situasi konkret menuju situasi yang lebih formal.  Siswa mampu mengerjakan bilangan pecahan dari bentuk kontektual dengan disertai alasan. Learning Design Fractions through Realistic Approach in Class VAbstractFractions is one of  the mathematics topic that are almost to be problem for elementary school (SD) . This problem arises because generally studenst do no understand about concept of fraction. This research is design research  designed to provide a good consideration of learning process of  fractional operations through allegations built in framework analysis hypotetical learning trajectory (HLT), which later tested in learning mathematics realistic (PMR). PMR underlies all research design research activities. The results of this study are drawn from local instructional theory. Design research is carried out in three stages, namely preliminary design, teaching experiment consisting of cycle 1 and cycle 2, and the third stage of retrospective analysis. The study involved using a sample of 29 grade V students at SDI Nurul Hasanah consisting of 4 students in cycle one and 25 students in the second cycle. The results of the study can show that a series of learning activities with PMR can bring students from concrete situations to a more formal situation. Students are able to work fractions of a contextual form with reason.


2018 ◽  
Vol 2 (1) ◽  
pp. 19
Author(s):  
Irma Risdiyanti ◽  
Rully Charitas Indra Prahmana

Penelitian ini bertujuan untuk mendesain lintasan belajar rotasi menggunakan motif batik Kawung sebagai starting point atau konteks pembelajaran. Metode yang digunakan dalam penelitian ini yaitu design research dengan tahapan preliminary design, design experiment dan analysis restrospective. Subjek dalam penelitian ini yaitu beberapa sampel siswa kelas VII SMP. Hasil dari penelitian ini berupa desain hypothetical learning trajectory dalam pembelajaran rotasi menggunakan motif batik Kawung dengan lintasan belajar yaitu siswa menggambar motif batik Kawung secara bebas, siswa menggambar motif batik Kawung dengan ketentuan yang telah disepakati, siswa mendata titik awal dan titik akhir hasil rotasi dalam aktivitas menggambar motif batik Kawung serta menemukan hubungan keduanya dan yang terakhir, siswa menemukan rumus rotasi.Kata Kunci: hypothetical learning trajectory, design research, rotasi, batik Kawung


2019 ◽  
Author(s):  
Sowanto

This research is based on the absence of teaching materials about the concept of geometry that is able to facilitate the students connecting the culture, especially tembe nggoli which is one of the traditional woven cloth of mbojo-NTB with the concept of mathematics. Ethnomathematics is a mathematical bridge with culture, and ethnography recognizes the different ways of doing mathematics in community activities. The result of this study is to produce teaching materials in the form of students' worksheets. The method used is design research which includes: (1) preliminary design, in this phase is made Hypothetical Learning Trajectory (HLT); (2) experiments, in this phase existing designs are tested to students; (3) retrospective analysis, in this phase the researchers compare the HLT with the actual student learning process. The results of this research showed that tasks which were presented in teaching materials by considering learning obstacle and preliminary study able to facilitate students to define the properties of triangles based on their angle.


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