scholarly journals Pipeline Inspection Tests Using a Biomimetic Robot

Biomimetics ◽  
2021 ◽  
Vol 6 (1) ◽  
pp. 17
Author(s):  
Elizabeth Islas-García ◽  
Marco Ceccarelli ◽  
Ricardo Tapia-Herrera ◽  
Christopher R. Torres-SanMiguel

This paper presents a biomimetic prototype of a mobile robot that can be used to inspect the subdrainage conditions of pipelines located along different highways in Mexico. Computer-aided design tools have been used to size each of the prototype components as inspired by anatomical spider structure. Springs are integrated to generate proper contact pressure against the pipe walls. The robot locomotion system is implemented with adaptable behaviour for the irregularities of pipelines along its journey. The robot prototype is manufactured in 3D printing with the advantage of having its spare parts easily replaceable. Reported results show internal pipe status through a mini video camera on the top of the robot.

Author(s):  
Gary A. Gabriele ◽  
Agustî Maria I. Serrano

Abstract The need for superior design tools has lead to the development of better and more complex computer aided design programs. Two of the more important new developments in application tools being investigation are Object Oriented Languages, and HyperMedia. Object Oriented Languages allow the development of CAD tools where the parts being designed and the design procedures specified are conceptualized as objects. This allows for the development of design aids that are non-procedural and more readily manipulated by the user trying to accomplish a design task. HyperMedia allows for the easy inclusion of many different types of data, such as design charts and graphs, into the tool that are normally difficult to include in design tools programmed with more conventional programming languages. This paper explores the development of a computer aided design tool for the design of a single stage gear box using the development HyperCard® environment and the HyperTalk® programming language. The resulting program provides a user friendly interface, the ability to handle several kinds of design information including graphic and textual, and a non-procedural design tool to help the user design simple, one stage gear boxes. Help facilities in the program make it suitable for undergraduate instruction in a machine elements design course.


Author(s):  
Jeff Heisserman ◽  
Raju Mattikalli

Abstract Computer aided design tools are gaining popularity in industry due to their ability to model the geometric aspects of products. This has shown substantial benefit for reducing the need and expense of building physical prototypes and allowing parts and tooling to be manufactured directly from these models. However, the current capabilities in existing CAD tools for modeling assemblies are quite limited. In this paper we introduce a representation for describing interfaces between parts within hierarchical assemblies for capturing functional and physical mating relations. This representation is designed to support automated reasoning and automated generation and modification of assemblies. It is also designed for use with very large assemblies, compactly representing the interfaces of parts and assemblies that are reused within larger assemblies. We describe how this representation is used in our prototype design system, Genesis, for designing aircraft systems.


Author(s):  
Robert E. Wendrich

Current and ongoing research and experimentations in the creation, design and build of low-cost, high-value prototypes for novel and unconventional interaction devices (IxD) in combination with cyber-physical system (CPS) (i.e. hybrid design tools (HDT), blended spaces) tangible user interfaces (TUI) and use of sensor technology lead to a variety of novel interaction modalities, experiences and possibilities. In line with this research, we propose a first prototype Human Sensor Selection Tool (HSST) as a preliminary guide and guidelines for design and engineering domains. The HSST is based on and inspired by the ‘five human senses’ [1], a plethora in human body signals (e.g. proprioceptive, vestibular) and gestures (e.g. facial expression, (e-)motions) that could be integrated, translated, transformed, adapted or mimicked to enhance and enrich the interaction modalities with for example computer-aided design (CAD), computer-aided technologies (CAx), and effectively affective CPS.


Author(s):  
Steven B. Shooter ◽  
Walid T. Keirouz ◽  
Simon Szykman ◽  
Steven Fenves

Abstract The complexity of modern products and design tools has complicated the exchange of design information. It is widely recognized that the capture, storage, and retrieval of design information is one of the major challenges for the next generation of computer aided design tools. This paper presents a model for the flow of design information that supports a semantics-based approach for developing information exchange standards. The model classifies design information into various types, organizes these types into information states and levels of abstraction, and identifies the various transformations that operate between the information states. The model is then applied to an example of a transmission for a cordless drill.


Author(s):  
Scott Angster ◽  
Kevin Lyons ◽  
Peter Hart ◽  
Sankar Jayaram

Abstract The emergence of high performance computing has opened up new avenues for the design and analysis community. Integrated Product/Process Design techniques are allowing multi-functional teams to simultaneously optimize the design of a product. These techniques can be inhibited, however, due to software integration and data exchange issues. The work outlined in this paper focuses on these issues as they relate to the design and analysis of electro-mechanical assemblies. The first effort of this work is the creation of an open environment, called the Open Assembly Design Environment. The goal of this environment is to integrate the otherwise disparate assembly design tools using a central control system and a common set of data. These design tools include virtual reality based design systems, computer-aided design systems, design for assembly systems and process planning systems. This paper outlines the overall goals of the project, presents the architecture designed for the system, describes the interfaces developed to integrate the systems, and discusses the data representation requirements for a system integrating a virtual reality system with computer-aided design systems.


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