Gender Indeterminacy in Translation: the Case of R. L. Stine’s Give Yourself Goosebumps Gamebooks via Portuguese Translation

Author(s):  
Ana Brígida Paiva

As works of fction, gamebooks offer narrative-bound choices – the reader generally takes on the role of a character inserted in the narrative itself, with gamebooks consequently tending towards being a story told in the second-person perspective. In pursuance of this aim, they can, in some cases, adopt gender-neutral language as regards grammatical gender, which in turn poses a translation challenge when rendering the texts into Portuguese, a language strongly marked by grammatical gender. Stemming from an analysis of a number of gamebooks in R. L. Stine’s popular Give Yourself Goosebumps series, this article seeks to understand how gender indeterminacy (when present) is kept in translation, while examining the strategies used to this effect by Portuguese translators – and particularly how ideas of implied readership come into play in the dialogue between the North-American and Portuguese literary systems.

Author(s):  
Dan Zahavi ◽  
John Michael

When considering the current debate on empathy, it quickly becomes evident that a diversity of definitions of and approaches to the topic are available, and that no consensus seems forthcoming. The aim of our contribution is not to resolve these disputes or to argue in favor of any one particular way of conceptualizing empathy. Instead, our aim is to open up a new perspective by exploring the potential of applying embodied, extended, enactive, and embedded approaches to empathy research. As we shall see, these approaches help to integrate insights from phenomenology and the cognitive sciences in thinking about empathy, as well as in understanding the role of reciprocity, intentional alignment, embodied simulation, and the second-person perspective in empathy. They also highlight the inadequacy of the widespread assumption that empathy amounts to a form of affective matching or mirroring.


Author(s):  
Susanne Ravn

AbstractThis paper sets out from the hypothesis that the embodied competences and expertise which characterise dance and sports activities have the potential to constructively challenge and inform phenomenological thinking. While pathological cases present experiences connected to tangible bodily deviations, the specialised movement practices of dancers and athletes present experiences which put our everyday experiences of being a moving body into perspective in a slightly different sense. These specialised experiences present factual variations of how moving, sensing and interacting can be like for us as body-subjects. To use of these sources inevitably demands that qualitative research methodologies – especially short-term ethnographical fieldwork – form part of the research strategy and qualify the way the researcher involves a second-person perspective when interviewing dancers and athletes about their experiences. In the subsequent phases analysing the data generated, I argue that researchers first strive to achieve internal consistency of empirical themes identified in the case of movement practices in question thus keeping to a contextualised and lived perspective, also denoted as an emic perspective. In subsequent phases phenomenological insights are then actively engaged in the exploration and discussion of the possible transcendental structures making the described subjective experiences possible. The specialised and context-defined experiences of ‘what a moving body can be like’ are accordingly involved as factual variations to constructively add to and potentially challenge phenomenological descriptions. Lastly, I exemplify how actual research strategies have been enacted in a variety of projects involving professional dancers’, golfers’ and sports dancers’ practices and experiences, respectively.


2012 ◽  
Vol 5 (1) ◽  
pp. 122-132 ◽  
Author(s):  
Iouri Bermache-Assollant ◽  
Raphael Laurin

This research investigated the role of two foci of identification (team and territory) on identity management strategies used by sport followers in the particular context of elite French rugby union. In study 1 which dealt with casual spectators (N = 153), the results corroborated numerous studies conducted in the North-American context and showed that team identification constitutes a strong driver for offensive and loyalty reactions. In study 2 which dealt with die-hard fans (N = 64), it appeared that team identification seems to be the best predictor of team loyalty strategy whereas territorial identification seems to be the first predictor of offensive strategies. Taken together, the studies showed the importance of considering the specific context in which sport fanship takes place.


UVserva ◽  
2020 ◽  
pp. 20-34
Author(s):  
Azminda Meybelli Román Nieto

El presente artículo analiza el papel de los museos en el sector de la cultura en México y su contribución económica. Para ello, se tomó como base para el análisis de los años 2016 y 2017, los resultados del Sistema Nacional de Cuentas del INEGI, (Año base 2013) y la clasificación del Sistema de Clasificación Industrial de América del Norte SCIAN (2018).Palabras clave: Sector; economía; crecimiento; cultura; museos. AbstractThis article presents the role of museums in the culture sector in Mexico and how they contribute to the growth and development of the country. For this, the results of the National Account System of INEGI, (Base Year 2013) and the classification of the North American Industrial Classification System SCIAN (2018) are taken as the basis for the analysis.Keywords: Sector; Economy; Growth; Culture; Museums.


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