DEVELOPMENT OF A FOUR-CHANNEL COHERENT SDR TRANSCEIVER FOR MEASURING THE PARAMETERS OF TRAFFIC ALERT AND COLLISION AVOIDANCE SYSTEM

Author(s):  
А.А. КОСТЮК ◽  
П.И. СИМОНОВ ◽  
А.А. МАКАРЕНКО

Дается оценка актуальности проверки функционирования бортовых систем предупреждения столкновения само -летов ( БСПС) в воздухе на стадиях ихжизненного цикла в соответствии с руководящими документами ARP4754, DO-254 и DO-178C. Показаны недостатки узкоспециализированных систем, используемых в настоящее время для этих целей. Сделан вывод о необходимости разработки универсального инструментария, позволяющего проверять БСПС, согласно ARP4754, DO-254 и DO-178C, а также проводить их сертификацию по требованиям DO-185. Рассмотрена возможность создания универсального автоматизированного измерительного стенда за счет разработки и использования в его составе 4-канального когерентного приемопередатчика на основе технологии виртуальных приборов и программно-определяемого радио на основе FPGA. An assessment of the relevance of checking the functioning of airborne traffic collision avoidance systems (TCAS) at the stages of their life cycle under the guidelines ARP 4754, DO-254, and DO-178C is given. The disadvantages of highly specialized systems currently used for these purposes are shown. It is concluded that it is necessary to develop a universal toolkit that allows checking TCAS in accordance with ARP 4754, DO-254, and DO-178C, as well as carrying out their certification under the requirements DO-185. The possibility of creating a universal automated measuring stand by the development and use in its composition a four-channel coherent transceiver based on the technology of virtual devices and software-defined radio based on FPGA is considered.

Author(s):  
Paul M. Berges ◽  
Basavesh Ammanaghatta Shivakumar ◽  
Timothy Graziano ◽  
Ryan Gerdes ◽  
Z. Berkay Celik

2020 ◽  
Vol 7 (5) ◽  
pp. 985
Author(s):  
Asep Saeful Milak ◽  
Eka Wahyu Hidayat ◽  
Aldy Putra Aldya

<p class="Abstrak"><em>Game</em> adalah salah satu media teknologi yang populer di kalangan masyarakat baik dari anak kecil maupun orang dewasa sebagai media hiburan. game itu sendiri memiliki banyak sekali genre atau jenisnya. Penelitian ini mengembangkan <em>game</em> dengan menerapkan <em>Artificial Intelligence</em> pada <em>game racing</em>. <em>Game</em> sejenis yang telah diobservasi memiliki kelemahan bersifat <em>endless run</em> dan juga tidak memiliki NPC (<em>Non-Player Character</em>) didalamnya. Selain itu, alasan penelitian ini dibuat karena untuk mengangkat permainan tradisional yang hampir dilupakan, untuk itu perlu dibuat <em>game</em> sejenis yang berbeda dari sebelumnya dengan menambahkan NPC didalam <em>game</em> dengan menerapkan beberapa Algoritma. Di dalam penelitian ini menerapkan Algoritma <em>Collision Avoidance System</em> untuk membuat NPC dapat menghindari <em>Obstacle</em> dan Algoritma <em>Random Number Generator</em> untuk membuat <em>Obstacle</em> muncul secara acak. Dalam penelitian ini berhasil membuat “Balap Egrang” dengan Metode <em>Game Development Life Cycle</em> (GDLC). Berdasarkan pengujian yang telah dilakukan, hasil pengujian <em>alpha</em> sudah sesuai secara fungsional dan dari pengujian beta hasil uji fungsionalitas <em>User Acceptence Test</em> (UAT) didapat nilai sebesar 82,58% dinyatakan layak untuk digunakan dengan interpretasi “Baik” yang berarti <em>game</em> ini layak digunakan dan dapat dikembangkan.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Judul2"><em>Egrang game is one of the traditional games in Indonesia that uses two meters of bamboo material and is given a footing below. This game can be played by all ages by stepping on the footing and maintaining balance when walking at a certain distance and time. This game has begun to erode the era and needs to be preserved. This study tries to revive traditional games into digital-based games by implementing Artificial Intelligence. Similar games that have been observed, such as the Balap Karungs Game from Playstore which is in the racing genre, have endless run weaknesses and also have no Non-Player Character NPCs. The results of this study are Android-based games by applying the Collision Avoidance System Algorithm to make NPCs avoid the Obstacle and Random Number Generator Algorithms to make the Obstacle appear randomly. The development of the Balap Egrang Game uses the Game Development Life Cycle (GDLC) method. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptence Test (UAT) functionalities obtained a value of 82.58% which is declared feasible to use with the interpretation of "Good" which means that the game is feasible developed.</em><em>.</em></p><p class="Abstrak"><em><strong><br /></strong></em></p>


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