scholarly journals Dostoevsky: A Step into the Third Century (Observing the Inside as Observed from the Outside)

2021 ◽  
Vol 3 ◽  
pp. 5-11
Author(s):  
Vsevolod Evgenyevich Bagno ◽  
◽  

An international language of interethnic communication emerges from Dostoevsky’s novels published in translations. The signifi cance of the pronouncements by various foreign cultural fi gures concerning the Russian writer is determined by the fact that today they shape the public opinion of tomorrow. They focus on Dostoevsky’s relevance for modern life, the universality and accessibility of his work for various periods and cultures. The multifaceted human nature, as refl ected in the works by Dostoevsky, is particularly obvious in the fact that various cultural fi gures see the writer’s various protagonists as the most compatible ones with the spirit of our time. The stage directors’ and moviemakers’ creative dialogue with Dostoevsky does not negate the fact that the value of his own „mes-sage“ is much greater than the aesthetic impact of the works of art he has inspired. The „dispute“ about Tolstoy and Dostoevsky has not been ignored either. According to the art activists of today, Dostoevsky novels help to shape the picture of Russia and the Russian folk. At the same time, though, they offer a true and profound picture of humanity and human nature in general.

Author(s):  
JESSICA RAWSON

Mountainous landscapes, with massive crags and narrow fissures between rocks, through which water spouts, are among the principal subjects of paintings in China. This chapter addresses the question, why, in the first place, were these subjects chosen? It focuses on developments made during the Qin (221–207 bc) and Han (206 bc–ad 220) dynasties, from the third century bc onwards. It explores the ways in which the conditions prevailing in the Qin and Han periods moulded some aspects of the later Chinese practice. It is argued that the ways in which the Chinese from the Han period onwards viewed the cosmos determined their choice of mountains as a major subject for painted images. The chapter discusses attitudes to the cosmos and the aesthetic consequences of these views. It considers the whole range of ideas about the universe and not simply with depictions or models of mountains as representing one part of the cosmos.


Author(s):  
Dora P. Crouch

A brief reprise of the geological aspects, organization, physical constraints, and appearance of each city will remind us of their common and unique features. Then we can compare them by groups linked by research questions. Agrigento is built on two ridges of 120 and 320–390 m, setting generous limits not yet filled by the modern city. A plain extends from the lower ridge south to the sea. Vistas were provided along contours and across elevations. Grouping the public buildings on stony ridges, with temples above and below and government structures along the west side, made economic and aesthetic sense. Landslides provide important clues to the nature of the hill the city is built on, and they correlate with occupation of various parts of the site. Additionally, the water system shows unexpected correlation with the families of discontinuities in the stone rather than the surface grid of the streets (Ercoli and Crouch 1998; Crouch 1989). Morgantina stretches along a ridge about 600 m in elevation. The agora most clearly reveals the interface of urban design and geology. Sanctuaries and fountains were the focus during the fifth century B. C. E. In the third century, modest but elegant new architecture (theater, great steps, flanking stoas, fountains, sanctuary) combined with pragmatic engineering as framework and connector between points of observation. Morgantina had one aqueduct, from the springs that later supplied Aidone. The site has numerous springs although some are now dry or give less than 1 l/s. Yet, during the third century B. C. E. when the population was at its maximum, the aquifer was also at maximum, and higher springs were fed from it more amply than at present. Improper management of water resources likely hastened the demise of the town after the Roman conquest. At the turn of the era, the shift from small rural towns to great landed estates as centers of population affected Morgantina strongly. Deforestation of the hills and mountains for fuel and building materials could have resulted in desiccation, with climate change a related factor. Occupation by the Hispanii (Spanish veterans) who replaced the Hellenized Sicilians after 211 B. C. E. coincided with a negative water balance.


2020 ◽  
Vol 3 (2) ◽  
pp. 135-142
Author(s):  
Ariesa Pandanwangi ◽  
Belinda Sukapura Dewi ◽  
Shopia Himatul Alya

Bandung is one of the creative cities in Java, especially West Java. Proven Bandung has a lot of local wisdom dug up from legendary stories, animal fable stories, culinary riches, and many more which later became interesting ideas into the concept of creating art. This local wealth is an important claim by artists who actively work. This research will reveal the expression of artists in paintings. They express their expression by bringing up the fable story of the archipelago. Archipelago fable story is processed, dug up and used as a source of inspiration to create works of art. The problems in this study are (1) What is the concept of a painting that was conceived from the fable story of the archipelago. (2) What is the visualization of the archipelago fable painting created by female artists ?. This research method is descriptive qualitative by examining the aesthetic aspects which include elements of the object, composition, color, harmonization. The media used in this painting is fabric. Samples of paintings, taken from works created by women from an exhibition held in Bandung. The coloring process with the colet technique. The color used is the dye for the fabric. The findings in the research are the concept of the work carried by artists visualizing animal stories that can be used as good moral examples. This exhibition is important because in addition to visual narration there is also a message delivered to the public. Whereas visually, many female artists use realistic objects, center composition, contrasting and attractive colors. The results of this study the concept of fable stories are brought back into an attractive visual narrative with colors that are presented in contrast with many techniques in coloring.


2022 ◽  
Vol 5 (1) ◽  
pp. 231-249
Author(s):  
Pauline Blistène

Abstract This article addresses the issue of realism in relationship to contemporary serial fiction. Drawing on The Bureau (Canal+, 2015–2020), it argues that spy TV series are “realistic” not because they correspond to reality but because of their impact on reality. It begins by giving an overview of the many ways in which “realism,” in the ordinary sense of a resemblance with reality, served as the working framework for The Bureau’s team. It then identifies three distinct types of realisms in the series. The first is a “fictional realism,” namely the ability of The Bureau to conform to the aesthetic and narrative conventions of realistic fictions. The second type of realism, which I qualify as “ordinary,” refers to the possibilities offered by the show’s aesthetics and the enmeshment of The Bureau with viewers’ ordinary experience. The third type of “performative realism” refers to the series’ impact on shared representations and reality. By providing a common language about the secret activities of the state, The Bureau has gone from being a framed version of reality to being one of the defining frameworks through which state secrecy is experienced both individually and collectively, by insiders and the public at large.


2016 ◽  
Vol 64 (5) ◽  
Author(s):  
Daniel Martin Feige

Abstract The paper aims to clarify the aesthetic as well as artistic status of videogames by placing it in a broader context of considerations in philosophical aesthetics. It develops those perspectives in three steps. The first step (i) aims to show that, contrary to what one might think, it is not possible to classically define videogames in terms of solely necessary and jointly sufficient conditions, because such a definition treats singular videogames as mere cases of the general concept of video games and thus abandons a genuinely aesthetic perspective. The second step (ii) analyses the aesthetics of videogames in terms of its complex relation to other aesthetic mediums and shows how aesthetically significant videogames negotiate what it means to be a videogame at all. The third step (iii) finally discusses the possibility of videogames being works of art and argues that some video games are works of art by affording a reflection on ourselves in and through the process of playing such a videogame.


Author(s):  
Tat'yana Ryabova ◽  
Lyudmila Kleschenko

The first part of the paper describes the theoretical aspects of the issues regarding the politicization of childhood. The authors demonstrate that the representation of childhood in political rhetoric, on the one hand, reflects the ideas about it existing in society, and on the other hand, is its significant forming factor. The second part provides the analysis of the symbol of childhood along with the media coverage of 2017—2019 protest movement in Russia. The third part provides for the study of public opinion on the participation of minors in politics and the use of the symbol of childhood by political actors, based on interviews conducted by the authors. The authors conclude that according to the public opinion there is a need for minors to participate in political life. At the same time, in the course of using the image of childhood by political actors, the majority of informants is aware of its manipulative nature.


2021 ◽  
Vol 03 (03) ◽  
pp. 388-400
Author(s):  
Nada Aaied YOUSIF

The axiology (the philosophy of values) and the various connotations and meanings given to it in thinking and visions is a modern topic, and it opens up to many axes and foundations. The symmetry that philosophers adopted in their epistemological propositions, which was reflected in the works of art and their systemic transformations. As a result of the study of the exquisiteness of beauty that emanates from the mutual influences between the plastic and audio arts, this study came under the title: “Aesthetics Axiology and Naturalization overlapped between the plastic arts and sound indications”, which consisted of four chapters. The first chapter dealt with the problem of the study, its significance and objectives that are represented in discovering the aesthetic axiology and the intersecting intellectual values of naturalization between plastic arts and sound indications. While the second chapter included three topics, the first was concerned with studying the axiology of the concept and meaning, the second concerned with the concept of the axiology of beauty in the philosophical curriculum, and the third topic included an overlap of naturalization between plastic arts and sound indications. The third chapter focused on analyzing the research samples, and the fourth chapter included the most important findings of the research.


Klio ◽  
2021 ◽  
Vol 103 (2) ◽  
pp. 675-703
Author(s):  
Georgios E. Mouratidis

Summary During the Hellenistic and Imperial periods, Greek populations coexisted with several other cultures, which were very often more multitudinous. Those ‘Hellenes’, however, came together in big Panhellenic and smaller, local festivals to honour their gods and celebrate their common Hellenic culture. As a result, numerous new festivals and contests were founded (and older ones grew bigger or were even re-founded) after the third century BC, gradually forming a large festival network. Even though this festival network has repeatedly been at the centre of scholarly attention – and still is – the rhetoric of athletic inscriptions, i.e. how athletic Panhellenism is demonstrated and what it is prompted by still remains largely unexplored. The main contribution of this paper is to demonstrate how the accumulation of citizenships by athletes contributes to Panhellenic self-representation, by showing another way that this association with Hellenic culture was communicated and negotiated in the public discourse. The portrayal of citizenships by an array of ethnic names along with the name of the honoree, presented the athlete as a larger-than-city figure and an essential part of that Hellenic community. One of the other aims of this paper is to suggest two factors in the development of these conventions of athletic representation, whose significance has not been understood in full: the athletic synod and the formation of Panhellenion. It is a central tenet of this paper that the study of citizenship in athletic inscriptions cannot only help us reveal more ways that Hellenicity was projected, but also better understand how all these different textual images helped shape views about what Hellas was.


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