Tecnología móvil en el ambiente académico y su uso en videojuegos
The use of mobile devices among the young population has become widespread, to read newspapers, books or magazines, find information for school assignments, and communicate with their peers for student activities, which can be used to motivate better academic performance. New applications and platforms for learning management, related to new technologies, increasingly accessible such as mobile, with smartphones or tablets in the classroom, forces teachers to use these advantages in their teaching and learning strategies. This paper presents a study, at the National Technological Institute of Mexico, on how the use of this mobile technology is correlated with better results in academic performance for engineering students in mathematics and written language, not so for physics. So also, how the widespread use of social networks and applications for leisure, such as video games, can become a strategic motivational element for learning. The study also shows the need to strengthen the commitment of teachers to link these technologies effectively in the classroom, and not leave it in an intentionality.