scholarly journals Automatic Unfolding of CityGML Buildings to Paper Models

Geographies ◽  
2021 ◽  
Vol 1 (3) ◽  
pp. 333-345
Author(s):  
Steffen Goebbels ◽  
Regina Pohle-Fröhlich

3D city models are mainly viewed on computer screens, but many municipalities also use 3D printing to make urban planning tangible. Since 3D color printing is still comparatively expensive and the colors often fade over time, many of these models are monochrome. Here, color textured paper models offer an inexpensive and under-appreciated alternative. In this paper, a greedy algorithm adapted to CityGML building models is presented, which creates print templates for such paper models. These 2D layouts consist of cut edges and fold edges that bound polygons of a building. The polygons can be textured or left blank depending on the existence of CityGML textures. Glue tabs are attached to cut edges. In addition to the haptic 3D visualization, the quality of the 3D models can sometimes be better assessed on the basis of the print templates than from a perspective projection. The unfolding procedure was applied to parts of the freely available CityGML model of Berlin as well as to parts of models of the cities of Dortmund and Krefeld.

Author(s):  
O. Wysocki ◽  
Y. Xu ◽  
U. Stilla

Abstract. Throughout the years, semantic 3D city models have been created to depict 3D spatial phenomenon. Recently, an increasing number of mobile laser scanning (MLS) units yield terrestrial point clouds at an unprecedented level. Both dataset types often depict the same 3D spatial phenomenon differently, thus their fusion should increase the quality of the captured 3D spatial phenomenon. Yet, each dataset has modality-dependent uncertainties that hinder their immediate fusion. Therefore, we present a method for fusing MLS point clouds with semantic 3D building models while considering uncertainty issues. Specifically, we show MLS point clouds coregistration with semantic 3D building models based on expert confidence in evaluated metadata quantified by confidence interval (CI). This step leads to the dynamic adjustment of the CI, which is used to delineate matching bounds for both datasets. Both coregistration and matching steps serve as priors for a Bayesian network (BayNet) that performs application-dependent identity estimation. The BayNet propagates uncertainties and beliefs throughout the process to estimate end probabilities for confirmed, unmodeled, and other city objects. We conducted promising preliminary experiments on urban MLS and CityGML datasets. Our strategy sets up a framework for the fusion of MLS point clouds and semantic 3D building models. This framework aids the challenging parallel usage of such datasets in applications such as façade refinement or change detection. To further support this process, we open-sourced our implementation.


2021 ◽  
Vol 0 (9) ◽  
pp. 17-21
Author(s):  
O. A. Dvoryankin ◽  
◽  
N. I. Baurova ◽  

Analysis of 3D-printing methods used in the molding production to manufacture master-models has been carried out. The technology was selected, which allowed one to make high-precision parts, combining the molding and the 3D-printing. Factors effecting on the quality of 3D-models printed by this technology were analyzed. Experimental studied for determination of the printing parameter influence (layer thickness, filling percentage, printing velocity) on ultimate strength of specimens made of ABS-plastic were carried out.


Author(s):  
J. Meidow ◽  
H. Hammer ◽  
M. Pohl ◽  
D. Bulatov

Many buildings in 3D city models can be represented by generic models, e.g. boundary representations or polyhedrons, without expressing building-specific knowledge explicitly. Without additional constraints, the bounding faces of these building reconstructions do not feature expected structures such as orthogonality or parallelism. The recognition and enforcement of man-made structures within model instances is one way to enhance 3D city models. Since the reconstructions are derived from uncertain and imprecise data, crisp relations such as orthogonality or parallelism are rarely satisfied exactly. Furthermore, the uncertainty of geometric entities is usually not specified in 3D city models. Therefore, we propose a point sampling which simulates the initial point cloud acquisition by airborne laser scanning and provides estimates for the uncertainties. We present a complete workflow for recognition and enforcement of man-made structures in a given boundary representation. The recognition is performed by hypothesis testing and the enforcement of the detected constraints by a global adjustment of all bounding faces. Since the adjustment changes not only the geometry but also the topology of faces, we obtain improved building models which feature regular structures and a potentially reduced complexity. The feasibility and the usability of the approach are demonstrated with a real data set.


Author(s):  
G. S. Floros ◽  
C. Ellul ◽  
E. Dimopoulou

<p><strong>Abstract.</strong> Applications of 3D City Models range from assessing the potential output of solar panels across a city to determining the best location for 5G mobile phone masts. While in the past these models were not readily available, the rapid increase of available data from sources such as Open Data (e.g. OpenStreetMap), National Mapping and Cadastral Agencies and increasingly Building Information Models facilitates the implementation of increasingly detailed 3D Models. However, these sources also generate integration challenges relating to heterogeneity, storage and efficient management and visualization. CityGML and IFC (Industry Foundation Classes) are two standards that serve different application domains (GIS and BIM) and are commonly used to store and share 3D information. The ability to convert data from IFC to CityGML in a consistent manner could generate 3D City Models able to represent an entire city, but that also include detailed geometric and semantic information regarding its elements. However, CityGML and IFC present major differences in their schemas, rendering interoperability a challenging task, particularly when details of a building’s internal structure are considered (Level of Detail 4 in CityGML). The aim of this paper is to investigate interoperability options between the aforementioned standards, by converting IFC models to CityGML LoD 4 Models. The CityGML Models are then semantically enriched and the proposed methodology is assessed in terms of model’s geometric validity and capability to preserve semantics.</p>


Author(s):  
Juha Hyyppä ◽  
Lingli Zhu ◽  
Zhengjun Liu ◽  
Harri Kaartinen ◽  
Anttoni Jaakkola

Smartphones with larger screens, powerful processors, abundant memory, and an open operation system provide many possibilities for 3D city or photorealistic model applications. 3D city or photorealistic models can be used by the users to locate themselves in the 3D world, or they can be used as methods for visualizing the surrounding environment once a smartphone has already located the phone by other means, e.g. by using GNSS, and then to provide an interface in the form of a 3D model for the location-based services. In principle, 3D models can be also used for positioning purposes. For example, matching of images exported from the smartphone and then registering them in the existing 3D photorealistic world provides the position of the image capture. In that process, the central computer can do a similar image matching task when the users locate themselves interactively into the 3D world. As the benefits of 3D city models are obvious, this chapter demonstrates the technology used to provide photorealistic 3D city models and focus on 3D data acquisition and the methods available in 3D city modeling, and the development of 3D display technology for smartphone applications. Currently, global geoinformatic data providers, such as Google, Nokia (NAVTEQ), and TomTom (Tele Atlas), are expanding their products from 2D to 3D. This chapter is a presentation of a case study of 3D data acquisition, modeling and mapping, and visualization for a smartphone, including an example based on data collected by mobile laser scanning data from the Tapiola (Espoo, Finland) test field.


2014 ◽  
Vol 3 (3) ◽  
pp. 35-49 ◽  
Author(s):  
Jan Klimke ◽  
Benjamin Hagedorn ◽  
Jürgen Döllner

Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. This paper introduces a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.


2020 ◽  
Vol 2 (1) ◽  
Author(s):  
T J Buser ◽  
O F Boyd ◽  
Á Cortés ◽  
C M Donatelli ◽  
M A Kolmann ◽  
...  

Synopsis The decreasing cost of acquiring computed tomographic (CT) data has fueled a global effort to digitize the anatomy of museum specimens. This effort has produced a wealth of open access digital three-dimensional (3D) models of anatomy available to anyone with access to the Internet. The potential applications of these data are broad, ranging from 3D printing for purely educational purposes to the development of highly advanced biomechanical models of anatomical structures. However, while virtually anyone can access these digital data, relatively few have the training to easily derive a desirable product (e.g., a 3D visualization of an anatomical structure) from them. Here, we present a workflow based on free, open source, cross-platform software for processing CT data. We provide step-by-step instructions that start with acquiring CT data from a new reconstruction or an open access repository, and progress through visualizing, measuring, landmarking, and constructing digital 3D models of anatomical structures. We also include instructions for digital dissection, data reduction, and exporting data for use in downstream applications such as 3D printing. Finally, we provide Supplementary Videos and workflows that demonstrate how the workflow facilitates five specific applications: measuring functional traits associated with feeding, digitally isolating anatomical structures, isolating regions of interest using semi-automated segmentation, collecting data with simple visual tools, and reducing file size and converting file type of a 3D model.


2018 ◽  
Vol 7 (9) ◽  
pp. 339 ◽  
Author(s):  
Mehmet Buyukdemircioglu ◽  
Sultan Kocaman ◽  
Umit Isikdag

3D city models have become crucial for better city management, and can be used for various purposes such as disaster management, navigation, solar potential computation and planning simulations. 3D city models are not only visual models, and they can also be used for thematic queries and analyzes with the help of semantic data. The models can be produced using different data sources and methods. In this study, vector basemaps and large-format aerial images, which are regularly produced in accordance with the large scale map production regulations in Turkey, have been used to develop a workflow for semi-automatic 3D city model generation. The aim of this study is to propose a procedure for the production of 3D city models from existing aerial photogrammetric datasets without additional data acquisition efforts and/or costly manual editing. To prove the methodology, a 3D city model has been generated with semi-automatic methods at LoD2 (Level of Detail 2) of CityGML (City Geographic Markup Language) using the data of the study area over Cesme Town of Izmir Province, Turkey. The generated model is automatically textured and additional developments have been performed for 3D visualization of the model on the web. The problems encountered throughout the study and approaches to solve them are presented here. Consequently, the approach introduced in this study yields promising results for low-cost 3D city model production with the data at hand.


Author(s):  
R. Piepereit ◽  
A. Beuster ◽  
M. von der Gruen ◽  
U. Voß ◽  
M. Pries ◽  
...  

<p><strong>Abstract.</strong> Virtual reality (VR) technologies are used more and more in product development processes and are upcoming in urban planning systems as well. They help to visualize big amounts of data in self-explanatory way and improve people’s interpretation of results. In this paper we demonstrate the process of visualizing a city model together with wind simulation results in a collaborative VR system. In order to make this kind of visualization possible a considerable amount of preliminary work is necessary: healing and simplification of building models, conversion of these data into an appropriate CAD-format and numerical simulation of wind flow around the buildings. The data obtained from these procedures are visualized in a collaborative VR-System. In our approach CityGML models in the LoD (Level of Detail) 1, 2 and 3 can be used as an input. They are converted into the STEP format, commonly used in CAD for simulation and representation. For this publication we use an exemplary LoD1 model from the district Stöckach-Stuttgart. After preprocessing the model, the results are combined with those of an air flow simulation and afterwards depicted in a VR system with a HTC Vive as well as in a CAVE and a Powerwall. This provides researchers, city planners and technicians with the means to flexibly and interactively exchange simulation results in a virtual environment.</p>


Author(s):  
Muhamad Alrajhi ◽  
Zafare Alam ◽  
Mohammad Afroz Khan ◽  
Abdalla Alobeid

Ministry of Municipal and Rural Affairs (MOMRA), aims to establish solid infrastructure required for 3D city modelling, for decision making to set a mark in urban development. MOMRA is responsible for the large scale mapping 1:1,000; 1:2,500; 1:10,000 and 1:20,000 scales for 10cm, 20cm and 40 GSD with Aerial Triangulation data. As 3D city models are increasingly used for the presentation exploration, and evaluation of urban and architectural designs. Visualization capabilities and animations support of upcoming 3D geo-information technologies empower architects, urban planners, and authorities to visualize and analyze urban and architectural designs in the context of the existing situation. To make use of this possibility, first of all 3D city model has to be created for which MOMRA uses the Aerial Triangulation data and aerial imagery. The main concise for 3D city modelling in the Kingdom of Saudi Arabia exists due to uneven surface and undulations. Thus real time 3D visualization and interactive exploration support planning processes by providing multiple stakeholders such as decision maker, architects, urban planners, authorities, citizens or investors with a three – dimensional model. Apart from advanced visualization, these 3D city models can be helpful for dealing with natural hazards and provide various possibilities to deal with exotic conditions by better and advanced viewing technological infrastructure. Riyadh on one side is 5700m above sea level and on the other hand Abha city is 2300m, this uneven terrain represents a drastic change of surface in the Kingdom, for which 3D city models provide valuable solutions with all possible opportunities. In this research paper: influence of different GSD (Ground Sample Distance) aerial imagery with Aerial Triangulation is used for 3D visualization in different region of the Kingdom, to check which scale is more sophisticated for obtaining better results and is cost manageable, with GSD (7.5cm, 10cm, 20cm and 40cm). The comparison test is carried out in Bentley environment to check the best possible results obtained through operating different batch processes.


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