scholarly journals THE USE OF PICTURE TO IMPROVE STUDENTS’ ABILITY IN WRITING DESCRIPTIVE TEXT AT SEVENTH GRADE IN SMPTK DIASPORA KABUPATEN SORONG

2018 ◽  
Vol 5 (2) ◽  
pp. 100-108
Author(s):  
Yanti Wattimury ◽  
Ari Wibowo ◽  
Rizki Claudia Wardani H

This study aimed to improve the English learning outcomes on the competence of descriptive text at seventh grade in SMPTK Diaspora Kabupaten Sorong. This study is classroom action research which, consisting of II cycles, that is cycle 1 is done for two meeting and cycle two is done for four meetings. Data retrieval is done through observation and students learning result test that is conducted at the end of each cycle. The subject of this research is seventh grade students at of academy year 2017/2018. In the cycle I there are eighteenth students have the highest score meanwhile there are five students have the lowers score. In the cycle II, there are nineteenth student have the highest score meanwhile there are four student have the lowers score, In the cycle I cycle and II there is increasing to the result of learning student.

2018 ◽  
Vol 2 (1) ◽  
pp. 150
Author(s):  
Kasman Bamba

he background of this study is the low learning outcomes of English students. Of the 22 students only 9 studentsreached KKM. On this basis researchers do research by applying cooperative learning model type NHT toimprove English learning outcomes. This research is a classroom action research conducted in SMPN 1 Inuman,the subject of this study is the students of class VII with the number of 22 students. The results suggest that thelearning outcomes of English have increased in each cycle. This is evidenced by: In the basic score of thenumber of students who reached KKM or complete is 9 students (40.90%), the UH I has increased with thenumber of 17 students (77.27%) and in UH II increased with the number of 20 students (90.90%). In the basicscore of the learning result of the students get the value of 51,25 with the low category, at UH I experiencing theincrease of learning result with the acquisition value of 65,76 with the medium category, and at UH II studentlearning result again increase with the acquisition value equal to 79,25 with high category.


2018 ◽  
Vol 2 (2) ◽  
pp. 173
Author(s):  
Jaimah Jaimah

The background of this research is the low of mathematics learning result of grade 1 student of SDN 004Tembilahan Kota, for that done perbaiakan learning process by applying method of discussion. This researchwas conducted in SDN 004 Tembilahan Kota with the subject of research is the first grade students with 36students. This research is a classroom action research conducted two cycles. Based on the results of theresearch, it is found that the use of the method of disuksi can improve the students' learning outcomes aboutknowing and determining the length and weight with nonstandard units using concrete objects / concretesituation in the initial data, the total number of completed students is 12 students (33.3%) average 55.83. In thefirst cycle has increased the number of students who complete is 26 students (77.22%) with an average value of80.00. In the second cycle has increased with the total number of students who completed is 32 students (88.89)with an average value of 88.06.


2019 ◽  
Vol 3 (1) ◽  
pp. 213
Author(s):  
Maimun Maimun

The background of this study is the low mathematics learning outcomes of class VI students at SD Negeri 011 Desa Baru, to overcome this problem a classroom action research was conducted by applying fraction card media. This research was conducted in SD Negeri 011 Desa Baru, the subject of this study was class VI students with a total of 24 students. The results of this study show that mathematics learning outcomes have increased in pre-cycle average value obtained is 59.8, in the first cycle obtained an average value of 68.3. And in the second cycle obtained an average value of 82.9. Based on the results of this study, it can be concluded that the mathematics learning outcomes in simple fraction material increase after the fraction card media are applied.


Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


2018 ◽  
Vol 9 (1) ◽  
pp. 45
Author(s):  
Yohanes Eko Nugroho

There are two problems that underlie the classroom action research. First, the learning process is still dominated by lectures method and less empowering environment to develop the lesson materials. As a result, student competence is still far from expectations. Based on preliminary observations, in terms of daily test results VIII C grade on the subject matter “reflection and refraction of light”, indicating learning outcomes are still low. Classical completeness only reached 33.33% is still far from the minimum limit is 75%, and the average value of daily tests only 66.85, it is still far minimum completeness criteria is 75.00. While looking at the aspect of the achievement of scientific character, especially creativity, the majority of students are still far from the creative criteria. The qualitative value of creativity is considered good only 37.04%and 18.52% categorized quite creative. The remaining 44.44% of students categorized as less creative. Second, the quantity of waste every day are increasing the rate of production and consumption patterns. Such concerns foster ideas to make KIT Hand Madebased waste, such as milk cans, plastic bottles, syringes printer ink, plastic straws, plastic pipes, and others. Classroom action research carried out in three cycles. Cycle III, students who demonstrate creativity with a good reach 88.89%. Classical learning completeness reached 81.48% with an average value of 79.07. The science competence have increased significantly.


2019 ◽  
Author(s):  
Desyandri Desyandri

The purpose of the research was to describe the student’s learning outcomes in IPS learning with STAD model in the fourth grade of SDN 16 Campago Ipuh Bukittinggi. The kind of the research was Classroom action research that use quantitative and qualitative approaches in which the subject of this research are the teacher and 26 students of the fourth grade. The result of this research was to show of the increasing of the plan, process, and learning outcomes. In conclusion, STAD model can increase the student’s learning outcomes in IPS learning.


2018 ◽  
Vol 2 (4) ◽  
pp. 628
Author(s):  
Mustafa Mustafa

Classroom action research was conducted to grade 6 students at SD Negeri 016 Kundur. The purpose of the study isto improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. Efforts toimprove learning outcomes, researchers use role playing methods. After implemented the method of learningprocess has seen the spirit of students learn because the role playing method (role playing) students directly do thelearning. Improved learning outcomes began to change. Prasiklus is not complete as many as 10 people (41.67%),complete as many as 14 people (58.33%). In the first cycle, the result of study was increased by 7 people (29,83%)and complete 17 people (70,83%). In cycle II. All students have completed the learning process with a total of 24people (100%). So it can be concluded that the role playing method (role playing) can improve the learningoutcomes of Civics students class VI SD Negeri 016 Kundur.


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Endang Eriany

ABSTRACTThe purpose of this study is to increase learning outcomes of historics grade III MA 1 Pekanbaru and SMA 11. This research is Classroom Action Research consisting of two cycles. The subject of this research was students of grade III MA 1 Pekanbaru and students of SMA 11. The number of students is 36 students. The writer as a class III teacher has conducted creative and productive methods. In pre-cycle the lowest score is 69.25 and it does not require the criterion of Minimal Completness requirements which has been setted 71. The author strives to choose creative and productive methods. The learning process in the first cycle has changed in the number of class score of 2591, and the second cycle was 3021. The average score of the first cycle increased to (71.97), and the second cycle was (79.50). For calculation of completeness, students who complete pre-cycle was 41.69%; cycle I was (80.56%); cycle II was (100%). The score of cycle I was (69) and cycle II was (81) while the highest score was pre-cycle (76); cycle I was (77) and cycle II was (88). For range and criterion score, pre-cycle ranks sufficient was 15 (41.67%), low was 20 (55.56%) and very low was 1 (02.78%) while Cycle I was only 29 (80.56%) low was 7 (19.44%) and cycle II was 36 (100%). From these explanations the range and precycle criterion score were high. Keywords: Creative and productive methods, history, learning outcomes ABSTRAKTujuan penelitian ini adalah rendahnya hasil belajar sejarah siswa kelas III MA 1 SMA Negeri 11 Pekanbaru. Penelitian ini adalah Penelitian Tindakan Kelas (PTK)  terdiri dari dua siklus.. Subjek penelitian siswa kelas III MA 1 SMA Negeri 11  Pekanbaru . Jumlah siswa  36 orang. Penulis sebagai guru kelas III telah melakukan metode kreatif dan produktif. Pada prasiklus  nilai terendah 69,25 dan tidak memenuhi persyaratan KKM yang ditetapkan 71.  Penulis berusaha dengan memilih metode  kreatif dan Produktif. Proses pembelajaran pada siklus I  mengalami perubahan yaitu jumlah nilai perkelas 2591, dan siklus II jumlah 3021. Rata-rata nilai siklus I meningkat menjadi  (71,97), dan siklus II (79,50). Untuk perhitungan ketuntasan, siswa yang tuntas   prasiklus 41,69 %; siklus I (80,56 %); siklus II (100 %). Nilai  siklus I (69) dan siklus II (81)  sedangkan nilai tertinggi prasiklus (76); siklus I (77) dan siklus II (88).  Untuk rentang dan kriteria nilai, praiklus pada peringkat  cukup 15 (41,67 %), rendah 20 (55,56 %) dan sangat rendah 1 (02,78 %) sedangkan Siklus I cukup 29 (80,56 %)  rendah 7 (19,44 %) dan siklus II tinggi 36 (100 %). Dari penjelasan tersebut rentang dan kriteria nilai prasiklus  terletak pada tinggi tinggi. Kata Kunci : Metode kreatif dan produktif, sejarah, hasil belajar 


2020 ◽  
Vol 1 (1) ◽  
pp. 50
Author(s):  
Nuryati Nuryati

The design of this study uses classroom action research. Classroom Action Research. There are four stages in action research, namely (1) planning, (2) implementation, (3) observation, and (4) reflection. In this study, researchers conducted activities in two cycles with each cycle consisting of one meeting. The results of this study describe students' learning outcomes data on the subject Classification of Living Things by using the Problem Based Learning model on Class VII A students of SMP Negeri 4 Tapung Hilir. Data collected by researchers from the learning outcomes of students through written tests. From the results of the assessment conducted in the first cycle that is obtained a value of 50-56 with a frequency of 2 (10%), a value of 57-63 with a frequency of 4 (20%), a value of 64-70 with a frequency of 4 (20%), a value of 71-77 with a frequency of 5 (25%), a value of 78-85 with a frequency of 5 (25%). From the results of the assessment conducted in the second cycle that is obtained a value of 65-71 with a frequency of 2 (10%), a value of 72-78 with a frequency of 3 (15%), a value of 79-85 with a frequency of 6 (30%), a value of 86-92 with a frequency of 3 (15%), a value of 93-100 with a frequency of 6 (30%). Based on the data obtained in Cycle I shows that the number of students who completed as many as 10 students or (50%), not complete as many as 10 students or (50%), while the second cycle of students who completed as many as 17 students or (85 %), and incomplete 3 students or (15%).


2019 ◽  
Vol 3 (3) ◽  
pp. 293-300
Author(s):  
Sandi Lukito ◽  
Hanifah Hanifah ◽  
Syafdi Maizora

ABSTRAKPenelitian ini bertujuan untuk meningkatkan hasil belajar siswa dengan menerapkan model Problem Based Learning. Penelitian ini adalah penelitian Tindakan Kelas (PTK) dengan teknik pengumpulan data melalui tes hasil belajar siswa. Subjek penelitian ini adalah siswa kelas VII 6 SMP Negeri 1 Kota Bengkulu Semester Genap Tahun Ajaran 2017/2018 berjumlah 33 siswa. Hasil penelitian menunjukkan bahwa penerapan model Problem Based Learning dapat meningkatkan hasil belajar matematika siswa. Berdasarkan Kurikulum 2013 di SMP Negeri 1 Kota Bengkulu menyatakan ketuntasan belajar untuk (a) individu : jika siswa mendapat nilai  80, (b) klasikal: jika 80% siswa mendapat nilai 80. Peningkatan hasil belajar matematika siswa dapat dilihat dari nilai rata-rata hasil belajar siswa siklus I, siklus II dan siklus III secara berturut-turut adalah 74,27; 80,42; dan 82,96 serta ketuntasan belajar klasikal siklus I, siklus II dan siklus III secara berturut-turut adalah 72,73%; 78,79%; dan 84,85%. Kata kunci:   Hasil Belajar, Problem Based Learning.ABSTRACTThe research aimed to improve the activity and learning outcomes of learners with Problem Based Learning model. This research was a Classroom Action Research. To collect the data, the researcher used test learning result techniques. The subject of this research was student of class VII 6 at SMP Negeri 1 Kota Bengkulu in academic yeard 2017/2018 with total number of 33 students. The result of this research shows that applying Problem Based Learning model can improve the result of students mathematic learning. Based on 2013 curriculum in SMP N 1 Kota Bengkulu represents learning for (a) individual : if students get value  80, (b) classical : if 80% of students get grades 80. The improvement of students learning result can be seen from the average score in cycle I, cycle II, and cycle III in a row are 74,27; 80,42; and 82,96. Futhermore, the completeness of classical learning in cycle I, cycle II, and cycle III in a row are 72,73%; 78,79%; dan 84,85%. Key words :  Learning Outcomes, Problem Based Learning.


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