scholarly journals Ku-Band Low Noise Block Converter (LNB) Sync Application Design Using Android Based Solid Dish

Author(s):  
Junaidi Salat ◽  
Cut Lilis Setiawati ◽  
Zikrul Khalid

Mobile phone users, especially the Android version of the smartphone, are increasingly spoiling their users. It is undeniable that users do not know their age, even many children have an Android version of the smartphone to play with. Meanwhile, in the satellite tracking world, the satellite tracking is still using TV when tracking the satellite so that it feels difficult. ApplicationLow Noise Block Converter is a video view application from a receiver to an Android smartphone that was built to make it easier for tracking satellites to track one of the satellites that you want to lock. This application also includes satellite tracking information facilities such as tracking guides, frequency updates, and satellite location. ApplicationLow Noise Block Converterbuilt with the Android Studio application using the Java programming language. With the creation of the applicationLow Noise Block Converter seas a new alternative to replace TV as a satellite tracking device or monitoring tool.

2017 ◽  
Vol 1 (1) ◽  
pp. 111
Author(s):  
Eko Harry Pratisto ◽  
Arif Budi Waluyo

<p><em>Agriculture is one source of livelihood of people in Surakarta. However, there are  some problems that occur in agriculture, such as: the shortage of agricultural goods, the difficulty of obtaining workshop activities information, and difficulty to sell crops at harvest periode  for the arragement  price from middlemen.</em></p><p><em>SITANI application is develop using waterfall method and built using  Java programming language with tool Android Studio. The design includes table of functional requirements, use case diagram, ERD, activity diagrams, and interface design. Application testing is done using quistionnaire.</em></p><em>The results of this research is the creation of android-based application with modules SITANI advertsement, workshop activities information, and ordering goods.</em>


2018 ◽  
Vol 24 (2) ◽  
pp. 256-261
Author(s):  
I Made Agus Wirawan ◽  
I Made Gede Sunarya ◽  
I Gusti Nyoman Tri Jayendra ◽  
Aan Yudianto

The learning media must be able to guide the students in every stage of learning to improve the students' activity in learning. Based on this problem, this study aims to: (1) design and implement the application of Mobile-Based Learning Based Learning for Computer Assembly Learning in Class X TKJ SMK N 2 Seririt. (2) determine the students’ motivation to Mobile Learning Based Guided Inquiry Application for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt. The method used in this study was the Waterfall model. Subjects in this study were the students of class X TKJ SMK N 2 Seririt. The results of this study are applications that use the Java programming language with the editor of Android Studio. All the features contained in this educational media work well. Students’ motivation using Mobile Based Guided Inquiry for Computer Assembly Lesson in Class X TKJ SMK N 2 Seririt is in a very good category


KOMTEKINFO ◽  
2021 ◽  
Vol 8 (1) ◽  
pp. 84-91
Author(s):  
Hari Marfalino ◽  
Larissa Rani ◽  
Mardison ◽  
Ichsan Pribadi

The development of technology and information is felt very rapidly and this affects aspects of work that make work easier, one of which is the development of mobile technology, information media can now be made in the form of mobile applications, using mobile technology in the form of tourist applications, which provide information - information about tourism in the district of Solok Selatan, the search for tourism information in the district of Solok Selatan will be more practical to use and users can use this application wherever they are, this application can be used as a medium of knowledge about tourism in Solok Selatan district. This Solok Selatan tourist application is expected to be able to provide more knowledge about Solok Selatan tourism to the wider community, especially the people of Solok Selatan District.


Author(s):  
Doru Anastasiu Popescu ◽  
Dragos Nicolae

In this chapter, the authors present a way of measuring the similarity between two Web applications. For this, they define the degree of similarity between two Web applications, taking into account only the Webpages composed of HTML tags. The authors also introduce an algorithm used to calculate this value, its implementation being made in the Java programming language.


Author(s):  
Mait Harf ◽  
Kristiina Kindel ◽  
Vahur Kotkas ◽  
Peep Küngas ◽  
Enn Tyugu

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