scholarly journals DESAIN PEMBELAJARAN MATEMATIKA DENGAN KONTEKS PERMAINAN KULI BIA PADA MATERI FAKTOR PERSEKUTUAN TERBESAR DAN KELIPATAN PERSEKUTUAN TERKECIL

2021 ◽  
Author(s):  
Emy Sohilait

The learning process of the concept of greatest and Least which are the prerequisites of the greatest common divisor and the least common multiple in class IV SD Inpres 2 Waipo is carried out with the teaching paradigm that is, using T tables, multiples, and not using student thought conjectors in find concepts or material. This underlies researchers to design learning designs using Realistic Mathematics Education (RME) with the context of the kuli bia game as a starting point. The purpose of this study is to produce a learning trajectory and determine the impact of the use of learning designs on the mathematical knowledge construction process. Design research was chosen to achieve this goal which consists of three stages: preliminary design, teaching experiment, retrospective analysis. The results of the study found that the kuli bia game provides an important role in supporting learning and increases learning motivation, able to understand the material based on the learning trajectories generated, provides a variety of strategies in solving problems both at the situational stage, models of, models for and formal stages, the implementation of RME with the context of the kuli bia game on the material is running optimally, the response of students and teachers is positive and effective management of learning in the classroom.

2016 ◽  
Vol 7 (1) ◽  
pp. 31-40 ◽  
Author(s):  
Fauziyah Fauziyah ◽  
Zulkardi Zulkardi ◽  
Ratu Ilma Indra Putri

Desain pembelajaran materi belah ketupat menggunakan kain Jumputan Palembang untuk siswa kelas VII. Penelitian ini bertujuan untuk melihat bagaimana penggunaan kain Jumputan Palembang dalam membangun pemahaman siswa mengenai belah ketupat. Siswa akan membandingkan luas daerah dua buah kain Jumputan, merancang dan membuat belah ketupat kemudian menggunting serta menyusunnya kembali menjadi suatu bentuk baru, menentukan luas daerah belah ketupat, membandingkan keliling dua buah kain Jumputan dan menentukan keliling belah ketupat. Subjek penelitian ini adalah 30 siswa kelas VII SMP Pusri Palembang. Penelitian ini menggunakan design research yang terdiri dari tiga tahap : preparing for the experiment, experiment in the classroom (pilot experiment dan teaching experiment), dan retrospective analysis. Pada tahap preparing for the experiment, beberapa aktifitas dibuat menggunakan pendekatan Pendidikan Matematika Realistik Indonesia (PMRI). Hasil dari penelitian menunjukkan kain Jumputan Palembang dapat digunakan sebagai starting point dalam pembelajaran belah ketupat untuk siswa kelas VII SMP.The design learning rhombus using kain Jumputan Palembang for VII grade students. This research aims to investigate how to use Kain Jumputan Palembang to build students understanding on rhombus. Students were required to comparing the area of two cloths, designing and making rhombus then reshaping to new shapes, determining the area of rhombus, comparing the perimeter of two cloths and determining the perimeter of rhombus. Subjects were 30 first grade students of SMP Pusri Palembang. The study used a design research method consisting of three stages : preparing for the experiment, experiment in the classroom (pilot experiment and teaching experiment), and retrospective analysis. During the preparing for the experiment stage, instructional activities was designing utilizing of Indonesian Realistic Mathematics Education (PMRI) approach. The result of experiments showed that Kain Jumputan Palembang could be used as a starting point by first grade junior high school to learn rhombus.


Author(s):  
Hartono Hartono ◽  
Farida Nursyahidah ◽  
Widya Kusumaningsih

Lines and angles are essential for students because of geometry and its many applications in daily life. However, there are still many students who have difficulty grasping the material. Therefore, it is necessary to design learning using the right approach, context, and media. This study aims to produce a learning trajectory that can assist students in understanding the concept of lines and angles, maximize the effectiveness and efficiency of learning, create meaningful learning, and motivate student learning. This study used the Joglo Traditional House context as a starting point and the design research method developed by Gravemeijer and Cobb with three main steps: preparing for the experiment, designing the experiment (pilot experiment and teaching experiment), and retrospective analysis. However, in design experiment step is limited to the pilot experiment. In this study, all activities were designed based on Indonesian Realistic Mathematics Education. It involves six 7th-grade students from one of the junior high schools at Juwana Resident with three different abilities, namely two students for each level with high, moderate, and low ability. The learning trajectory generated in this study consists of a series of learning processes in four activities that can be used to develop local instructional theories and develop designs for further activities. Those are observing Joglo traditional house video for understanding lines and angles concepts, deducing line positions, discovering the angles' properties on parallel lines intersected by other lines, and solving lines and angles problems.


2019 ◽  
Vol 10 (3) ◽  
pp. 397-408 ◽  
Author(s):  
Heris Hendriana ◽  
Rully Charitas Indra Prahmana ◽  
Wahyu Hidayat

The rural area's student difficulties in learning the concept of number operation had been documented by several studies, especially for the case of multiplication. The teacher typically introduces the multiplication concepts using the formula without involving the concept itself. Furthermore, this study aims to design learning trajectory on multiplication operations in the Mathematics of GASING (Math GASING) by focusing more on the concept itself than the formula and by starting from the informal to a formal level of teaching. Design research used as the research method to solve this problem consisting of three phases, namely preliminary design, teaching experiment, and retrospective analysis. The research results show that the Math GASING has a real contribution for students to understanding and mastering in the concept of the multiplication operations. This research also explains the strategy and the model discovered by students in learning multiplication that the students used as a basic concept of multiplication. Finally, the students were able to understand the concept of multiplication more easily, and they showed interest in using this learning trajectory.


2019 ◽  
Vol 2 (1) ◽  
pp. 11-24
Author(s):  
Rajab Vebrian ◽  
Yudi Yunika Putra

This study aims to produce learning trajectories of addition and subtraction of material numbers using the context of Bangka Belitung, also to find out whether the use of these learning designs can support students' Critical Thinking Abilities (KBKM). The research method, this research is a validation study design research type involving 6 students in the pilot experiment stage, and 25 students in the teaching experiment stage. The alleged learning trajectory was developed from a series of learning activities using the context of the Pacific Islands, such as sahang / pepper seeds as a model in learning the addition and subtraction of numbers. The results showed the use of trajectories in the context of Bangka Belitung provided different assessment results between the students' pretest and posttest scores. Most students have been able to solve the problem of addition and subtraction and provide arguments in answering the problems encountered. In conclusion, the use of instructional design using the context of Bangka Belitung in the learning of addition and subtraction of numbers can support student CBCS. Keywords: Numbers, Design, Learning Context


2018 ◽  
Vol 9 (1) ◽  
Author(s):  
Gregorius Sebo Bito

The purpose of this study was to describes the use of student’s contribution as a transition tool at each level of learning the fraction operation concept. This study involved fourth grade students of an elementary school in Ngada East Nusa Tenggara. The type of this research is Design Research with three stages, namely: initial design, teaching experiment and retrospective analysis. This research begins conduct a hypothetical learning trajectory (HLT) of fraction operations concept. The HLT has been tested before the actual learning process (ALT). The results of the retrospective analysis obtained an overview of the Actual Learning Trajectory (ALT) show that the use of various student’s contribution at each level of learning can lead to understanding the fraction operation concept.


Jurnal Elemen ◽  
2021 ◽  
Vol 7 (2) ◽  
pp. 381-393
Author(s):  
Aidha Aprilia Puji Lestari ◽  
◽  
Aryo Andri Nugroho ◽  
Farida Nursyahidah ◽  
◽  
...  

Reflection and translation material are critical to be mastered by students in learning transformation material. However, reflection and translation material are still difficult for students to understand. Therefore, this study aims to develop a learning trajectory that will assist ninth-grade students of Junior High School in grasping the notion of reflection and translation in the context of the Sam Poo Kong Temple in Semarang. The research used the design research method, which consisted of three stages: the preliminary design, the design experiment (pilot experiment and teaching experiment), and retrospective analysis. The PMRI approach was used to develop learning activities in this research. This study involved 32 ninth-grade students at a junior high school in Semarang city. The results of this study is a learning trajectory that includes a series of learning processes in four activities. These are observing the Sam Poo Kong Semarang video and analyzing the properties of reflection, finding the reflection formula, analyzing the properties of translation, discovering the translation formula, and solving contextual problems related to reflection and translation. The activities conducted can enable students to develop a better understanding of material reflection and translation. The research's findings indicate that using the Sam Poo Kong Semarang temple context can equip ninth-grade students to comprehend the concept of material reflection and translation. Additionally, the outcome of this study offers additional local wisdom options that can be used as a context in mathematics.


2021 ◽  
Vol 5 (1) ◽  
pp. 150
Author(s):  
Fathur Rahmi ◽  
Pinta Deniyanti Sampoerno ◽  
Lukita Ambarwati

Many researchers found that students had difficulty in understanding probability material. Students mostly focus on applying formulas to find solutions to problems without knowing what the concept is and why the formula works. This underlies the researcher to design probability learning as a hypothetical learning trajectory. The study aims to describe a series of learning activities designed to build relational understanding skills in probability material. This study uses a design research method consisting of three stages, namely preparation and design, teaching experiment, and retrospective analysis. Data collection techniques were carried out using a video recorder, documentation, and test questions. The data collected is in the form of qualitative data. The collected data is interpreted by peers, teachers, and supervisors to reduce the subjectivity of the researcher's point of view. All data that has been collected were analyzed retrospectively. The results of the research conducted showed that students experienced an increase and gave a good response in solving problems. Teachers are expected to use a learning design with a realistic mathematical approach because it helps students understand learning and apply their knowledge in everyday life.


2021 ◽  
Vol 5 (1) ◽  
pp. 60
Author(s):  
Rika Firma Yenni ◽  
Malalina Malalina

Peran guru tak lebih dari seorang fasilitator, moderator atau evaluator. sedangkan peran siswa lebih banyak aktif untuk berfikir dan mengkomunikasikan argumentasinya, menjustifikasi jawaban, serta melatih nuansa demokrasi dengan menghargai pendapat atau strategi teman lain. Penelitian ini bertujuan menghasilkan Local Instructional Theory (LIT) dalam pembelajaran materi hubungan antar garis yang mendukung pemahaman konsep siswa di kelas IV Sekolah Dasar. Pada materi ini, menuntut siswa dapat menyelesaikan permasalahan hubungan antar garis secara kontekstual. Subjek penelitian adalah siswa kelas IV MI Fajar Siddiq Palembang. Metode yang digunakan adalah design research terdiri dari tiga tahap, yaitu: preliminary design, design experiment (pilot experiment dan teaching experiment), dan retrospective analysis. Namun pada penelitian ini hanya dilakukan sampai pada tahap pilot experiment. Penelitian ini mengembangkan hasil pembelajaran hubungan antar garis dengan menunjukkan aktivitas dan prosedur serta strategi siswa dalam menemukan ide atau strategi dalam mendeskripsikan materi hubungan antar garis. Pada bagian ini, akan dibahas penggunaan garis lurus sebagai starting point pembelajaran hubungan antar garis dengan Pendidikan Matematika Realistik Indonesia (PMRI) sebagai pendekatan yang mendukung aktivitas dari penggunaan konteks tersebut. Selain itu, perubahan dari Hypothetical Learning Trajectory (HLT) ke Learning Trajectory (LT) melalui aktivitas, dilakukan dengan pengumpulan data menggunakan lembar observasi, wawancara, rekaman video, foto, dan lembar aktivitas siswa


2019 ◽  
Vol 8 (1) ◽  
pp. 25-36
Author(s):  
Warsito Warsito ◽  
Yeni Nuraini ◽  
Sukirwan Sukirwan

AbstrakPecahan merupakan salah satu topik matematika yang hampir selalu menjadi masalah bagi siswa sekolah dasar (SD). Masalah tersebut muncul karena umumnya siswa tidak memahami konsep pecahan. Penelitian ini merupakan penelitian desain (design research) yang dirancang untuk memberikan suatu pertimbangan yang baik terhadap proses pembelajaran operasi pecahan melalui dugaan-dugaan yang dibangun dalam kerangka analisis hypotetical learning trajectory (HLT) yang kemudian diujicobakan dalam pembelajaran matematika realistik (PMR). PMR mendasari dari seluruh kegiatan penelitian desain riset.  Hasil penelitian ini tergambar dari teori instruksional lokal (local instructional theory). Design research dilakukan dalam tiga tahap, yaitu desain pendahuluan, percobaan mengajar yang terdiri siklus 1 dan siklus 2, dan tahap ketiga analisis retrospektif.  Penelitian melibatkan menggunakan sampel sebanyak 29 siswa kelas V di SDI Nurul Hasanah yang terdiri 4 orang siswa pada siklus satu dan 25 siswa pada siklus kedua.  Hasil penelitian dapat menunjukan bahwa serangkaian kegiatan pembelajaran dengan PMR dapat membawa siswa dari situasi konkret menuju situasi yang lebih formal.  Siswa mampu mengerjakan bilangan pecahan dari bentuk kontektual dengan disertai alasan. Learning Design Fractions through Realistic Approach in Class VAbstractFractions is one of  the mathematics topic that are almost to be problem for elementary school (SD) . This problem arises because generally studenst do no understand about concept of fraction. This research is design research  designed to provide a good consideration of learning process of  fractional operations through allegations built in framework analysis hypotetical learning trajectory (HLT), which later tested in learning mathematics realistic (PMR). PMR underlies all research design research activities. The results of this study are drawn from local instructional theory. Design research is carried out in three stages, namely preliminary design, teaching experiment consisting of cycle 1 and cycle 2, and the third stage of retrospective analysis. The study involved using a sample of 29 grade V students at SDI Nurul Hasanah consisting of 4 students in cycle one and 25 students in the second cycle. The results of the study can show that a series of learning activities with PMR can bring students from concrete situations to a more formal situation. Students are able to work fractions of a contextual form with reason.


2018 ◽  
Vol 3 (1) ◽  
pp. 49-61
Author(s):  
Sri Hartati ◽  
Zulkardi Zulkardi ◽  
Yusuf Hartono

This study produces a learning trajectory in transformation geometry, specifically on reflection using a game called “bom-boman”. This study using PMRI, the Indonesian version of realistic mathematics education. Subjects of this study are 36 seventh grade students of SMP Negeri 24 Palembang. This study using a design research approach with conducted in three stages: preliminary design, the design experiment (pilot experiment & teaching experiment), and retrospective analysis. Data were collected by observations, interviewing the student, collecting student worksheet, and documentation of classroom event and group works. Hypothetical Learning Trajectory (HLT) has been designed then compared to Actual Learning Trajectory (ALT) during the learning process. Retrospective analysis shows that student’s learning trajectories using the game help students to understand transformation geometry in reflection.


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