scholarly journals Design of PBX IP VoIP Server in State Polytechnic of Malang Network Based on Single Board Circuit

2017 ◽  
Vol 4 (1) ◽  
pp. 15-22
Author(s):  
Arinta Fadlil Fajar Wicaksono

Building VoIP technology requires a server called Elastix. Singleboard circuit device can be an alternative to cover the shortcomings of a PC as a VoIP server, to support practicum activities. The specifications for the quad-core processor and 1GB LPDDR2 memory are expected to be able to provide access to the latest version of the operating system to be able to produce better communication quality as I PPBX. This study designed a VoIP IP PBX server communication system at the Polinema Telecommunication Laboratory using the Elastix Linux operating system, to determine the quality of VoIP communication services and the performance of a single board circuit as an IPPBX server. The results of the research are 64 kbps bandwidth capacity capable of serving a customer capacity of 181 subscribers through 8 number of channels. QoS measurement obtained a delay value of 4.87091 ms; jitter of 18,265ms; packet loss of 0.71%; throughput of 0.2747 Mbit / sec. The singleboard circuit server is capable of serving VoIP communications for as many as 20 users and 10 calls simultaneously on the same server with a cpu usage percentage of 17.7% and 17.2% cpu usage, when communicating with other servers.

2018 ◽  
Vol 14 (11) ◽  
pp. 155014771881504 ◽  
Author(s):  
Hongliang Zhu ◽  
Zhihua Zhang ◽  
Juan Du ◽  
Shoushan Luo ◽  
Yang Xin

Wireless sensor networks face threats of selective forwarding attacks which are simple to implement but difficult to detect. It is difficult to distinguish between malicious packet dropping and the normal packet loss on unstable wireless channels. For this situation, a selective forwarding attack detection method is proposed based on adaptive learning automata and communication quality; the method can eliminate the impact of normal packet loss on selective forwarding attack detection and can detect ordinary selective forwarding attack and special cases of selective forwarding attack. The current and comprehensive communication quality of nodes are employed to reflect the short- and long-term forwarding behaviors of nodes, and the normal packet loss caused by unstable channels and medium-access-control layer collisions is considered. The adaptive reward and penalty parameters of a detection learning automata are determined by the comprehensive communication quality of the node and the voting of its neighbors to reward normal nodes or punish malicious ones. Simulation results indicate the effectiveness of the proposed method in detecting ordinary selective forwarding attacks, black-hole attacks, on-off attacks, and energy exhaustion attacks. In addition, the communication overhead of the method is lower than that of other methods.


2020 ◽  
Vol 4 (6) ◽  
pp. 1028-1035
Author(s):  
Tiko Hadi Prabowo ◽  
Sofia Naning Hertiana ◽  
Sussi Sussi

The development of the game industry is increasingly advanced until the emergence of cloud gaming network technology. Cloud gaming allows low-spec clients to play high-spec games. An open-source cloud gaming platform is GamingAnywhere. In this study, we will implement a cloud gaming server using GamingAnywhere and combine it with a virtual machine. The virtual machines that will be used are VirtualBox and VMware. This research is aimed at providing information about resource usage on servers and clients as well as Quality of Service (QoS) and Frames Per Second (FPS) from GamingAnywhere running on virtual machines. From the results of server measurements it only takes 12-21% CPU usage, 5-7% GPU usage, and 75-77% memory usage for VirtualBox and 17-26% CPU usage, 26-35% GPU usage, and 64-65% memory usage for VMware. From the FPS measurement results obtained on the client, it has an average of more than 59 fps for the three test games when GamingAnywhere is running on VirtualBox, VMware, and without using a virtual machine. From the measurement results, to get optimal QoS in accessing games with GamingAnywhere, a minimum bandwidth of 5 Mbps is needed and the distance between the client and the router is a maximum of 7 meters. If the bandwidth is less than 5 Mbps, the system experiences a delay of ± 0.003 seconds and the packet loss is more than 10%.


Author(s):  
DWI ARYANTA ◽  
ARSYAD RAMADHAN DARLIS ◽  
ARDHIANSYAH PRATAMA

ABSTRAKVoIP (Voice over Internet Protocol) adalah komunikasi suara jarak jauh yang digunakan melalui jaringan IP. Pada penelitian ini dirancang sistem IP PBX dengan menggunakan teknologi berbasis VoIP. IP PBX adalah perangkat switching komunikasi telepon dan data berbasis teknologi Internet Protocol (IP) yang mengendalikan ekstension telepon analog maupun ekstension IP Phone. Software VirtualBox digunakan dengan tujuan agar lebih memudahkan dalam sistem pengoperasian Linux yang dimana program untuk membuat IP PBX adalah menggunakan Briker yang bekerja pada Operating System Linux 2.6. Setelah proses penginstalan Briker pada Virtualbox dilakukan implementasi jaringan IP PBX. Setelah mengimplementasikan jaringan IP PBX sesuai dengan topologi, kemudian melakukan pengujian success call rate dan analisis Quality of Service (QoS). Pengukuran QoS menggunakan parameter jitter, delay, dan packet loss yang dihasilkan dalam sistem IP PBX ini. Nilai jitter sesama user Briker (baik pada smartphone maupun komputer) mempunyai rata-rata berada pada nilai 16,77 ms. Sedangkan nilai packetloss yang didapat pada saat terdapat pada saat user 1 sebagai pemanggil telepon adalah 0%. Sedangkan persentase packet loss pada saat user 1 sebagai penerima telepon adalah 0,01%. Nilai delay pada saat berkomunikasi antar user berada pada 11,75 ms. Secara keseluruhan nilai yang didapatkan melalui penelitian ini, dimana hasil pengujian parameter-parameter QOS sesuai dengan standar yang telah direkomendasikan oleh ITU dan didapatkan nilai QoS dengan hasil “baik”.Kata Kunci: Briker, VoIP, QoS, IP PBX, Smartphone.ABSTRACTVoIP (Voice over Internet Protocol) is a long-distance voice communications over IP networks are used. In this study, IP PBX systems designed using VoIP -based technologies. IP PBX is a telephone switching device and data communication technology-based Internet Protocol (IP) which controls the analog phone extensions and IP Phone extensions. VirtualBox software is used in order to make it easier for the Linux operating system to create a program which is using briker IP PBX that works on Linux 2.6 Operating System. After the installation process is done briker on Virtualbox IP PBX network implementation. After implementing the IP PBX network according to the topology, and then do a test call success rate and analysis of Quality of Service (QoS). Measurement of QoS parameters using jitter, delay, and packet loss resulting in the IP PBX system. Jitter value briker fellow users (either on a smartphone or computer) has been on the average value of 16.77 ms. While the values obtained packetloss when there is 1 user when a phone caller is 0%. While the percentage of packet loss at user 1 as a telephone receiver is 0.01%. Delay value when communicating between users located at 11.75 ms. Overall value obtained through this study , where the results of testing the QOS parameters in accordance with the standards recommended by the ITU and the QoS values obtained with the results "good".Keywords: Briker, VoIP, QoS, IP PBX, Smartphone.


Author(s):  
Erna Temmerman Simanihuruk

The high quality of high-speed communication services is now a requirement for LTE (Long Term Evolution) users, resulting in high traffic capacity requirements. Jombang Rawa area is one area that has a high traffic capacity. To overcome this problem, X operator rolled out a mobile network project called roll out project that aims to provide sufficient LTE network capacity for operator X customers. In the project, the capacity of the transport network is done using a microwave backhaul which aims to support the new LTE site so that there is no bandwidth shortage in the new site path. The method used to obtain the appropriate traffic for the new site path is the overbooking calculation method. Based on Overbooking calculations of 102 sites, there are 22 sites that require a propose bandwidth capacity solution. Using the overbooking method there is a configuration upgrade as a solution to deal with trafficked paths. 


Author(s):  
Elly Mufida ◽  
David Wardana Agus Rahayu

The VoIP communication system at OMNI Hospital Alam Sutera uses the Elastix 2.5 server with the Centos 5.11 operating system. Elastix 2.5 by the developer has been declared End of Life. The server security system is a serious concern considering that VoIP servers can be accessed from the internet. Iptables and fail2ban applications are applications that are used to limit and counteract those who try to attack the VoIP server. One application that can be used as an open source VoIP server is the Issabel Application version 4.0. The migration process from Elastix 2.5 application to Issabel 4.0 by backing up all configurations in the Elastix 2.5 application through a web browser including the configuration of endpoints, fax, e-mail, asterisk. After the backup file is downloaded then upload the backup file to the Issabel 4.0 application then run the migration process. Adding a backup path as a failover connection is needed because the VoIP communication protocol between the OMNI Hospitals Group still uses one path so that when there is a problem in the connection path, the communication protocol will stop. The tunnel EoIP is a protocol used as a backup path between the OMNI Hospitals Group site.


Author(s):  
Maksim Zhmakin ◽  
Irina Chadyuk ◽  
Aleksey Nadymov

A variant of implementation of a communication system with direct spread spectrum is presented in this article, simulation results are also presented, the main parameters of the system are taken, and conclusions are drawn.


2016 ◽  
Vol 26 (1) ◽  
pp. 7
Author(s):  
Jose Carlos Tavara Carbajal

RESUMENEste documento tiene como objetivo analizar el comportamiento de la calidad del servicio del protocolo IPv6 sobre el tráfico de video, para esto se realizó sobre un entorno real y se llevó acabo el análisis de resultados a través de un software estadístico de control del tráfico.Palabras Clave.-  Calidad de Servicio, Ancho de Banda, Retardo, Fluctuación de Retardo, Pérdidas de Paquetes.ABSTRACTThis paper has aimed to analyze of the service quality of the IPv6 protocol on video traffic, this was about a real environment and was conducted analysis of results through statistical traffic control software. Key words- Quality of Service, Bandwidth, End to end delay, Jitter, Packet loss.


2016 ◽  
Vol 26 (1) ◽  
pp. 1
Author(s):  
Jose Carlos Tavara Carbajal

Este documento tiene como objetivo analizar el comportamiento de la calidad del servicio del protocolo IPv6 sobre el tráfico de video, para esto se realizó sobre un entorno real y se llevó acabo el análisis de resultados a través de un software estadístico de control del tráfico.Palabras Clave.-  Calidad de Servicio, Ancho de Banda, Retardo, Fluctuación de Retardo, Pérdidas de Paquetes.ABSTRACT  This paper has aimed to analyze of the service quality of the IPv6 protocol on video traffic, this was about a real environment and was conducted analysis of results through statistical traffic control software.  Key words.- Quality of Service, Bandwidth, End to end delay, Jitter, Packet loss.


2016 ◽  
Vol 26 (1) ◽  
pp. 7
Author(s):  
Jose Carlos Tavara Carbajal

RESUMENEste documento tiene como objetivo analizar el comportamiento de la calidad del servicio del protocolo IPv6 sobre el tráfico de video, para esto se realizó sobre un entorno real y se llevó acabo el análisis de resultados a través de un software estadístico de control del tráfico.Palabras Clave.-  Calidad de Servicio, Ancho de Banda, Retardo, Fluctuación de Retardo, Pérdidas de Paquetes.ABSTRACTThis paper has aimed to analyze of the service quality of the IPv6 protocol on video traffic, this was about a real environment and was conducted analysis of results through statistical traffic control software. Keywords- Quality of Service, Bandwidth, End to end delay, Jitter, Packet loss.


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