scholarly journals User Preference Based Mobile Application Recommendation

Application recommendation is one of the larger scales and sophisticated recommendation system currently exists. In this research work, we devised an approach which will deal with suggesting application based on users click on a particular application. The approach described in this paper is efficient and with less memory requirement than other traditional methods. This paper also includes the details about the implementation of the approach with User Interface. The paper also provides the details that how it can be implemented on a large scale. The approach is implemented in a mobile-based platform with react native support. The main objective of this paper is to describe an approach, which will be efficient and completely based on users data. The main objective of an Application Recommendation to recommend applications to increase user experience and recommend application based on their needs. Companies like Google, Apple, Samsung etc. are implementing it also.

Author(s):  
Erlinda Muslim ◽  
Boy Nurtjahyo Moch ◽  
Yosua Wilgert ◽  
Fristya Fadhilah Utami ◽  
Dea Indriyani

2018 ◽  
Vol 1 (1) ◽  
pp. 181207
Author(s):  
Edo Tirtadarma ◽  
Agung Eko Budi Waspada ◽  
Elda Franzia Jasjfi

<p>The role of digital and internet technology, and the presence of smartphones have created two-way communication between users and digital application manufacturers. Users are connected by applications that are downloaded into their smartphone so they can commuicated, sharing information. As the resuluts of the existence of mobile application in modern era nowadays, that the user will feel easier while doing their daily activities. Users can also choose the type or category of mobile application that suits their needs.<br />The category of online transportation, is a mobile application that is often used by users in modern era in the last five years. The beginning of online transportation was started by Uber, the first online mobile application based transportation that was present in Jakarta, and then it was followed by Go-Jek and Grab. The three online transpotrations come as a solution to transportation problem in urban city, Jakarta. In this thesis the researcher will analyzing the role of user experience (UX) and user interface (UI) mobile application online transportation category from visual communication perspective, so the mobile application that are made can give a solution in transportation needs and friendly user. Also in this research, the reseracher also analyze the effect of UX-UI on the lifestyle transportation in urban city, Jakarta. It is expected that in the future this research can assist designers in designing mobile application with UX-UI that are gave useful outcome for user's life, viewed from the design perspective. The methodology that is used in this thesis research is qualitative methodology, with case study analysis technique. The result of this research is the difference of user experience between the three online transportation company was made due to different vision and mission of each company, which effected the difference of their user interface. UX-UI that has difference between Grab, Go-Jek and Uber gave result in difference mindsets that casue difference motivation of each user while they using Grab, Go-Jek and Uber and thereby causing different lifestyle when using mobile application online transportation</p><p> </p><p>Abstrak<br />Peranan teknologi digital dan internet, serta keberadaan telepon genggam pintar (smartphone) telah menciptakan komunikasi dua arah, antara pengguna (user) dan produsen. Para user dihubungkan oleh aplikasi yang terunduh pada mobile application. Dampak dari keberadaan mobile application, adalah pengguna (user) akan merasa dimudahkan dalam menjalankan aktivitas sehari-harinya. Pengguna juga bisa memilih tipe atau kategori mobile application yang sesuai dengan kebutuhan mereka Kategori transportasi online, merupakan mobile application yang sering digunakan oleh para pengguna (user) dalam rentang waktu lima tahun terakhir. Diawali oleh kemunculan Uber, mobile application transportasi berbasis online pertama yang hadir di Jakarta, disusul oleh Go-Jek dan Grab. Ketiga produsen transpotrasi online ini hadir sebagai solusi permasalahan transportasi di kota urban, Jakarta. Pada tesis ini akan diteliti peranan dari user experience (UX) dan user interface (UI) pada mobile application transportasi online dilihat dari kacamata desain komunikasi visual, sehingga mobile application yang dibuat bisa memenuhi kebutuhan akan transportasi dan mudah digunakan oleh pengguna (user). Serta pengaruh UX-UI terhadap gaya bertransportasi masyarakat urban. Diharapkan di masa depan penelitian ini dapat membantu para desainer dalam mendesain mobile application dengan kaidah UX-UI yang berguna bagi kehidupan user, dilihat dari kacamata desain. Metodologi yang dipakai dalam penelitian tesis ini adalah metodologi penelitian kualitatif, dengan teknik analisis studi antar kasus. Hasil dari penelitian ini adalah ditemukannya perbedaan user experience antara ketiga penyedia jasa transportasi online, dikarenakan perbedaan visi misi perusahaan yang berbeda, yang mengakibatkan perbedaan user interface. Perbedaan UX-UI antara Grab, Go-Jek dan Uber pada akhirnya mengakibatkan perbedaan pola pikir yang melandasi motivasi masing-masing user dalam menggukaan Grab, Go-Jek dan Uber sehingga menyebabkan perbedaan gaya bertransportasi (lifestyle) yang berbeda pula saat menggunakan mobile application transportasi online.</p><p> </p>


Exercising can make the body produce more endorphins so people with regular exercise are more resistant to stress than those who have little physical activity. We can get a recommendation of the sport venue in search engine, but it can’t accommodate personal preference. The mobile application for sports venue recommendations (M-health) with specific attribute weighting that can accommodate user preference for a specific attribute can be implemented with the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) algorithm. TOPSIS was chosen as a recommendation algorithm because it has a relatively low level of algorithm complexity, so it is suitable to apply in mobile devices. To test the recommendations that are processed with TOPSIS, correlation testing is done as an alternative test besides accuracy. In general, the system takes the user's location coordinates and then recommends a Futsal court based on location, price and the number of courts. First, the user is inquired to enter the weights for each criterion. Then the user gets a recommendation for a Futsal court recommendation according to the user's current location. If the user wants detailed information about the desired futsal location, the user can click on one of the futsal places and then the detail page will be appear. After seeing the details of the selected futsal place, users can view the map to go to the relevant sports venue from the user's current location. Testing the recommendation system was based on correlation testing to see the correlation between the recommendations built by the system compared to the user's preference choices. Correlation testing was carried out to see whether there was a relationship between the results of the TOPSIS recommendation and the user's preference of sport venue. The correlation between them shows a positive correlation with a value of 0.770769231.


Author(s):  
Rizki Auliazmi ◽  
Ganal Rudiyanto ◽  
R. Drajatno Widi Utomo

<pre><strong><em>Abstract</em></strong></pre><pre><strong><em>Aesthetic Studies of Visual Interface and User Experience In the Ruangguru Application</em></strong><em>, Visual interface design is a graphic design medium which in this digital age has been widely seen by the public, in this period of large-scale social restrictions, many daily activities use digital media and internet, one of which is school, many use online-based applications or websites to do learning. It's just that these users still lack the habit of using similar applications, for that we need a good user interface to help users use the application, one of the online learning applications is Ruangguru, an application that is well known by the public. In this study, the researcher intends to examine how the user interface of the Ruangguru application affects its users, User Experience is needed to be able to assess the User Interface has been well received by users, for that aesthetic value is also a supporter of the assessment of the User Interface because aesthetics is one of the the most important aspects of designing a Visual Interface</em></pre><pre><em> </em></pre><pre><strong><em>Keyword: </em></strong><em>User Interface, User Experience, Aesthetic Experience Structure, Ruangguru</em></pre><pre> </pre><p><strong>Abstrak</strong></p><p><strong>Kajian Estetika <em>Visual Interface</em> dan <em>User Experience Pada</em> Aplikasi Ruangguru, </strong><em>Visua</em>l <em>interface design</em> merupakan sebuah media desain grafis yang pada zaman digital ini sudah banyak dilihat oleh masyarakat, di masa pembatasan sosial berskala besar ini, banyaknya kegiatan-kegiatan sehari-hari yang menggunakan media digital dan internet, salah satunya adalah sekolah, banyak yang menggunakan aplikasi atau <em>website</em> berbasis online untuk melakukan pembelajaran. Hanya saja masih kurang kebiasaan dari pengguna-pengguna tersebut dalam menggunakan aplikasi sejenisnya, untuk itu diperlukannya <em>user interface</em> yang baik untuk membantu pengguna dalam menggunakan aplikasi, salah satu aplikasi belajar online tersebut adalah Ruangguru, merupakan aplikasi yang cukup dikenal oleh masyarakat. Dalam penelitian kali ini peneliti bermaksud mengkaji bagaimana pengaruh <em>user interface</em> aplikasi ruangguru tersebut terhadap penggunanya, <em>User Experience</em> pengguna diperlukan untuk dapat menilai User Interface sudah dapat diterima dengan baik oleh pengguna, untuk itu nilai estetika juga menjadi pendukung penilaian <em>User Interface</em> tersebut dikarenakan estetika merupakan salah satu aspek terpenting pada perancangan <em>Visual Interface</em></p><p> </p><p><strong>Kata kunci: </strong><em>User Interface, User Experience, </em>Struktur Pengalaman Estetika<em>, </em>Ruangguru</p>


Author(s):  
V. Padmavathi ◽  
R. Saminathan ◽  
S. Selvamuthukumaran

The demand for a providing QoS adaptive routing over IoT networks is always a challenge among current research community. This research work KHAI proposes a framework for QoS-adaptive routing approach, which incorporates Krill Herd optimization model over IoT network. Variable QoS user preference and handling differential service types over a scalable IoT network shows that challenge for designing an adaptive QoS is a must. Research survey suggest that major works have been carried out on bandwidth appreciable services and route management approaches. Hence QoS adaptive user defined services, which adapt to variable service priority levels based on user demand and network resource utilization is proposed in this research work. The performance analysis of proposed approach shows an improved throughput of 97.51 Mbps and minimal packet loss of 37.29% over a session in comparison to traditional computational approaches. Considering large scale of interconnected IoT devices, proposed approach delivers near optimal solution of throughput and adaptive utilization of network resources.


2019 ◽  
Vol 2019 ◽  
pp. 1-15 ◽  
Author(s):  
Guangli Li ◽  
Jin Hua ◽  
Tian Yuan ◽  
Jinpeng Wu ◽  
Ziliang Jiang ◽  
...  

Recommendation system for tourist spots has very high potential value including social and economic benefits. The traditional clustering algorithms were usually used to build a recommendation system. However, clustering algorithms have the risk on falling into local minimums, which may decrease the final recommendation performance heavily. Few works focused their research on tourist spots recommendation and few recommendation systems consider the population attributes information for fitting the user implicit preference. To address the problem, we focused our research work on designing a novel recommendation system for tourist spots. First a new dataset named “Smart Travel” is created for the following experiments. Then hierarchical sampling statistics (HSS) model is used to acquire the user preference for different population attributes. A new recommendation list named LA is generated in turn by fitting the excavated the user preference. More importantly, SVD++ algorithm rather than those traditional clustering algorithms is used to predict the user ratings. And a new recommendation list named LB is generated in turn on the basis of rating predictions. Finally, the two lists LA and LB are fused together to boost the final recommendation performance. Experimental results demonstrate that the mean precision, mean recall, and mean F1 values of the proposed recommendation system improve about 7.5%, 6.2%, and 6.5%, respectively, compared to the best competitor. The novel recommendation system is especially better at recommending a group of tourist spots, which means it has higher practical value.


2019 ◽  
Author(s):  
Chem Int

This research work presents a facile and green route for synthesis silver sulfide (Ag2SNPs) nanoparticles from silver nitrate (AgNO3) and sodium sulfide nonahydrate (Na2S.9H2O) in the presence of rosemary leaves aqueous extract at ambient temperature (27 oC). Structural and morphological properties of Ag2SNPs nanoparticles were analyzed by X-ray diffraction (XRD) and transmission electron microscopy (TEM). The surface Plasmon resonance for Ag2SNPs was obtained around 355 nm. Ag2SNPs was spherical in shape with an effective diameter size of 14 nm. Our novel approach represents a promising and effective method to large scale synthesis of eco-friendly antibacterial activity silver sulfide nanoparticles.


1990 ◽  
Vol 22 (3-4) ◽  
pp. 291-298
Author(s):  
Frits A. Fastenau ◽  
Jaap H. J. M. van der Graaf ◽  
Gerard Martijnse

More than 95 % of the total housing stock in the Netherlands is connected to central sewerage systems and in most cases the wastewater is treated biologically. As connection to central sewerage systems has reached its economic limits, interest in on-site treatment of the domestic wastewater of the remaining premises is increasing. A large scale research programme into on-site wastewater treatment up to population equivalents of 200 persons has therefore been initiated by the Dutch Ministry of Housing, Physical Planning and Environment. Intensive field-research work did establish that the technological features of most on-site biological treatment systems were satisfactory. A large scale implementation of these systems is however obstructed in different extents by problems of an organisational, financial and/or juridical nature and management difficulties. At present research is carried out to identify these bottlenecks and to analyse possible solutions. Some preliminary results are given which involve the following ‘bottlenecks':-legislation: absence of co-ordination and absence of a definition of ‘surface water';-absence of subsidies;-ownership: divisions in task-setting of Municipalities and Waterboards; divisions involved with cost-sharing;-inspection; operational control and maintenance; organisation of management;-discharge permits;-pollution levy;-sludge disposal. Final decisions and practical elaboration of policies towards on-site treatment will have to be formulated in a broad discussion with all the authorities and interest groups involved.


2020 ◽  
Vol 27 ◽  
Author(s):  
Zaheer Ullah Khan ◽  
Dechang Pi

Background: S-sulfenylation (S-sulphenylation, or sulfenic acid) proteins, are special kinds of post-translation modification, which plays an important role in various physiological and pathological processes such as cytokine signaling, transcriptional regulation, and apoptosis. Despite these aforementioned significances, and by complementing existing wet methods, several computational models have been developed for sulfenylation cysteine sites prediction. However, the performance of these models was not satisfactory due to inefficient feature schemes, severe imbalance issues, and lack of an intelligent learning engine. Objective: In this study, our motivation is to establish a strong and novel computational predictor for discrimination of sulfenylation and non-sulfenylation sites. Methods: In this study, we report an innovative bioinformatics feature encoding tool, named DeepSSPred, in which, resulting encoded features is obtained via n-segmented hybrid feature, and then the resampling technique called synthetic minority oversampling was employed to cope with the severe imbalance issue between SC-sites (minority class) and non-SC sites (majority class). State of the art 2DConvolutional Neural Network was employed over rigorous 10-fold jackknife cross-validation technique for model validation and authentication. Results: Following the proposed framework, with a strong discrete presentation of feature space, machine learning engine, and unbiased presentation of the underline training data yielded into an excellent model that outperforms with all existing established studies. The proposed approach is 6% higher in terms of MCC from the first best. On an independent dataset, the existing first best study failed to provide sufficient details. The model obtained an increase of 7.5% in accuracy, 1.22% in Sn, 12.91% in Sp and 13.12% in MCC on the training data and12.13% of ACC, 27.25% in Sn, 2.25% in Sp, and 30.37% in MCC on an independent dataset in comparison with 2nd best method. These empirical analyses show the superlative performance of the proposed model over both training and Independent dataset in comparison with existing literature studies. Conclusion : In this research, we have developed a novel sequence-based automated predictor for SC-sites, called DeepSSPred. The empirical simulations outcomes with a training dataset and independent validation dataset have revealed the efficacy of the proposed theoretical model. The good performance of DeepSSPred is due to several reasons, such as novel discriminative feature encoding schemes, SMOTE technique, and careful construction of the prediction model through the tuned 2D-CNN classifier. We believe that our research work will provide a potential insight into a further prediction of S-sulfenylation characteristics and functionalities. Thus, we hope that our developed predictor will significantly helpful for large scale discrimination of unknown SC-sites in particular and designing new pharmaceutical drugs in general.


Sign in / Sign up

Export Citation Format

Share Document