scholarly journals Effects of Asymmetric Vibration Frequency on Pulling Illusions

Sensors ◽  
2020 ◽  
Vol 20 (24) ◽  
pp. 7086
Author(s):  
Takeshi Tanabe ◽  
Hiroshi Endo ◽  
Shuichi Ino

It is known that humans experience a haptic illusion, such as the sensation of being pulled in a particular direction, when asymmetric vibrations are presented. A pulling illusion has been used to provide a force feedback for a virtual reality (VR) system and a pedestrian navigation system, and the asymmetric vibrations can be implemented in any small non-grounded device. However, the design methodology of asymmetric vibration stimuli to induce the pulling illusion has not been fully demonstrated. Although the frequency of the asymmetric vibration is important, findings on the frequency have not been reported. In this study, we clarified the influences of the effects on the pulling illusion based on the investigation of asymmetric vibration frequency differences. Two psychophysical experiments that related to the frequency of asymmetric vibration were performed. Experiment I showed that the illusion occurs for specific vibration waveforms at 40 Hz and 75 Hz. As a result of Experiment II, the threshold was the lowest when the frequency was 40 Hz, and highest when the frequency was 110 Hz. This result supports the previous hypothesis that the Meissner corpuscles and the Ruffini endings contribute to the illusion, while the Pacinian corpuscles do not.

IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Wanling Li ◽  
Zhi Xiong ◽  
Yiming Ding ◽  
Zhiguo Cao ◽  
Zhengchun Wang

2018 ◽  
Vol 35 (2) ◽  
pp. 149-160 ◽  
Author(s):  
Mustufa H. Abidi ◽  
Abdulrahman M. Al-Ahmari ◽  
Ali Ahmad ◽  
Saber Darmoul ◽  
Wadea Ameen

AbstractThe design and verification of assembly operations is essential for planning product production operations. Recently, virtual prototyping has witnessed tremendous progress, and has reached a stage where current environments enable rich and multi-modal interaction between designers and models through stereoscopic visuals, surround sound, and haptic feedback. The benefits of building and using Virtual Reality (VR) models in assembly process verification are discussed in this paper. In this paper, we present the virtual assembly (VA) of an aircraft turbine engine. The assembly parts and sequences are explained using a virtual reality design system. The system enables stereoscopic visuals, surround sounds, and ample and intuitive interaction with developed models. A special software architecture is suggested to describe the assembly parts and assembly sequence in VR. A collision detection mechanism is employed that provides visual feedback to check the interference between components. The system is tested for virtual prototype and assembly sequencing of a turbine engine. We show that the developed system is comprehensive in terms of VR feedback mechanisms, which include visual, auditory, tactile, as well as force feedback. The system is shown to be effective and efficient for validating the design of assembly, part design, and operations planning.


Sensors ◽  
2020 ◽  
Vol 20 (19) ◽  
pp. 5570
Author(s):  
Yiming Ding ◽  
Zhi Xiong ◽  
Wanling Li ◽  
Zhiguo Cao ◽  
Zhengchun Wang

The combination of biomechanics and inertial pedestrian navigation research provides a very promising approach for pedestrian positioning in environments where Global Positioning System (GPS) signal is unavailable. However, in practical applications such as fire rescue and indoor security, the inertial sensor-based pedestrian navigation system is facing various challenges, especially the step length estimation errors and heading drift in running and sprint. In this paper, a trinal-node, including two thigh-worn inertial measurement units (IMU) and one waist-worn IMU, based simultaneous localization and occupation grid mapping method is proposed. Specifically, the gait detection and segmentation are realized by the zero-crossing detection of the difference of thighs pitch angle. A piecewise function between the step length and the probability distribution of waist horizontal acceleration is established to achieve accurate step length estimation both in regular walking and drastic motions. In addition, the simultaneous localization and mapping method based on occupancy grids, which involves the historic trajectory to improve the pedestrian’s pose estimation is introduced. The experiments show that the proposed trinal-node pedestrian inertial odometer can identify and segment each gait cycle in the walking, running, and sprint. The average step length estimation error is no more than 3.58% of the total travel distance in the motion speed from 1.23 m/s to 3.92 m/s. In combination with the proposed simultaneous localization and mapping method based on the occupancy grid, the localization error is less than 5 m in a single-story building of 2643.2 m2.


Sensor Review ◽  
2015 ◽  
Vol 35 (4) ◽  
pp. 389-400 ◽  
Author(s):  
Hongyu Zhao ◽  
Zhelong Wang ◽  
Qin Gao ◽  
Mohammad Mehedi Hassan ◽  
Abdulhameed Alelaiwi

Purpose – The purpose of this paper is to develop an online smoothing zero-velocity-update (ZUPT) method that helps achieve smooth estimation of human foot motion for the ZUPT-aided inertial pedestrian navigation system. Design/methodology/approach – The smoothing ZUPT is based on a Rauch–Tung–Striebel (RTS) smoother, using a six-state Kalman filter (KF) as the forward filter. The KF acts as an indirect filter, which allows the sensor measurement error and position error to be excluded from the error state vector, so as to reduce the modeling error and computational cost. A threshold-based strategy is exploited to verify the detected ZUPT periods, with the threshold parameter determined by a clustering algorithm. A quantitative index is proposed to give a smoothness estimate of the position data. Findings – Experimental results show that the proposed method can improve the smoothness, robustness, efficiency and accuracy of pedestrian navigation. Research limitations/implications – Because of the chosen smoothing algorithm, a delay no longer than one gait cycle is introduced. Therefore, the proposed method is suitable for applications with soft real-time constraints. Practical implications – The paper includes implications for the smooth estimation of most types of pedal locomotion that are achieved by legged motion, by using a sole foot-mounted commercial-grade inertial sensor. Originality/value – This paper helps realize smooth transitions between swing and stance phases, helps enable continuous correction of navigation errors during the whole gait cycle, helps achieve robust detection of gait phases and, more importantly, requires lower computational cost.


Sign in / Sign up

Export Citation Format

Share Document