Designing for Group Flow in Collaborative Cross-Platform Learning Experiences

2019 ◽  
Author(s):  
Meredith Thompson ◽  
Laura Zhang ◽  
Mohamed Raouf Seyam ◽  
Jing Fan ◽  
Annie Wang ◽  
...  

Technological resources have expanded the goal of education from individual knowledge acquisition to include the development of critical thinking, communication, and collaboration (Griffin, McCaw, Care, 2012; Van Roekel, 2014). This shift requires a reevaluation of what students learn (e.g. content versus skills) and how students learn in formal education settings (Saavedra & Opfer, 2012). Thus, there is a critical need to find ways to create environments that enable embodied, enactive, extended, and embedded learning and develop critical thinking, communication, collaboration and creativity. MIT’s Education Arcade and the MIT Game Lab are exploring ways to meet this need by developing a cross-platform, collaborative educational game with a conceptual focus on cellular biology and a developmental focus on 21st century skills. To this end, we are creating learning environments that incorporate collaborative problem solving that are connected across different contexts.

2011 ◽  
pp. 1348-1356
Author(s):  
Deana L. Molinari ◽  
Alice E. Dupler

There are many different definitions of critical thinking (CT). Some type of the concept is taught in all higher education disciplines. Academia teaches teamwork and critical thinking (Cathcart & Samovar, 1992) because the professional world requires small-group decision making (Jonassen & Kwon, 2001). Critical thinking is taught by precept and practice (Facione, 1995; Wilkinson, 2001; Winningham, 2000). Constructivists recommend dialogue because meaningful discussion enhances experiential learning through social negotiations and reflection (Vrasidas & McIsaac, 1999). Collaborative problem solving is often utilized in nursing education to increase critical thinking (Collis, Andernach, & Van Diepen, 1997; Cragg, 1991; Crooks, Klein, Savenye, & Leader, 1998; Krothe, Pappas, & Adair, 1996).


2011 ◽  
Vol 4 (2) ◽  
Author(s):  
Khoo Yin Yin ◽  
Abdul Ghani Kanesan Abdullah ◽  
Naser Jamil Alazidiyeen

2009 ◽  
pp. 151-167
Author(s):  
Ourania Petropoulou ◽  
Georgia Lazakidou ◽  
Symeon Retalis ◽  
Charalambos Vrasidas

here is a growing need for systematic evaluations of computer-supported collaborative learning environments. The present chapter focuses on the evaluation of the learning effectiveness of the interactions that take place in computer-supported problem solving environments. This chapter emphasizes the need for supporting evaluators of such environments with holistic evaluation conceptual frameworks and tools that can facilitate the analysis of data gathered during the evaluation process. We discuss in detail such a holistic framework which has been tested through a primary education case-study.


2019 ◽  
Vol 3 (2) ◽  
pp. 172-186
Author(s):  
Atiek Winarti ◽  
Ani Rahmini ◽  
Almubarak Almubarak

KEEFEKTIFAN COLLABORATIVE PROBLEM SOLVING BERBASIS MULTIPLE INTELLIGENCES UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITISAbstrakPenelitian ini bertujuan mengetahui keefektifan strategi Collaborative Problem Solving berbasis Multiple Intelligences (CPS-MI) dalam meningkatkan keterampilan berpikir kritis, kecerdasan logis matematis, dan penguasaan konsep kimia peserta didik, serta mengetahui hubungan antara berpikir kritis, kecerdasan logis matematis dengan penguasaan konsep kimia. Metode penelitian menggunakan desain pre-test-post test control group. Sampel terdiri atas 93 peserta didik kelompok eksperimen dan 90 peserta didik kelompok kontrol dari tiga SMA di Kota Banjarmasin yang dipilih melalui metode stratified random sampling. Kelompok eksperimen menerapkan strategi CPS-MI, sedangkan kelompok kontrol menerapkan pembelajaran konvensional. Instrumen penelitian menggunakan Watson Glaser Critical Thinking Appraisal Test, angket multiple intelligences, lembar observasi, dan tes penguasaan konsep Hidrolisis garam. Data penelitian dianalisis menggunakan teknik persentase, chi square test, Anava satu jalur, dan uji korelasi ganda. Hasil penelitian menunjukkan bahwa strategi CPS-MI efektif dalam meningkatkan keterampilan berpikir kritis, kecerdasan logis matematis dan penguasaan konsep kimia. Berdasarkan temuan ini strategi CPS-MI efektif diterapkan sebagai alternatif meningkatkan keterampilan berpikir kritis dan kecerdasan logis matematis peserta didik. AbstractThis study was aimed at determining the effectiveness of Multiple Intelligences based Collaborative Problem-Solving (MI-CPS) strategy in improving students' critical thinking skills, mathematical logical intelligence, and chemical concept mastery, as well as knowing the relationship between critical thinking, mathematical logical intelligence, and chemical concept mastery. The study used a pretest-posttest control group design. The sample consisted of 93 experimental group students and 90 control group students from three high schools in Banjarmasin. The samples were selected through a stratified random sampling method. The experimental group applied the MI-CPS strategy, while the control group applied conventional learning. The instruments used were Watson Glaser Critical Thinking Appraisal Test, multiple intelligences questionnaire, observation sheet, and mastery test concept of salt hydrolysis. The research data were analyzed using percentage techniques, chi-square test, one-way ANAVA, and multiple correlation tests. The results show that the MI-CPS strategy is effective in improving critical thinking skills, mathematical logical intelligence, and mastery of chemical concepts. Based on these findings, the MI-CPS strategy is effectively applied as an alternative to improving students' critical thinking skills and mathematical logical intelligence.


2021 ◽  
Vol 2 ◽  
Author(s):  
Annie Wang ◽  
Meredith Thompson ◽  
Cigdem Uz-Bilgin ◽  
Eric Klopfer

Virtual reality has become an increasingly important topic in the field of education research, going from a tool of interest to a tool of practice. In this paper, we document and summarize the studies associated with our 4-year design project, Collaborative Learning Environments in Virtual Reality (CLEVR). Our goal is to share the lessons we gleaned from the design and development of the game so that others may learn from our experiences as they are designing, developing, and testing VR for learning. We translate “lessons learned” from our user studies into “best practices” when developing authentic, interactive, and collaborative experiences in VR. We learned that authentic representations can enhance learning in virtual environments but come at a cost of increased time and resources in development. Interactive experiences can motivate learning and enable users to understand spatial relationships in ways that two dimensional representations cannot. Collaboration in VR can be used to alleviate some of the cognitive load inherent in VR environments, and VR can serve as a context for collaborative problem solving with the appropriate distribution of roles and resources. The paper concludes with a summation of best practices intended to inform future VR designers and researchers.


Author(s):  
Ana Claudia Loureiro ◽  
Cristina Zukowsky-Tavares

In this chapter the authors discuss on the increasingly use of virtual learning environments - Learning Management Systems (LMS) - in university education. Analysis the potential of learning methodologies and more collaborative, problem-solving and dialogical assessment. The authors emphasize the concern with the concepts that underlie technology-enabled assessment processes such as the use of e-portfolio as a resource to monitoring the students' performance, thus being redesigned upon the assessment process, mediated by an educational practice of individual and collective knowledge construction on digital platforms and mobile communication devices.


Author(s):  
Khaled El-Daghar

The global ecological crisis is an indispensable issue that needs to be solved. The importance of developing critical thinking and communication skills in teaching-learning methods will help to enhance education performance; as well, the students would become informed participants in environmental decision-making. Lebanon is suffering from multiple ecological problems due to the environmental mismanagement, particularly energy problems. For this reason, training the Lebanese students mainly in architecture schools should to think critically about environmental issues, and using collaborative problem-solving as one of teaching-learning methods and techniques, which will be directly reflected in finding solutions to the problem under investigation. The researcher aims to experiment and apply this method in a history of architecture class at faculty of architecture, to improve the environmental quality of health and wellbeing in historical built environment. This will increase the awareness for conservation aspects of architectural heritage in students, on the one hand. In addition to spread the spirit of teamwork, to facilitate the concept of integrated design process between the different disciplines when practicing professional life, on the other hand. Therefore, the study aims to produce a new methodology for integrating teaching-learning method in architecture, presenting various international attempts of thermal retrofit in historical built environment, guiding the architectural students to follow the same approach of such projects, which will save energy in a country that has a major problem in electricity. The case study is based on a real problem in a realistic situation in Tripoli old Souks at north Lebanon, in which the instructor and the students will analyze and propose some solutions of building thermal retrofit within this historical context, using collaborative problem-solving strategy that could clarifying its reversal extent on the validity of health and wellbeing with the continuity of conserving the architectural heritage.


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