simultaneous localization and mapping
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Drones ◽  
2022 ◽  
Vol 6 (1) ◽  
pp. 23
Author(s):  
Tong Zhang ◽  
Chunjiang Liu ◽  
Jiaqi Li ◽  
Minghui Pang ◽  
Mingang Wang

In view of traditional point-line feature visual inertial simultaneous localization and mapping (SLAM) system, which has weak performance in accuracy so that it cannot be processed in real time under the condition of weak indoor texture and light and shade change, this paper proposes an inertial SLAM method based on point-line vision for indoor weak texture and illumination. Firstly, based on Bilateral Filtering, we apply the Speeded Up Robust Features (SURF) point feature extraction and Fast Nearest neighbor (FLANN) algorithms to improve the robustness of point feature extraction result. Secondly, we establish a minimum density threshold and length suppression parameter selection strategy of line feature, and take the geometric constraint line feature matching into consideration to improve the efficiency of processing line feature. And the parameters and biases of visual inertia are initialized based on maximum posterior estimation method. Finally, the simulation experiments are compared with the traditional tightly-coupled monocular visual–inertial odometry using point and line features (PL-VIO) algorithm. The simulation results demonstrate that the proposed an inertial SLAM method based on point-line vision for indoor weak texture and illumination can be effectively operated in real time, and its positioning accuracy is 22% higher on average and 40% higher in the scenario that illumination changes and blurred image.


Sensors ◽  
2022 ◽  
Vol 22 (2) ◽  
pp. 520
Author(s):  
Guanghui Xue ◽  
Jinbo Wei ◽  
Ruixue Li ◽  
Jian Cheng

Simultaneous localization and mapping (SLAM) is one of the key technologies for coal mine underground operation vehicles to build complex environment maps and positioning and to realize unmanned and autonomous operation. Many domestic and foreign scholars have studied many SLAM algorithms, but the mapping accuracy and real-time performance still need to be further improved. This paper presents a SLAM algorithm integrating scan context and Light weight and Ground-Optimized LiDAR Odometry and Mapping (LeGO-LOAM), LeGO-LOAM-SC. The algorithm uses the global descriptor extracted by scan context for loop detection, adds pose constraints to Georgia Tech Smoothing and Mapping (GTSAM) by Iterative Closest Points (ICP) for graph optimization, and constructs point cloud map and an output estimated pose of the mobile vehicle. The test with KITTI dataset 00 sequence data and the actual test in 2-storey underground parking lots are carried out. The results show that the proposed improved algorithm makes up for the drift of the point cloud map, has a higher mapping accuracy, a better real-time performance, a lower resource occupancy, a higher coincidence between trajectory estimation and real trajectory, smoother loop, and 6% reduction in CPU occupancy, the mean square errors of absolute trajectory error (ATE) and relative pose error (RPE) are reduced by 55.7% and 50.3% respectively; the translation and rotation accuracy are improved by about 5%, and the time consumption is reduced by 2~4%. Accurate map construction and low drift pose estimation can be performed.


2022 ◽  
Vol 5 (1) ◽  
pp. 11
Author(s):  
Jooeun Song ◽  
Joongjin Kook

The simultaneous localization and mapping (SLAM) market is growing rapidly with advances in Machine Learning, Drones, and Augmented Reality (AR) technologies. However, due to the absence of an open source-based SLAM library for developing AR content, most SLAM researchers are required to conduct their own research and development to customize SLAM. In this paper, we propose an open source-based Mobile Markerless AR System by building our own pipeline based on Visual SLAM. To implement the Mobile AR System of this paper, we use ORB-SLAM3 and Unity Engine and experiment with running our system in a real environment and confirming it in the Unity Engine’s Mobile Viewer. Through this experimentation, we can verify that the Unity Engine and the SLAM System are tightly integrated and communicate smoothly. In addition, we expect to accelerate the growth of SLAM technology through this research.


2022 ◽  
Vol 1215 (1) ◽  
pp. 012007
Author(s):  
R.U. Titov ◽  
A.V. Motorin

Abstract The paper discusses the generalized simultaneous localization and mapping problem statement from the standpoint of the Bayesian approach and its relationship with algorithms for different map representations. The two-dimensional example describes the linearized simultaneous localization and mapping algorithm for the mobile platform in two-dimensional space.


2021 ◽  
Vol 19 (6) ◽  
pp. 644-652
Author(s):  
Emanuel Trabes ◽  
Luis Avila ◽  
Julio Dondo Gazzano ◽  
Carlos Sosa Páez

This work presents a novel approach for monocular dense Simultaneous Localization and Mapping. The surface to be estimated is represented as a piecewise planar surface, defined as a group of surfels each having as parameters its position and normal. These parameters are then directly estimated from the raw camera pixels measurements, by a Gauss-Newton iterative process. The representation of the surface as a group of surfels has several advantages. It allows the recovery of robust and accurate pixel depths, without the need to use a computationally demanding depth regularization schema. This has the further advantage of avoiding the use of a physically unlikely surface smoothness prior. New surfels can be correctly initialized from the information present in nearby surfels, avoiding also the need to use an expensive initialization routine commonly needed in Gauss-Newton methods. The method was written in the GLSL shading language, allowing the usage of GPU thus achieving real-time. The method was tested against several datasets, showing both its depth and normal estimation correctness, and its scene reconstruction quality. The results presented here showcase the usefulness of the more physically grounded piecewise planar scene depth prior, instead of the more commonly pixel depth independence and smoothness prior.


2021 ◽  
Vol 12 (1) ◽  
pp. 49
Author(s):  
Abira Kanwal ◽  
Zunaira Anjum ◽  
Wasif Muhammad

A simultaneous localization and mapping (SLAM) algorithm allows a mobile robot or a driverless car to determine its location in an unknown and dynamic environment where it is placed, and simultaneously allows it to build a consistent map of that environment. Driverless cars are becoming an emerging reality from science fiction, but there is still too much required for the development of technological breakthroughs for their control, guidance, safety, and health related issues. One existing problem which is required to be addressed is SLAM of driverless car in GPS denied-areas, i.e., congested urban areas with large buildings where GPS signals are weak as a result of congested infrastructure. Due to poor reception of GPS signals in these areas, there is an immense need to localize and route driverless car using onboard sensory modalities, e.g., LIDAR, RADAR, etc., without being dependent on GPS information for its navigation and control. The driverless car SLAM using LIDAR and RADAR involves costly sensors, which appears to be a limitation of this approach. To overcome these limitations, in this article we propose a visual information-based SLAM (vSLAM) algorithm for GPS-denied areas using a cheap video camera. As a front-end process, features-based monocular visual odometry (VO) on grayscale input image frames is performed. Random Sample Consensus (RANSAC) refinement and global pose estimation is performed as a back-end process. The results obtained from the proposed approach demonstrate 95% accuracy with a maximum mean error of 4.98.


Sensors ◽  
2021 ◽  
Vol 21 (24) ◽  
pp. 8430
Author(s):  
Krzysztof Jaskólski ◽  
Łukasz Marchel ◽  
Andrzej Felski ◽  
Marcin Jaskólski ◽  
Mariusz Specht

To enhance the safety of marine navigation, one needs to consider the involvement of the automatic identification system (AIS), an existing system designed for ship-to-ship and ship-to-shore communication. Previous research on the quality of AIS parameters revealed problems that the system experiences with sensor data exchange. In coastal areas, littoral AIS does not meet the expectations of operational continuity and system availability, and there are areas not covered by the system. Therefore, in this study, process models were designed to simulate the tracking of vessel trajectories, enabling system failure detection based on integrity monitoring. Three methods for system integrity monitoring, through hypotheses testing with regard to differences between model output and actual simulated vessel positions, were implemented, i.e., a Global Positioning System (GPS) ship position model, Dead Reckoning and RADAR Extended Kalman Filter (EKF)—Simultaneous localization and mapping (SLAM) based on distance and bearing to navigational aid. The designed process models were validated on simulated AIS dynamic data, i.e., in a simulated experiment in the area of Gdańsk Bay. The integrity of AIS information was determined using stochastic methods based on Markov chains. The research outcomes confirmed the usefulness of the proposed methods. The results of the research prove the high level (~99%) of integrity of the dynamic information of the AIS system for Dead Reckoning and the GPS process model, while the level of accuracy and integrity of the position varied depending on the distance to the navigation aid for the RADAR EKF-SLAM process model.


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