scholarly journals A ATUAÇÃO DO PROFESSOR NA AVALIAÇÃO DO CONHECIMENTO ADQUIRIDO PELOS ESTUDANTES NO AMBIENTE DE APRENDIZAGEM DOS CURSOS DE CIÊNCIA DA COMPUTAÇÃO E INFORMÁTICA COM USO DO CONCEITO "INTEGRAÇÃO DE CONTEÚDOS". / THE EVALUATION OF THE KNOWLEDGE ACQUIRED BY STUDENTS IN THE LEARNING ENVIRONMENT OF COMPUTER SCIENCE AND COMPUTER COURSES WITH THE CONCEPT "INTEGRATION OF CONTENT".

2021 ◽  
Vol 7 (3) ◽  
pp. 31742-31759
Author(s):  
Ubirajara Martin Coelho
ReCALL ◽  
1999 ◽  
Vol 11 (S1) ◽  
pp. 31-39
Author(s):  
Pierre-Yves Foucou ◽  
Natalie Kübler

In this paper, we present the Web-based CALL environment (or WALL) which is currently being experimented with at the University of Paris 13 in the Computer Science Department of the Institut Universitaire de Technologie. Our environment is being developed to teach computer science (CS) English to CS French-speaking students, and will be extended to other languages for specific purposes such as, for example, English or French for banking, law, economics or medicine, where on-line resources are available.English, and more precisely CS English is, for our students, a necessary tool, and not an object of study. The learning activities must therefore stimulate the students' interest and reflection about language phenomena. Our pedagogical objective, relying on research acquisition (Wokusch 1997) consists in linking various texts together with other documents, such as different types of dictionaries or other types of texts, so that knowledge can be acquired using various appropriate contexts.Language teachers are not supposed to be experts in fields such as computer sciences or economics. We aim at helping them to make use of the authentic documents that are related to the subject area in which they teach English. As shown in Foucou and Kübler (1998) the wide range of resources available on the Web can be processed to obtain corpora, i.e. teaching material. Our Web-based environment therefore provides teachers with a series of tools which enable them to access information about the selected specialist subject, select appropriate specialised texts, produce various types of learning activities and evaluate students' progress.Commonly used textbooks Tor specialised English offer a wide range of learning activities, but they are based on documents that very quickly become obsolete, and that are sometimes widely modified. Moreover, they are not adaptable to the various levels of language of the students. From the students' point of view, working on obsolete texts that are either too easy or too difficult can quickly become demotivating, not to say boring.In the next section, we present the general architecture of the teaching/learning environment; the method of accessing and using it, for teachers as well as for students, is then described. The following section deals with the actual production of exercises and their limits. We conclude and present some possible research directions.


2009 ◽  
pp. 2029-2045
Author(s):  
Daniel Bolanos ◽  
Almudena Sierra

Due to the increasingly important role of software testing in software quality assurance, during the last several years, the utilization of automated testing tools, and particularly those belonging to the xUnit family, has proven to be invaluable. However, as the number of resources available continues increasing, the complexity derived from the selection and integration of the most relevant software testing principles, techniques and tools into an adequate learning environment for training computer science students in software testing, increases too. In this chapter we introduce a experience of teaching Software Testing for a senior-level course. In the elaboration of the course a wide variety of testing techniques, methodologies and tools have been selected and seamlessly integrated. An evaluation of students performance during the three academic years that the course has been held show that students’ attitudes changed with a high or at least a positive statistical significance.


Author(s):  
Ugochi Acholonu ◽  
Jessa Dickinson ◽  
Dominic Amato ◽  
Nichole Pinkard

Opportunities to participate in computing-related informal programs are limited in terms of quantity and geographic distribution. This limitation is due, in part, to the dearth of adults who have the expertise to mentor youth on computational concepts. This chapter introduces the Digital Youth Network Minecraft Server Project, which aims to reduce the barriers to for non-expert adults to be able to provide informal, computing-related learning opportunities to diverse youth. Using Minecraft, an online multiplayer game, the authors investigate a blended approach to mentorship that diversifies who can lead informal computing opportunities. This study examines learner-mentor interactions in a Synchronous Blended Learning Environment (SBLE) focused on engaging African American and Latina middle school girls in computer science. The chapter concludes with design recommendations for SBLEs to better support the needs of mentors facilitating computing opportunities for African American and Latina middle-school girls.


2018 ◽  
pp. 818-836
Author(s):  
Ugochi Acholonu ◽  
Jessa Dickinson ◽  
Dominic Amato ◽  
Nichole Pinkard

Opportunities to participate in computing-related informal programs are limited in terms of quantity and geographic distribution. This limitation is due, in part, to the dearth of adults who have the expertise to mentor youth on computational concepts. This chapter introduces the Digital Youth Network Minecraft Server Project, which aims to reduce the barriers to for non-expert adults to be able to provide informal, computing-related learning opportunities to diverse youth. Using Minecraft, an online multiplayer game, the authors investigate a blended approach to mentorship that diversifies who can lead informal computing opportunities. This study examines learner-mentor interactions in a Synchronous Blended Learning Environment (SBLE) focused on engaging African American and Latina middle school girls in computer science. The chapter concludes with design recommendations for SBLEs to better support the needs of mentors facilitating computing opportunities for African American and Latina middle-school girls.


2017 ◽  
Author(s):  
Leon Andretti Abdillah

IT offers some benefits and collaborations in various sectors. This research focuses on exploring highereducation subjects via social technology, YouTube. YouTube is the world largest video based contentsapplication in the world. Current learning materials are not only in text and images, but included videocontents. This research enriching students learning materials may involving YouTube as learning sources. The study observed 118 sophomore students in computer science faculty. The results show that,involving YouTube in enriching students course material able to create conductive learning environment. This strategy increases students’ understanding in their field of study.


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