scholarly journals Establishing A Journey Architecture

2021 ◽  
Author(s):  
Shawna Seligman

This thesis documents and analyses my research and design that led to the synthesis of a new philosophy called Journey Architecture, the basis of my design work. Journey Architecture utilises movement and emotion to enhance the human experience through constant change. A series of design explorations build the understanding that a journey is never about the end point but rather the creation of a framework of objects, spaces and places to be experienced uniquely by each individual. Through an iterative process of multi-media techniques, methods for representing ideas, both visually and temporally, are illustrated. The final design project, the Dwelling of Walt Whitman, is a representation of a Journey Architecture. The dwelling celebrates life within the spaces by recognising that memory and emotion directly impact our experience of an environment. This thesis removes the limitations of architectural conventions and explores architectural ideas that enhance the continuously changing world around us.

2021 ◽  
Author(s):  
Shawna Seligman

This thesis documents and analyses my research and design that led to the synthesis of a new philosophy called Journey Architecture, the basis of my design work. Journey Architecture utilises movement and emotion to enhance the human experience through constant change. A series of design explorations build the understanding that a journey is never about the end point but rather the creation of a framework of objects, spaces and places to be experienced uniquely by each individual. Through an iterative process of multi-media techniques, methods for representing ideas, both visually and temporally, are illustrated. The final design project, the Dwelling of Walt Whitman, is a representation of a Journey Architecture. The dwelling celebrates life within the spaces by recognising that memory and emotion directly impact our experience of an environment. This thesis removes the limitations of architectural conventions and explores architectural ideas that enhance the continuously changing world around us.


Author(s):  
Jacqueline B. Barnett

The application of ergonomics is important when considering the built environment. In order to create an environment where form follows function, a detailed understanding of the tasks performed by the individuals who will live and work in the facility is required. Early involvement in the project is key to maximizing the benefit of ergonomics. At Sunnybrook and Women's College Health Sciences Centre in Toronto, Canada, this early intervention was embraced during the design process of a behavioural care unit for aggressive patients. The ergonomist was involved in three phases of design; user needs analysis, block schematics and detailed design. The user needs and characteristics were established using a combination of focus groups, interviews, direct observation, task analysis and critique of current working environments. The challenge was to present the information to the design team in a useful manner. The format chosen was a modification of Userfit (Poulson 1996) that outlined the various characteristics of the patient group and the design consequences with “what does this mean for me” statements. During the block schematics phase an iterative design process was used to ensure that the ergonomic principles and the user needs were incorporated into the design. Ergonomic input was used in determining the room sizes and layout and to ensure work processes were considered. Simple mock-ups and anthropometric data assisted in illustrating the need for design changes. Examples that highlight the areas of greatest impact of ergonomic intervention include the patient bathrooms, showers and tub room. Significant changes were made to the design to improve the safety of the work and living space of the end users. One of the greatest challenges was having an appreciation for the individual goals of the team members. Ensuring there was adequate space for equipment and staff often resulted in recommendations for increased space. This in turn would increase the cost of the project. The architect and, later in the project, the engineer had goals of bringing the project in on budget. The final design was very much a team effort and truly die result of an iterative process. The sum of the individual contributions could not match the combined efforts. It was only through the ergonomic contributions in this early design phase that the needs of the staff, patients and families could be so well represented. The success of the iterative process provides the foundation for bringing ergonomics considerations into the early design stages of future projects.


Author(s):  
Galen Cranz ◽  
Georgia Lindsay ◽  
Lusi Morhayim ◽  
Hans Sagan

Learning about human behavior, cultural diversity, and user perspectives are all part of the NAAB-required curriculum for educating architects. Beyond that, these skills help architects compete in a global and diverse world. Semantic ethnography offers a method for understanding the user perspective in cultural settings. We present a research and design project centered on semantic ethnography as a way to teach architecture students about how to design for user groups. A survey administered to two years of students indicates that this project is indeed helpful for teaching students about how to find and listen to the user perspective.


2020 ◽  
pp. 50-51
Author(s):  
Daniel Grizante

In 2019, I was with the design team of the exhibition Paul Klee - Equilíbrio Instável, held in the various spaces of the Banco do Brasil Cultural Center, in the cities of São Paulo, Rio de Janeiro and Belo Horizonte. It was an exclusive exhibition for Brazil that brought together 120 works by the artist, from the collection of Zentrum Paul Klee from Bern, Switzerland. At that time, I made an audiovisual display on five screens, which presented to the visitors aspects of the artistic techniques developed and used by the artist in his vast work. This research is part of a broader one, on the use of audiovisual in expographic projects that is the subject of my doctoral thesis, in progress. At this moment, however, a reflection will be presented on this specific audiovisual display, held for the exhibition cited. Our goal was to look at the various tensions that apply to the process of construction of a piece of this type, from the point of view of the design project. As well as the search for the function performed by it within the exhibition project. To do this reflection we started with a contextualization of this modality of exhibition using as object of study its edition held at the Banco do Brasil Cultural Center of São Paulo (CCBB-SP), looking at the spaces and their exhibition issues and its influence on the development of the project. We present, in the sequence, a description of the exhibition as a whole from the visitor point of view and from its catalog. Production files from this audiovisual display were researched, such as first drawings, scripts, concept development archives, photographic material and versions developed until its final. This material was observed from the concept of the creation networks, by Cecília Almeida Salles. We also held a dialogue with other members of the creative team, from different levels of the production process, in order to know the tensions that are applied in the production of this limited element of an expographic project like this. We saw, in this specific case of producing an audiovisual display, how each constituent element of an exhibition like this is traversed by tensions of various types, which are common within an exhibition design project, with many professionals from different areas involved. In addition to the identification of external factors that directly influence its production. We conclude then that the development of an exhibition is now inserted within what we know as a culture of design, which allows us to look at thistype of cultural manifestation as something that can no longer be limited to previous models of idealization of the exhibition space or abstain from the use of technologies and possibilities of connection with the public.


2021 ◽  
Author(s):  
Filippo A. Salustri ◽  
W. Patrick Neumann

The design experience of 3rd year undergraduates in Mechanical Engineering at Ryerson University, and the assessment of student design work, was found to be disjointed and highly variable across the program. To attempt to address this, the authors are constructing courseware to help instructors of non-design engineering courses embed rich and consistent design projects into their courses. A “lightweight” Fast-Design process was developed. Course-specific design project examples of the process are being developed for five 3rd year courses using this design process. Current versions of all courseware are freely available. This paper details the nature of the courseware and how it was designed, developed,and deployed for the project. To date, one case has been deployed, two developed, and two more are under development. While results are so far only anecdotal, there is reason to believe that our approach can noticeably improve the design experience of students in non-design engineering courses.


2021 ◽  
Author(s):  
Filippo A. Salustri ◽  
W. Patrick Neumann

The design experience of 3rd year undergraduates in Mechanical Engineering at Ryerson University, and the assessment of student design work, was found to be disjointed and highly variable across the program. To attempt to address this, the authors are constructing courseware to help instructors of non-design engineering courses embed rich and consistent design projects into their courses. A “lightweight” Fast-Design process was developed. Course - specific design project examples of the process are being developed for five 3rd year courses using this design process. Current versions of all courseware are freely available. This paper details the nature of the courseware and how it was designed, developed, and deployed for the project. To date, one case has been deployed, two developed, and two more are under development. While results are so far only anecdotal, there is reason to believe that our approach can noticeably improve the design experience of students in non-design engineering courses.


2020 ◽  
pp. 19-43
Author(s):  
Henri Schildt

This chapter examines digitalization as a set of new normative ideals for managing and organizing businesses, enabled by new technologies. The data imperative consists of two mutually reinforcing goals: the pursuit of omniscience—the aspiration of management to capture the world relevant to the company through digital data; and the pursuit of omnipotence—an aspiration of managers to control and optimize activities in real-time and around the world through software. The data imperative model captures a self-reinforcing cycle of four sequential steps: (1) the creation and capture of data, (2) the combination and analysis of data, (3) the redesign of business processes around smart algorithms, and (4) the ability to control the world through digital information flows. The logical end-point of the data imperative is a ‘programmable world’, a conception of society saturated with Internet-connected hardware that is able to capture processes in real time and control them in order to optimize desired outcomes.


2019 ◽  
Vol 3 (4) ◽  
pp. 371-386
Author(s):  
Doan Winkel ◽  
Justin Wilcox ◽  
Atul Teckchandani

The 60-minute minimum viable product (MVP) exercise teaches critical aspects of the entrepreneurial mind-set and lean start-up methodology, namely, the iterative process of hypothesis testing through the creation of MVPs. In 60 minutes, with no prior technical expertise, students will work in teams to design a landing page, create a teaser video, and set up a way to gather information from prospective customers. The resulting low-fidelity MVP can subsequently be shared with prospective customers to gauge interest and be used as a starting point for the hypothesis testing process used in the lean start-up methodology. This is an immersive exercise that activates students, builds confidence, and teaches important entrepreneurial principles.


Author(s):  
Marnie Vegessi Jamieson ◽  
John M. Shaw

The Capstone Chemical Process DesignCourse instructors engaged with Writing Across theCurriculum to develop and then provide writing seminarsfor students taking the second blended learning iterationof the design course to address needs identified bystudents in a pre course skill self assessment. The goals ofthis initiative were to further develop students’ technicalwriting abilities, encourage ongoing writing during thecourse, and to help students develop better strategies toprepare preliminary and final design project reports.Students’ attendance and reaction to the voluntaryseminar sessions were measured as part of an armslength survey and used as input to the course continuousimprovement process. The results and follow up steps arereported.


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