scholarly journals Reflections about Learning Radiology inside the Multi-User Immersive Environment Second Life® during Confinement by Covid-19

Proceedings ◽  
2020 ◽  
Vol 54 (1) ◽  
pp. 9
Author(s):  
Shaghayegh Ravaei ◽  
Juan M. Alonso-Martinez ◽  
Alberto Jimenez-Zayas ◽  
Francisco Sendra-Portero

The multi-user immersive virtual environment Second Life® has been used to teach radiology to third-year medical students during confinement due to the current Covid-19 pandemic. In general, the students, who are digital natives nowadays, have found it easy to adapt to the use of the 3D platform. Although there have been some technical limitations, both students and teachers involved have rated the use of Second Life® during the confinement very highly.

Proceedings ◽  
2020 ◽  
Vol 54 (1) ◽  
pp. 16
Author(s):  
Juan M. Alonso-Martinez ◽  
Shaghayegh Ravaei ◽  
Teodoro Rudolphi-Solero ◽  
Francisco Sendra-Portero

Nine professors of radiology from six different cities were invited to give a 1-hour seminar in the virtual world Second Life® to 154 third-year medical students from the University of Málaga. Students and teachers performed a questionnaire about the cognitive load that implies receiving/teaching seminars inside Second Life@ and several characteristics involving the experience. This experience was considered remarkably enriching by teachers and learners and opens new interesting pathways for educational contact between students and teachers from different universities, with the advantages of reducing costs and travel time.


2021 ◽  
Vol 1 ◽  
pp. 447-456
Author(s):  
Victor Romero ◽  
Romain Pinquié ◽  
Frédéric Noël

AbstractNew design objectives as the digital twin encourage companies to replace the tradition document-based systems engineering approach by a model-centric one. All views of the system rely on different types of models that serve many objectives, especially to improve communication among stakeholders. However, the increasing number of heterogeneous models jeopardize communication at the end. Indeed, to get a holistic view of the virtual definition, engineers have no other alternative than to navigate through numerous models requiring domain-specific software and language. In this paper, we propose to use virtual reality to develop an immersive environment for a collaborative model-centric review of engineered systems. The virtual environment, which relies on a digital thread stored in a graph-oriented database, enables users to explore a model-centric design by navigating through the models in a unique virtual space. To illustrate our proposal, we use a model-centric design of a telescope and shows how our preliminary prototype supports the reviewing activity with data limited to the architecture and geometry. Future works will concentrate on the integration of data related to other perspectives on the system.


Author(s):  
Caroline M L Ho

This chapter focuses on participant engagement in an immersive virtual environment among a group of Singaporean teenagers in the context of the subject, General Paper, aimed at developing students’ critical thinking and argumentation skills. Investigation based on the functional linguistic resources of ‘Engagement’ (Martin & White, 2005) examined 17-18 year old pre-tertiary students’ engagement with each other in the Second Life virtual world. Of specific interest in this study were the linguistic resources and strategies used by students as they thought, ‘spoke’ and acted on issues from the perspectives of simulated personas. The exchange of perspectives revolved around the theme of euthanasia. Findings highlighted how students engaged with a range of perspectives on issues raised, and the level of assertiveness and moderation in their claims proposed. The examination also showed the extent of participants’ dialogically expansive or contractive stance. The pedagogical implications of the findings are discussed.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Teodoro Rudolphi-Solero ◽  
Alberto Jimenez-Zayas ◽  
Rocio Lorenzo-Alvarez ◽  
Dolores Domínguez-Pinos ◽  
Miguel Jose Ruiz-Gomez ◽  
...  

Abstract Background A multi-user competitive game within the virtual world Second Life for undergraduate radiology learning was adapted for team participation. This study aimed to assess student perception, impact on learning, and eventual correlation of game results with post-exposure tests and course grades. Methods The game consisted of six weekly stages, dedicated to thoracic, abdominal, and musculoskeletal radiological anatomy and semiology. Participants had several days a week to review self-guided radiology educational content and then complete individual multiple-choice tests and solve team tasks to progress through the game's ranking. Additionally, they completed a cognitive load test, a questionnaire about the experience and a post-exposure knowledge test. Results Fifty-two students organised into 13 teams participated in the game and assessed different aspects of the experience with a mean score ≥ 7.8 on a 10-point scale, highlighting the participation of the teacher (9.3 ± 1.1), the educational contents (8.8 ± 1.4) and the usefulness for their education (8.7 ± 1.4). Participants obtained better post-exposure test results (p < 0.007) and better course grades (p < 0.021) than non-participants did. Conclusion A multi-user game adapted to team competition to learn radiology in Second Life was very positively perceived by third-year medical students, who highly valued its content, organisation, and usefulness for their training. Most of the participants agreed that they had collaborated as a team and that playing in competitive environments helps them learn better. The best post-exposure and academic results compared to non-participating students indicate the potential impact of the game on learning.


2012 ◽  
Vol 13 (S1) ◽  
pp. 319-323 ◽  
Author(s):  
Francesco Ruotolo ◽  
Vincenzo Paolo Senese ◽  
Gennaro Ruggiero ◽  
Luigi Maffei ◽  
Massimiliano Masullo ◽  
...  

2017 ◽  
Vol 23 (53) ◽  
pp. 223-228
Author(s):  
Daiu MABUCHI ◽  
Yohsuke YOSHIOKA ◽  
Kosuke FUJII ◽  
Atsushi ENTA ◽  
Tomonori SANO

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