scholarly journals Development and Application of Design Thinking-Based Maker Education Program

2018 ◽  
Vol 4 (1) ◽  
pp. 35-43
Author(s):  
우영진 ◽  
Jeaho Lee
2021 ◽  
Vol 17 (1) ◽  
pp. 1-30
Author(s):  
Jong-Hyun Lee ◽  
Su-Hong Park ◽  
Mun-Suk Kang

2017 ◽  
Vol 59 (9) ◽  
pp. 957-977 ◽  
Author(s):  
Alfredo Biffi ◽  
Rita Bissola ◽  
Barbara Imperatori

Purpose The purpose of this paper is to illustrate and discuss the main features and key challenges of an original post-graduate education program designed according to an innovative theoretical framework promoting design thinking in a rhizomatic approach. By involving different stakeholders, the aim of this entrepreneurship education program is to disseminate rhizomatic, design-based learning competencies and thereby contribute to revitalizing a region’s socio-economic fabric. Design/methodology/approach Through the use of a pilot case, the paper exemplifies the application of the design thinking approach combined with the rhizomatic logic. Design thinking enables dealing with the complexity, uncertainty, and ill-defined problems that often characterize a business reality while the rhizomatic process combines the production of collective knowledge through a non-linear, complex and emergent path that nurtures innovation. Findings This entrepreneurship education program exemplifies a viable strategy to deal with a regional economic crisis by engaging different local actors including enterprises, local institutions, municipalities, and universities. It demonstrates the potential value of a new educational approach as a powerful lever to activate the energy of people, their competencies, relationships, shared projects, and new entrepreneurial ventures. The first edition of the program offers ideas, practices, and challenges to all stakeholders of potentially similar education projects. Originality/value The depicted pilot case allows us to exemplify how a design thinking framework reinterpreted on the basis of a Deleuzian rhizomatic perspective can enable developing innovation as a way of overcoming difficulties and succeeding, an essential prerequisite for many entrepreneurial organizations today.


2021 ◽  
Vol 12 (1) ◽  
pp. 77-100
Author(s):  
Yi Jin

This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers students richer, more engaging, and potentially more meaningful learning experiences. The course expects to equip the preservice teachers with the understanding and skills they need to be ready to transform existing curricula in PK-12 education, incorporate curricula that cultivate creativity, design thinking, and problem-solving, and provide students authentic instructions and the opportunities to be the creators and owners of their learning. The current design case highlights design decisions during the design process.


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