scholarly journals The virtual reality technology use in prosthodontics

2015 ◽  
Vol 61 (2) ◽  
pp. 121-125
Author(s):  
Simona Andreea Sandu ◽  
◽  
Călin Dan Neamţu ◽  
Sorin Dan Grigorescu ◽  
Cosmin Karl Bănică ◽  
...  

The virtual reality technologies can be included into the e-learning system, according to specialized studies. At present education system is in a period of transition from traditional to digital and virtual. Out of the benefits of using the 3D technologies in education, we name: 3D virtual learning solutions involving students in the learning process, helping them to understand faster various concepts, to remember knowledge; access to technology; complete the learning experience. In a lot of universities the majority of systems based on VR technologies are in their experimental stage, the issue of dental prosthetics being less or not at all approached.

2021 ◽  
Vol 11 (1) ◽  
pp. 6637-6644
Author(s):  
H. El Fazazi ◽  
M. Elgarej ◽  
M. Qbadou ◽  
K. Mansouri

Adaptive e-learning systems are created to facilitate the learning process. These systems are able to suggest the student the most suitable pedagogical strategy and to extract the information and characteristics of the learners. A multi-agent system is a collection of organized and independent agents that communicate with each other to resolve a problem or complete a well-defined objective. These agents are always in communication and they can be homogeneous or heterogeneous and may or may not have common objectives. The application of the multi-agent approach in adaptive e-learning systems can enhance the learning process quality by customizing the contents to students’ needs. The agents in these systems collaborate to provide a personalized learning experience. In this paper, a design of an adaptative e-learning system based on a multi-agent approach and reinforcement learning is presented. The main objective of this system is the recommendation to the students of a learning path that meets their characteristics and preferences using the Q-learning algorithm. The proposed system is focused on three principal characteristics, the learning style according to the Felder-Silverman learning style model, the knowledge level, and the student's possible disabilities. Three types of disabilities were taken into account, namely hearing impairments, visual impairments, and dyslexia. The system will be able to provide the students with a sequence of learning objects that matches their profiles for a personalized learning experience.


2012 ◽  
Vol 3 (2) ◽  
pp. 18-26 ◽  
Author(s):  
Kamaljeet Sandhu

User learning experience may be considered as one of the prominent factors shaping the adoption of web-based systems. Web-based learners interfacing with large amounts of information the rationale is to deduce the effect in the current web-based task environment. Understanding Web-based learner perception on the basis of the prior experience with information may provide insights into what constitutes in driving those perceptions and their effect in the current and future web-based learning process. The paper demonstrates theoretical context of user learning experience with information and proceeds in an attempt to distinguish factors in using web-based systems.


Author(s):  
Madhavi Alli ◽  
A Nagesh ◽  
A Govardhan

Introduction: Today’s technology and the internet are proliferating due to which information access is becoming easier for many people, and creating new challenges and opportunities in all fields, especially when working with education. For example, the e-learning education system can personalized in order to acquire knowledge level and learner’s requirements in a learning process. The learning experience, as per the individual learner’s goals, should be adopted. Background: In the current educational environment, e-learning is playing a significant role. For many researchers, it has become one of the most important subjects, as using e-learning whole education system would revolutionize. There are many areas of e-learning in which research work is going on, such as Mass Communication, Information and Technology (IT), Education and Distance Education. Objective: To meet the various needs of the learners such as talents, interests, goals and needs, an e-learning system has to design a personalized learning system by considering various educational experiences. Many methods such as ontologies, clustering, classification and association rules have used along with filtering techniques to enhance the personalization and performance of the learner. Methods: This paper presents a detailed review of literature of previous work that has done in e-learning area especially on recommendation system. Current research works on e-learning to discover the research developments in this discipline have discussed in this work. Conclusion: One of the vital functions of the current e-learning system is creating a personalized resource recommendation system. In this paper, we reviewed some crucial papers on both e-learning and recommendation systems. Future research work of this paper would be designing efficient and precise e-learning and recommendation system to deal with the problem of substantial personalized information resources and further e-Learning plays vital role in preventing virus spread during COVID-19 pandemic.


2018 ◽  
Vol 7 (3.36) ◽  
pp. 156
Author(s):  
Uwes Anis Chaeruman ◽  
Basuki Wibawa ◽  
Zulfiati Syahrial

Online system born out of technological advances benefits the world of education. This system utilizes the internet to disseminate information and act as a communication tool. The application of Blended Learning is generally able to improve the result of the learning process by changing learning habits and methods in many countries. By involving 7 e-learning instructors and 235 respondents, a formative research was conducted to investigate the increase in learning characteristics, i.e. innovation, compatibility and complexity to determine the appropriate model for the application of Blended Learning in an online learning system (SPADA) in Indonesia. The result of this research can be used as a guideline in the lesson plan design component, learning experience management and the balance interaction between lecturers and students during the learning process.  


Author(s):  
T. A. Chernetskaya ◽  
N. A. Lebedeva

The article presents the experience of mass organization of distance learning in organizations of secondary general and vocational education in March—May 2020 in connection with the difficult epidemiological situation in Russia. The possibilities of the 1C:Education system for organizing the educational process in a distance format, the peculiarities of organizing distance interaction in schools and colleges are considered, the results of using the system are summarized, examples of the successful use of the system in specific educational organizations are given. Based on the questionnaire survey of users, a number of capabilities of the 1C:Education system have been identified, which are essential for the full-fledged transfer of the educational process from full-time to distance learning. The nature and frequency of the use of electronic educational resources in various general education subjects in schools and colleges are analyzed, the importance of the presence in the distance learning system not only of a digital library of ready-made educational materials, but also of tools for creating author’s content is assessed. On the basis of an impersonal analysis of user actions in the system, a number of problems were identified that teachers and students faced in the process of an emergency transition to distance learning.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


2021 ◽  
Author(s):  
Mercedes Aznar

The Covid-19 pandemic has resulted in a plunge of worldwide economies and consequently, new economic models must be evolved in order to come out of such an unfavourable situation. Innovation and creativity will be a must to reach success and it is here where young graduates can provide a fresh perspective. Certainly, the education system must also adapt to a new era that will result from this situation and although present curricula can become a constraint to achieve this goal in some cases, a drastic change in classroom methodology is a must. The objective of this paper is to describe that a learning process based on hand-on practice and autonomous learning can result in an upgrade of competences and skills. Therefore, a project carried out by Tourism undergraduates will be introduced in which students become the main characters of their own learning process. As a result, an increase in motivation has been revealed and also, in students’ maturity towards the learning experience.


Author(s):  
Rodney Arambewela

The increasing class sizes, changing expectations, diversity and mobility of students and the use of computer technology in teaching have challenged universities, world over, to review educational courses and delivery to provide a more satisfying learning experience to students. Understanding how students learn is essential in this process and continuous enquiry into teaching practices for their effectiveness towards enhancement of student learning outcomes is therefore considered a vital strategy. This chapter discusses an exploratory study on the differences in the learning approaches of a group of students in a second year marketing course in an Australian university. E-learning system remains the primary communication and the learning resource of these students. Results indicate that there are no significant differences in the study approaches of students but on average they seem to demonstrate deep learning than surface learning although they may differ in terms of the learning contexts. The study also reveals that in comparison female students and older aged students seem to demonstrate deep learning orientations than surface learning orientations.


Author(s):  
Cristina Hava Muntean ◽  
Gabriel-Miro Muntean

Lately, user quality of experience (QoE) during their interaction with a system is a significant factor in the assessment of most systems. However, user QoE is dependent not only on the content served to the users, but also on the performance of the service provided. This chapter describes a novel QoE layer that extends the features of classic adaptive e-learning systems in order to consider delivery performance in the adaptation process and help in providing good user perceived QoE during the learning process. An experimental study compared a classic adaptive e-learning system with one enhanced with the proposed QoE layer. The result analysis compares learner outcome, learning performance, visual quality and usability of the two systems and shows how the QoE layer brings significant benefits to user satisfaction improving the overall learning process.


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