Using students' perceptions of participation in collaborative learning activities in the design of online learning environments

2001 ◽  
Vol 19 (2) ◽  
pp. 83-106 ◽  
Author(s):  
Georgia Zafeiriou ◽  
José Miguel Baptista Nunes ◽  
Nigel Ford
2019 ◽  
Vol 11 (4) ◽  
pp. 257-265
Author(s):  
Murat Tezer ◽  
Ezgi P. Yildiz ◽  
Seyma Bozkurt ◽  
Hasan Tangul

The aim of this study is to influence of online mathematics learning on prospective teachers mathematics achievement based on the role of independent and collaborative learning. An experimental design model with pre-test and post-test control group was used in the study. The working group constitutes a total of 60 prospective teachers in the first and second years of education in the Department of Elementary Teaching and Preschool Teaching of a private university in 2016–2017 academic year in Northern Cyprus. As a means of data collection, mathematics achievement test consisting of 30 questions was administered as pre-test, and after the study, the same success test was administered as a post-test. As a result of the findings, it has been determined that the prospective teachers have a significant increase in their successes due to the teaching practices in online learning environments. Keywords: Online learning environments, independent learning, Moodle, mathematics achievement, teacher candidate, intelligence.


2021 ◽  
Vol 1 (4) ◽  
pp. 225
Author(s):  
Soheila Garshasbi ◽  
Brian Yecies ◽  
Jun Shen

<p style='text-indent:20px;'>With the rise of the COVID-19 pandemic and its inevitable consequences in education, increased demand for robust online learning frameworks has occurred at all levels of the education system. Given the transformative power of Artificial Intelligence (AI) and machine learning algorithms, there have been determined attempts through the design and application of intelligent tools to overcome existing challenges in online learning platforms. Accordingly, educational providers and researchers are investigating and developing intelligent online learning environments which share greater commonalities with real-world classroom conditions in order to better meet learners' needs. However, short attention spans and the widespread use of smart devices and social media bring about new e-learning systems known as microlearning (ML). While there has been ample research investigating ML and developing micro-content, pedagogical challenges and a general lack of alternative frameworks, theories and practices still exist. The present models have little to say about the connections between social interaction, including learner–content, learner–instructor and learner–learner communication. This has prompted us to investigate the complementary aspects of Computer-supported Collaborative Learning (CSCL) as an interactive learning model, along with an embedded ML module in the design and development of a comprehensive learning platform. The purpose of this study is to explore the pedagogical frameworks and challenges with reference to interaction and retention in online learning environments, as well as the theoretical and pedagogical foundations of ML and its applications. In addition, we delve into the theories and principles behind CSCL, the main elements in CSCL, identifying the issues and challenges to be faced in improving the efficacy of collaboration processes and outcomes. In short, we aim to synthesize how microlearning and CSCL can be applied as effective modules within a comprehensive online learning platform, thereby offering STEM educators a relevant roadmap towards progress that has yet to be offered in previous studies.</p>


Author(s):  
Deniz Palak ◽  
Melda Yildiz

This chapter provides both theoretical underpinnings and practical examples of designing and implementing the “thinking curriculum” for the “global classroom.” The authors argue that teaching and learning in the global classroom calls for (1) thinking about the curriculum at a deeper level toward (2) implementing collaborative learning projects that count for multicultural and multilingual online learning environments. They use the term “thinking curriculum” to capture the proposition that teaching and learning are always concept- and assessment-based. The authors discuss examples of two thinking tools, concept mapping and Vee diagramming, to illustrate how these tools can help teachers think and communicate about the whole curricular process in a scientific way. In the second part of the chapter, the authors offer examples of collaborative learning projects that were implemented in the global classroom. In summary, this chapter is a practical guide for teachers who wish to think about their curriculum in a scientific way and recognize the value of creating a global classroom for preparing students for their roles in the global economy.


Author(s):  
Sam Redfern ◽  
Micheál Colhoun ◽  
Jordi Hernandez ◽  
Niall Naughton ◽  
Damien Noonan

In this chapter we discuss the emerging technologies of collaborative virtual environments (CVEs), and outline their suitability for improving the pedagogical support provided by online learning environments. We provide a critique of current approaches to online learning (ranging from Web-based to video-conferencing), and argue that they are generally poor with regard to support for complex task-based interactions, as required by modern approaches to collaborative learning, as well as being weak in


Author(s):  
Gemma Tur ◽  
Ilona Buchem

The characterization virtual mobility is based on three main conceptual pillars – international, digital and collaborative. We understand that these characteristics are common to other related concepts although an institutional agreement and the transcript of records for the exchange and recognition of credits seems to be a distinct characteristic of virtual mobility. A recent approach to virtual mobility has added the dimension of open education as the fourth pillar of virtual mobility and the new concept has been framed as Open Virtual Mobility. These different approaches show that the concept of virtual mobility can be interpreted and designed depending on the actual objectives, practices and educational contexts, as shown in the articles in this special issue. Going beyond a single perspective on virtual mobility, and focusing on commonalities, we are proud to introduce the collection of five articles which present different approaches to virtual mobility in the sense of facilitating international and collaborative learning experiences in online learning environments. This special issue offers a wide perspective on virtual mobility, which includes different approaches, methodologies and models towards designing and exploring virtual mobility experiences in practice and research.


Author(s):  
Hong Zhan

This chapter describes a study of collaborative learning in undergraduate online courses. Three classes containing a different degree of collaboration (no-collaboration, low-collaboration, and high-collaboration) were comparatively investigated by observing scores in online tests, paper assignments, and online discussion. The study found that classes with collaborative activities achieved higher scores in learning. Based on this result and the perspectives obtained from interviews with the instructor and students on collaborative learning, this chapter suggests that in online learning environments, collaborative learning tasks must be optimized; meanwhile, flexibility in online learning must be fully considered.


Author(s):  
Caroline L. Hilk ◽  
Michael C. Mensink

As educators make greater use of online learning environments and virtual communities, increased attention is being paid to the aspects of computer-mediated communication which facilitate constructive interaction between learners. The benefits of face-to-face cooperative learning are being pursued in the evolving computer-supported collaborative learning (CSCL) environment. The success of computer-supported collaborative learning is influenced by the amount and quality of social and physical presence available in the online environment. This chapter offers several best practices for enhancing learners’ perceptions of social and physical presence within the digital realm, and it suggests future avenues of research which may lead to further improvements in the instructional potential of online learning environments.


Author(s):  
Antti Knutas ◽  
Jouni Ikonen ◽  
Dario Maggiorini ◽  
Laura Ripamonti ◽  
Jari Porras

Benefits of collaborative learning are established and gamification methods have been used to motivate students towards achieving course goals in educational settings. However, different users prefer different game elements and rewarding approaches and static gamification approaches can be inefficient. The authors present an evidence-based method and a case study where interaction analysis and k-means clustering are used to create gamification preference profiles. These profiles can be used to create adaptive gamification approaches for online learning or collaborative learning environments, improving on static gamification designs. Furthermore, the authors discuss possibilities for using our approach in collaborative online learning environments.


Author(s):  
Markus Deimann

We are witnessing tremendous changes and transformations in learning and education due to the advancement of digital technologies. This pertains not only to various forms of e-learning but also to more recent sorts of open online learning environments such as MOOCs or P2P-University. As Bell (2011) has argued, learning theories fall short of explaining change in learning activities as these theories do not consider the complexity of technology, social network, and individual activities. Therefore, this paper revisits the German concept of Bildung (Formation) to get a better understanding of the ongoing changes in learning environments, especially in informal Higher Education.


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