scholarly journals Mixed-reality Automotive Testing with SENSORIS

2020 ◽  
Vol 48 (4) ◽  
pp. 357-362
Author(s):  
Balázs Varga ◽  
Mátyás Szalai ◽  
Árpád Fehér ◽  
Szilárd Aradi ◽  
Tamás Tettamanti

Highly automated and autonomous vehicles become more and more widespread changing the classical way of testing and validation. Traditionally, the automotive industry has pursued testing rather in real-world or in pure virtual simulation environments. As a new possibility, mixed-reality testing has also appeared enabling an efficient combination of real and simulated elements of testing. Furthermore, vehicles from different OEMs will have a common interface to communicate with a test system. The paper presents a mixed-reality test framework for visualizing perception sensor feeds real-time in the Unity 3D game engine. Thereby, the digital twin of the tested vehicle and its environment are realized in the simulation. The communication between the sensors of the tested vehicle and the central computer running the test is realized via the standard SENSORIS interface. The paper outlines the hardware and software requirements towards such a system in detail. To show the viability of the system a vehicle in the loop test has been carried out.

Sainteks ◽  
2020 ◽  
Vol 16 (1) ◽  
Author(s):  
Pajar Sidiq ◽  
Hindayati Mustafidah
Keyword(s):  
3D Game ◽  

Haji merupakan rukun Islam yang kelima yang wajib dilaksanakan oleh seorang muslim yang telah mampu melaksanakannya. Manasik haji pada dasarnya adalah memberikan pelajaran atau informasi mengenai tata cara melaksanakan ibadah haji, sehingga tidak hanya terbatas pada calon jama’ah haji, biasanya masyarakat beragama muslim mempelajari tata cara melaksanakan ibadah haji dengan menggunakan buku-buku atau dengan cara memperagakan langsung dengan cara mensimulasikan tata cara ibadah haji sesuai dengan kondisi yang sebenarnya. Namun banyak kalangan masyarakat muslim yang enggan mendalami manasik haji, dikarenakan beberapa hal seperti tidak adanya waktu, dan kurangnya minat mempelajari dikarenakan kurang menarik dan tidak praktis. Dari hal tersebut sehingga muncul ide untuk membuat aplikasi simulasi manasik haji berbasis virtual 3D, aplikasi ini berisi tentang simulasi untuk rukun haji. Aplikasi manasik haji berbasis virtual reality ini dirancang dan dibuat dengan menggunakan software 3Ds Max dan unity 3D Game Engine. Hasil penelitian berupa aplikasi manasik haji yang dapat menampilkan simulasi virtual reality, yang meliputi simulasi tiba di bandara, Wukuf di Arafah, Mabit di Muzdalifah, Mabit di Mina, Jumrah, Tawaf, Sa’i dan simulasi Tahallul. Dengan adanya aplikasi ini diharapkan akan terjadi peningkatan minat masyarakat dalam mempelajari tata cara pelaksanaan ibadah haji.Kata kunci : virtual reality, manasik haji, simulasi, 3D.


2014 ◽  
Vol 8 (1) ◽  
pp. 839-845 ◽  
Author(s):  
Wu Weibin ◽  
Feng Yue ◽  
Du Junyi ◽  
Xu Pengbo ◽  
Feng Yunlin ◽  
...  

New standards in the automotive industry highlighted the situation of the actual operation of the alternator and a variety of harsh environment simulation limit test. Using new standards in the automotive industry as a guide, this article presents a virtual instrument based on the durability of automobile generator integrated test system. The design adopt virtual instrument technology in designing the system, Graphic language, LabVIEW is applied in writing measure-control program. The system uses a lot of features on LABVIEW, including Data acquisition, control of serials port, etc. Test implementation uses the host computer via RS232 and RS485 communication port and the data acquisition card, NI PCI- 6221, to control the frequency hybrid motor, temperature control box, electronic loads and other intelligent devices, and to simulate a variety of automotive alternator working conditions and real-time monitoring to monitor the status of generators. Using this system, two separate automobile alternators can be tested in terms of high-speed vehicle impact and high temperature durability test and electrical performance test and other tests at the same time. As a result, the generator speed measurement error is within 1%, the control error is within 2%, voltage and current measurement errors were within 0.5% and 0.4%, which meets the requirements.


2021 ◽  
Vol 4 (01) ◽  
pp. 1-11
Author(s):  
Muhammad Zulkiram ◽  
Afdhol Dzikri ◽  
Oktavianto Gustin

This paper discusses the development of a 3D game as a medium to improve the method of learning hadiths with Ijmali method and aims to measure the level of interest and desire of teenagers to study Hadith using the game. Ijmali method explains Hadiths in a clear, concise, and direct way. The game development is carried out using the Waterfall method. The software used for the development is Unity 3D. The evaluation was then carried out using questionnaires that consists of two stages. In the first stage, the experts were asked for their opinion about the game. Next, the questionnaire was distributed to the target respondents. Based on the result in the first testing stage, the lowest value is the Relevance aspect. Based on the result in the second testing stage, the lowest value is Usability. This shows that the game should have been designed with a lower level of difficulty to suit children aged 13-15 years. However, overall, the hadiths used in the game are valid and suitable for the students. It can be concluded that the use of the Ijmali technique as a hadith learning technique is quite effective for students.


Author(s):  
Moh. Zikky

Shortest pathfinding problem has become a populer issue in Game’s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, especially in games world. In this paper, NavMesh was implemented by using A* (A star) algorithm and examined in Unity 3D game engine. A* was an effective algorithm in shortest pathfinding problem because its optimization was made with effective tracing using segmentation line. Pac-Man game was chosen as the example of the shortest pathfinding by using NavMesh in Unity 3D. A* algorithm was implemented on the enemies of Pac-Man (three ghosts),  which path was designed by using NavMesh concept. Thus, the movement of ghosts in catching Pac-Man was the result of this review of the effectiveness of this concept. In further research, this method could be implemented on several optimization programmes, such as Geographic Information System (GIS), robotics, and statistics.


Author(s):  
Subasish Das ◽  
Anandi Dutta ◽  
Tomas Lindheimer ◽  
Mohammad Jalayer ◽  
Zachary Elgart

The automotive industry is currently experiencing a revolution with the advent and deployment of autonomous vehicles. Several countries are conducting large-scale testing of autonomous vehicles on private and even public roads. It is important to examine the attitudes and potential concerns of end users towards autonomous cars before mass deployment. To facilitate the transition to autonomous vehicles, the automotive industry produces many videos on its products and technologies. The largest video sharing website, YouTube.com, hosts many videos on autonomous vehicle technology. Content analysis and text mining of the comments related to the videos with large numbers of views can provide insight about potential end-user feedback. This study examines two questions: first, how do people view autonomous vehicles? Second, what polarities exist regarding (a) content and (b) automation level? The researchers found 107 videos on YouTube using a related keyword search and examined comments on the 15 most-viewed videos, which had a total of 60.9 million views and around 25,000 comments. The videos were manually clustered based on their content and automation level. This study used two natural language processing (NLP) tools to perform knowledge discovery from a bag of approximately seven million words. The key issues in the comment threads were mostly associated with efficiency, performance, trust, comfort, and safety. The perception of safety and risk increased in the textual contents when videos presented full automation level. Sentiment analysis shows mixed sentiments towards autonomous vehicle technologies, however, the positive sentiments were higher than the negative.


2020 ◽  
Vol 29 (1) ◽  
pp. 84-90 ◽  
Author(s):  
Sarah Johnson ◽  
Joseph B. Stanford ◽  
Graham Warren ◽  
Sharon Bond ◽  
Sharon Bench-Capon ◽  
...  

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