scholarly journals PENERAPAN MODEL PEMBELAJARAN BERMAIN PERAN (ROLE PLAYING) UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR MATA PELAJARAN EKONOMI PESERTA DIDIK KELAS X IIS DI SMA NEGERI 2 BANJARMASIN

Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar

2021 ◽  
Vol 2 (1) ◽  
pp. 09-15
Author(s):  
A. Bunga Intang ◽  
Andi Hamsiah ◽  
Mas'ud Muhammadiah

Tujuan yang ingin dicapai dalam penelitin ini adalah (1) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar; (2) mendeskripsikan penerapan model pembelajaran webbed dapat meningkatkan hasil belajar bahasa Indonesia siswa kelas III-C SD Negeri Beroanging Kota Makassar, khususnya membaca. Jenis penelitian yang digunakan adalah penelitian tindakan kelas (PTK) dengan menggunakan desain penelitian PTK, yang meliputi: perencanaan tindakan, pelaksanaan tindakan, observasi dan evaluasi, serta refleksi. Hasil penelitian ini menyimpulkan bahwa (1) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia pada siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan motivasi dan aktivitas belajar bahasa Indonesia. Hal ini ditunjukkan oleh respon siswa yang pada umumnya menyatakan respon yang positif (setuju dan sangat setuju) terhadap 10 butir pertanyaan/pernyataan angket, serta tidak ada satu pun respon siswa yang menyatakan respon negatif (tidak setuju dan sangat tidak setuju) terhadap pertanyaan/pernyataan angket tersebut yang berkaitan dengan motivasi dan aktivitas belajar siswa; dan (2) penerapan model pembelajaran webbed dalam pembelajaran bahasa Indonesia siswa kelas   III-C SD Negeri Beroanging Kecamatan Tallo Kota Makassar dapat meningkatkan hasil belajar bahasa Indonesia, khususnya membaca. Hal ini ditunjukkan oleh peningkatan hasil belajar siswa pada siklus I yakni perolehan nilai hasil belajar baru mencapai 55 % yang mencapai ketuntasan belajar berdasarkan KKM, kemudian mengalami peningkatan nilai menjadi 100 % pada siklus II. The objectives that will be achieved in this research are: (1) to describe the application of the webbed learning model that can improve the motivation and activities in learning Indonesian language for the grade III-C students at SD Negeri Beroanging Makassar City; (2) to describe the application of the webbed learning model that can improve the  Indonesian language learning outcomes of the grade III-C students at SD Negeri Beroanging Makassar City, especially in reading. The type of this research was classroom action research (CAR). Classroom action research (CAR) includes: planning action, action implementation, observation and evaluation, and reflection. The results of this research concludes that: (1) the application of the webbed learning model in Indonesian language learning at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve students’ motivation and Indonesian language learning activities. This can be seen from the students' responses which generally stated positive responses (agree and strongly agree) to the 10 questions/questionnaire statements, and none of the students' responses expressed negative responses (disagree and strongly disagree) to the questions/statements. The questionnaire was related to the students' motivation and learning activities; and (2) the application of the webbed learning model in learning Indonesian language at the grade III-C students at SD Negeri Beroanging, Tallo District, Makassar City can improve Indonesian language learning outcomes, especially reading. This can be seen from the improvement of students' learning outcomes in the first cycle, namely the acquisition of new learning outcomes reaching 55% which achieved learning mastery based on the KKM, then it improved the value to 100% in the second cycle.


2018 ◽  
Vol 2 (4) ◽  
pp. 628
Author(s):  
Mustafa Mustafa

Classroom action research was conducted to grade 6 students at SD Negeri 016 Kundur. The purpose of the study isto improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. Efforts toimprove learning outcomes, researchers use role playing methods. After implemented the method of learningprocess has seen the spirit of students learn because the role playing method (role playing) students directly do thelearning. Improved learning outcomes began to change. Prasiklus is not complete as many as 10 people (41.67%),complete as many as 14 people (58.33%). In the first cycle, the result of study was increased by 7 people (29,83%)and complete 17 people (70,83%). In cycle II. All students have completed the learning process with a total of 24people (100%). So it can be concluded that the role playing method (role playing) can improve the learningoutcomes of Civics students class VI SD Negeri 016 Kundur.


2016 ◽  
Vol 13 (1) ◽  
Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.


2020 ◽  
Vol 8 (2) ◽  
pp. 570-580
Author(s):  
Mutia Fariha

[EFFECTIVENESS OF EXPERIENTIAL LEARNING METHOD IN LEARNING ACTIVITIES DATA PROCESSING ANDANALYSIS CLASSROOM ACTION RESEARCH]. This research is qualitative research with a descriptive methodwhich aims to determine the effectiveness of the Experiential Learning Method in the learning process Processing and Data Analysis at the Classroom Action Research (CAR) Training based on the perceptions of the participants. Effectiveness is seen based on the suitability of the results obtained with the learning objectives. The research was conducted at CAR training in Aceh Barat Daya with the subject of research as many as 40 people. Collecting data using a questionnaire with google form and triangulation by interviews and observations of work documents. The results showed that according to participants' perceptions the application of the Experience Learning Method in learning was effectively based on the achievement of learning outcomes. The application of the Experience Learning Method can also increase motivation, provide experience in processing and analyzing data in real situations, and improve skills in processing and analyzing CAR data.


Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.


2020 ◽  
Vol 5 (1) ◽  
pp. 56-63
Author(s):  
Nur Asri Sofyan

Abstrak: Motivasi dan Hasil belajar siswa di SMAN 3 Selong belum maksimal. Peneliti menerapkan metode widyawisata sebagai solusi mengurai persolan tersebut.  Penerapan metode ini,  lakukan dengan mengajak siswa belajar di  luar kelas (out door study)  dalam  suasana belajar yang menyenangkan.. Untuk mengetahui pengaruh  penerapan metode widyawisata terhadap motivasi dan hasil belajar siswa pada pembelajaran  geografi  maka  Penulis  melaksakan penelitian tindakan kelas (PTK). Dalam penelitian tindakan kelas (PTK) ini  yang menjadi subjek penelitian adalah siswa kelas X IPS 1 sebanyak 30  siswa. Lokasi widyawisata di Sungai Tojang Selong sekitar  lingkungan SMA Negeri 3 Selong, Kelurahan Sandubaya Kecamatan Selong Kota  Kabupaten Lombok Timur. Jarak dari SMA N 3 Selong ke Lokasi widyawisata sekitar  400 M, dengan waktu tempuh 5 sanpai 10 menit. Tahapan penelitian ini  dengan 2 siklus. Pada siklus I motivasi belajar siswacukup tinggi,  Dari 30 siswa,  di atas 65 % setuju termotivasi dengan penerapan metode widyawisata.   Bahkan dari indikator rasa tertarik mereka terhadap metode ini mencapai 80 % .  Namun hasil belajar mereka masih rendah .  9 siswa atau 30 %  tidak tuntas. Selain itu daya serap siswa masih rendah, yakni   74, 23. Selanjutnya peneliti merencanakan dan  melaksanakan  siklus II. Pada   siklus ini diperoleh hasil bahwa motivasi belajar meningkat sekitar 10 %, dari siklus sebelumnya, begitu pula hasil belajar, angka ketuntasan mencapai 93 %,    berarti 23 % meningkat dari siklus I. Daya serap  siswa juga meningkat menembus angka 84, 53. Berdasarkan  hasil siklus II  ini, maka tidak  dilakukan siklus III, namun demikian bagi siswa yang belum tuntas  dilakukan pendekatan bimbingan secara individual.   Dari hasil pengolahan  data  dapat disimpulkan bahwa penerapan metode Widyawisata dapat meningkatkan motivasi dan hasil belajar geografi siswa SMA NEGERI 3 SELONG  semester genap  tahun pelajaran 2018-2019.Kata kunci: Motivasi; Hasil   belajar; Metode WidyawisataAbstract: Motivation and student learning outcomes in SMAN 3 SELONG have not been maximized. Researchers apply the Widyawisata method as a solution to unravel the problem. The application of this method, by inviting students to study outside the classroom (outdoor study) in a pleasant learning atmosphere. To understand the application of the study method to the motivation and student learning outcomes in geography learning, the author conducts classroom action research (CAR). In this classroom action research, the subject of the study was students of class X IPS 1 totaling 30 students. The location of the study tour on the Tojang Selong River around the neighborhood of SMA 3 Selong, Sandubaya Village, Selong District, East Lombok Regency. The distance from SMA N 3 Selong to the location of the study tour is around 400 M, with a travel time of 5 to 10 minutes. This research stage with 2 cycles. In the first cycle, students' motivation to learn was quite high. Out of 30 students, over 65% agreed to be motivated by the application of the study tour method. 80% of the indicators of interest in this method. But their learning outcomes are still low. 9 students or 30% did not complete. In addition, the absorption of students is still low, namely 74, 23. Furthermore, researchers discuss and conduct the second cycle. In this cycle the results obtained from learning increased by about 10%, from the previous cycle, as well as learning outcomes, completeness reached 93%, meaning 23% increased from cycle I. Students absorption also increased through the numbers 84, 53. Based on the results of the second cycle, then there is no cycle III, but nevertheless for students who have not done individually. From the results of data processing, it can be concluded that the method of applying Widyawisata can improve the motivation and learning outcomes of students in the senior high school of 3 Selong even semesters 2018-2019.Keywords: Motivation; Learning outcomes; The study method


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Wahyuni

This research was a classroom action research. This research was conducted in two cycles. The subjects of this study were students of grade XII SMA 10 Pekanbaru. The purpose of this study was to increase motivation and learning outcomes of students of SMA 10 Pekanbaru totaling 37 students. Physical material was given on the subject of static electricity. At the beginning the students were given a test to find out the students' learning abilities. It turns out that the pre-cycle scores of students were 79.05; lowest score was 75 and highest one was 82. Uncompleted students were 26 (70.27%) and the completed one was 11 students (29.73%). Criterion of Minimal Completness of School was 81. Furthermore, using the STAD method involves a lot of students in finding problems and solving them. The results obtained in the first cycle averaged 81.76; uncompleted was 18 (48.65%), completed one was 19 (51.35%). In the cycle II all of Student was complete (100%). The range and assessment criteria for pre cycle were high 11 (29.73%), enough one was 26 (70.27%). The first cycle was 18 (48.65%), 19 (51.35%), and the second cycle was 36 (97.30%) and very high was 1 (02.70%). Motivation of students in the first cycle to do the task diligently and quickly and happy and loyal in learning was enough 54.05%. at cycle II response and strong motivation in learning were 81.08% and happy and loyal in learning were high 83.78% Keywords: Physics, STAD method, motivation, learning outcomes.ABSTRAKPenelitian ini adalah penelitian tindakan kelas.  Penelitian ini dilaksanakan dua siklus. Subjek penelitian ini adalah siswa kelas XII SMA Negeri 10 Pekanbaru. Tujuan penelitian ini adalah untuk meningkatkan motivasi dan hasil belajar siswa SMA Negeri 10 Pekanbaru  berjumlah  37 orang. Materi fisika yang diberikan pada pokok bahasan listrik statis. Pada permulaan siswa diberikan tes untuk mengetahui kemampuan belajar siswa. Ternyata  prasiklusnilai siswa nilai 79.05; nilai terendah 75 dan tertinggi 82. Yang tidak tuntas 26 ( 70,27 %) dan  tuntas 11 orang (29,73 %). KKM sekolah 81.  Selanjutnya menggunakan metode STAD banyak melibatkan siswa dalam mencari masalah dan memecahkannya. Hasil yang diperoleh pada siklus I rata-rata nilai 81,76; tidak tuntas 18 (48,65 %), tuntas 19 (51,35 %). Siklus II siswa tuntas (100 %). Rentang dan  kriteria  penilaian prasiklus  tinggi  11 (29,73 %), cukup 26 (70,27 %). Siklus I  tinggi 18 (48,65 %),  cukup 19 (51,35 %), dan siklus II  tinggi 36 (97,30 %) dan sangat tinggi 1 (02,70 %). Motivasi siswa pada siklus I  mengerjakan tugas dengan tekun dan cepat serta senang dan setia dalam belajar 54,05 % cukup. Siklus II respon dan dorongan yang kuat dalam belajar 81,08 % dan senang dan setia dalam belajar 83,78 %   tinggi.  Kata Kunci : Fisika, metode STAD, motivasi, hasil belajar. 


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Endang Retno Lisningrum

ABSTRACT:The purpose of this study was to improve the learning outcomes of work materials from non-metallic materials in the subject of Basic Electromechanical Work (PDE). This research is a two-cycle Classroom Action Research, by implementing four actions in each cycle, namely: 1) planning, 2) action, 3) observation, and 4) reflection. The action used is to apply learning with the assignment method. The teacher gives assignments to students to carry out learning activities, then students present the results of the assignment. The learning outcomes of the first cycle, the activities and skills of students are still low, so that the learning outcomes are also low (below 50%). In cycle II learning outcomes, activities and skills experienced positive changes, namely student activity increased from 48% to 93%, while skills increased from 44% to 90%, so that learning outcomes also increased from 38% to 90%. 10% of students who are not yet competent because they do not enter and their health is disturbed. The results of the data analysis indicate that the PDE Practice learning activities by utilizing a replica of the workpiece using the assignment method can improve learning outcomes.ABSTRAK:Tujuan dari penelitian ini yaitu untuk meningkatkan hasil belajar materi pekerjaaan dari bahan non logam pada mata pelajaran Pekerjaan Dasar Elektromekanik (PDE). Studi ini merupakan Penelitian Tindakan Kelas dua siklus, dengan menerapkan empat Tindakan pada masing-masing siklus, yaitu: 1) perencanaan, 2) tindakan, 3) observasi, dan 4) refleksi. Tindakan yang digunakan yaitu dengan menerapkan pembelajaran menggunakan metode penugasan. Guru memberikan tugas kepada siswa untuk melakukan kegiatan belajar, kemudian siswa mempresentasikan hasil tugas tersebut. Hasil belajar siklus pertama, aktifitas dan ketrampilan siswa masih rendah, sehingga hasil belajar juga rendah (dibawah 50%). Hasil belajar siklus kedua, aktivitas dan keterampilan mengalami perubahan positif, yaitu aktifitas siswa naik dari 48% naik menjadi 93%, sedangkan ketrampilan naik dari 44% menjadi 90%, sehingga hasil belajar juga naik dari 38% menjadi 90%. 10% dari siswa yang belum kompeten dikarenakan tidak masuk serta terganggu kesehatannya. Hasil analisis data menunjukkan bahwa aktivitas pembelajaran Praktik PDE dengan pemanfaatan replika benda kerja menggunakan metode penugasan dapat meningkatkan hasil belajar.


2018 ◽  
Vol 3 (2) ◽  
pp. 22-25
Author(s):  
Muhammad Rifa'i ◽  
Suniati Suniati

This study aims to improve learning outcomes and find out the learning activities of Indonesian by using Audio-Visual Media. The method used by the researcher was to use the Classroom Action research design of the subject in this study were all Vc grade students of SDN 3 Selat Hilir Kapuas Regency consisting of 22 students, 11 men, and 11 women. For data collection techniques used are observation and tests. The results of this study indicate that using Audio Visual Media can improve listening skills in Indonesian language learning in class Vc students of SDN 3 Lower Strait of Kapuas Regency. This is based on the results of the study with the acquisition of values in the learning activities that have been carried out for two cycles, it can be concluded that: the use of Audio Visual Media can improve students' listening skills, this can be seen from the pre-action average = 46.3 cycle averages I = 60 and cycle II = 95.4 with 100% classical completeness.


Perspektif ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 39-42
Author(s):  
Angreta Angreta

This study aims to determine the increase of students learning outcomes through learning activities using Mind Mapping method in class XII MIPA 1 SMA Negeri 2 Pekanbaru. This research was conducted in July to September 2019. The subject was students of class XII MIPA 1 of SMA Negeri 2 Pekanbaru, totaling 36 students consist of 17 men and 19 women. This type of research is classroom action research. This research was conducted in two cycles for six meetings. Each meeting using the Mind Mapping method with consists of identifying the topic, planning the tasks to be studied, carrying out investigations, preparing final reports, presenting final reports, conclusions and evaluations. The research found that the usage of mind mapping method can improve the learning outcomes of class XII MIPA 1 SMA Negeri 2 Pekanbaru. The increasing was seen in the results of the first cycle with an average value of 84.13 and 92.66 in the second cycle. The percentage of students who pass the passing grade increase from 77.77% to 100%. Classroom action research with optimal usage of mind mapping method can improve learning outcomes in economic subject.


Sign in / Sign up

Export Citation Format

Share Document