scholarly journals Comparative Effect of Core Stabilization Exercise and Active Video Gaming on Dynamic Balance in Elderly Female People: a SingleBlind Randomized Controlled Clinical Trial

Author(s):  
Chatwalai Sonthikul ◽  
Nurulhuda Hadhoh ◽  
Nurulhuda Madeeyoh ◽  
Aungsuma Ponlakarn ◽  
Natthawat Dolthamsiri

Objective: The elderly have a decrease in muscle power and cognitive functions, leading to a higher risk of falling. The core stabilization exercise is a standard exercise for the elderly, but is considered as non-interesting and has no immediate feedback. On the other hand, active video gaming is new technology, more interesting and provides immediate feedback. Thus, the objective was to compare the effectiveness of core stabilization exercise (CSE) and active video gaming (AVG) on dynamic balance, core and lower limb muscle strength and reaction time in elderly people.Material and Methods: This study was a single-blind randomized controlled trial design; conducted from January to April, 2019. The participants were 34, healthy, elderly patients; who were randomly assigned to either the CSE group (n=17) or AVG group (n=17). All participants received a training program consisting of 60 minutes, 3 times a week, for 6 weeks. The CSE group received a core stabilization exercise program, while the AVG group received video gaming with balance control on a moveable platform (Sensamove® , the Netherlands). The participants were assessed for dynamic balance, core and lower limb muscle strength, and reaction time at pre-, two, forth, and sixth week. Results: The AVG group showed superior and significant difference to the CSE group in dynamic balance after forth (p-value=0.004; 95% confidence interval (CI), -0.94 to -0.11) and sixth week (p-value=0.001; 95% CI, -1.22 to -0.25) of training, and reaction time after forth (p-value=0.028; 95% CI, -37.89 to –0.24) and sixth week of training (p-value= 0.026; 95% CI, -72.08 to -10.13). However, within group comparison, after sixth weeks of training, the CSE group had significantly increased in core (p-value=0.020; 95% CI, 1.01 to 21.55) and lower limb muscle strength (p-value=0.008; 95% CI, -2.68 to -0.39). In addition, the AVG group had significantly increased in dynamic balance (p-value=0.001; 95% CI, -2.18 to -0.66), lower limb muscle strength (p-value=0.001; 95% CI, -2.38 to -0.66), and reaction time (p-value= 0.007; 95% CI, -120.99 to -22.64).Conclusion: Active video gaming showed better effectiveness than the core stabilization exercise in both dynamic balance and reaction time. Between before and after six weeks of training, the core stabilization exercise increased in core and lower limb muscle strength. In addition, active video gaming increased in dynamic balance, lower limb muscle strength and reaction time. So, active video gaming can be added in generic rehabilitation for improvement of muscle strength, reaction time and balance.

2020 ◽  
Vol 48 (6) ◽  
pp. 030006052092882
Author(s):  
Ran Wu ◽  
Yan Zhang ◽  
Jiao-Jiao Bai ◽  
Jiao Sun ◽  
Zhi-Jun Bao ◽  
...  

Objective This study was performed to investigate the influence of lower limb muscle strength on the walking function of advanced-age patients with diabetes. Methods In this cross-sectional descriptive study, data were collected from 202 advanced-age patients with diabetes. All patients completed questionnaires, the one-leg stance test, the timed up-and-go test, the 30-s sit-to-stand test, and plantar pressure platform measurements. The patients were divided in two groups according to their lower limb muscle strength: those with declining muscle strength and those with normal muscle strength. Results Walking function was significantly abnormal in the patients with declining lower limb muscle strength. The gait trajectories were abnormal, mainly with respect to a shortage of driving force. Conclusion The lower limb muscle strength can affect the static balance and dynamic balance in advanced-age patients with declining lower limb muscle strength.


2021 ◽  
Vol 10 (3) ◽  
pp. 486-495
Author(s):  
Amir Ali Jafarnezhadgero ◽  
◽  
Amin Hoseinpour ◽  

Background and Aims This study evaluated dynamic balance, quadriceps, and hamstring strength in individuals with Covid 19 compared with healthy control ones. Methods A total of 30 people were divided into two groups, including healthy people (n=15) and people with Covid-19. Dynamic balance was measured using the star excursion balance test. A dynamometer performed lower limb muscle strength measurements. An independent t-test was used to compare the two groups statistically. The significance level was considered 0.05. Results Quadriceps and hamstring muscle strength were similar in both groups (P>0.05). The results showed that the values of dynamic balance in the lateral (P=0.001), medial (P=0.001), and posterior medial (P=0.001) directions were significantly lower in the group with Covid-19 than that in the healthy group. Conclusion In general, the balance of people with Covid-19 was significantly lower than the healthy group. Decreased balance due to this disease can increase the risk of injury. There was no significant difference in lower limb muscle strength in patients with Covid-19 compared with healthy individuals. Perhaps more research is needed in the future to prove this better.


Diabetes Care ◽  
2016 ◽  
Vol 39 (3) ◽  
pp. 441-447 ◽  
Author(s):  
Monirah M. Almurdhi ◽  
Neil D. Reeves ◽  
Frank L. Bowling ◽  
Andrew J.M. Boulton ◽  
Maria Jeziorska ◽  
...  

2019 ◽  
Vol 43 (4) ◽  
pp. 361-368 ◽  
Author(s):  
Vasileios C. Skoutelis ◽  
Anastasios Kanellopoulos ◽  
Stamatis Vrettos ◽  
Georgios Gkrimas ◽  
Vasileios Kontogeorgakos

2018 ◽  
Vol 5 (2) ◽  
pp. 215-224 ◽  
Author(s):  
Émilie Petitclerc ◽  
Luc J. Hébert ◽  
Jean Mathieu ◽  
Johanne Desrosiers ◽  
Cynthia Gagnon

2007 ◽  
Vol 35 (6) ◽  
pp. 739-744 ◽  
Author(s):  
François Muller ◽  
Patrick Dehail ◽  
Emma Bestaven ◽  
Julien Petit ◽  
Pierre-Alain Joseph ◽  
...  

2019 ◽  
Vol 19 (12) ◽  
pp. 1254-1259
Author(s):  
Toshiaki Seko ◽  
Hiroshi Akasaka ◽  
Masayuki Koyama ◽  
Nobuaki Himuro ◽  
Shigeyuki Saitoh ◽  
...  

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