scholarly journals Implementation Location-Based Service (LBS) on Mobile Application for Searching Dormitory

Author(s):  
Moh Hasan Basri ◽  
April Lia Hananto ◽  
Siti Masruroh

Abstract—The growth of mobile features, especiallySmartphones at this time can be said to be very developed.Judging from the increasing number of mobile users, theavailability of various mobile features is also growing veryrapidly. In line with these facts, the author aims to create amobile boarding application using Location-Based Service(LBS) technology with the application of the Haversinemethod, making it easier for users to find the closest Dormitory to their place of work with appropriate facilities. Thisapplication is not only to search for Dormitory, it canalso place orders online, this is also an opportunity for themanager or owner of the boarding house to promote their Dormitory. Methods of data collection are done by observation, interviews, literature studies, and documentation. The development of this application system uses the Waterfall method. The final result of this research will create an android-based boarding mobile application that can make it easier for boarding house seekers to search and book boarding houses as well as a means of promotion for boarding house owners and managers.

2012 ◽  
Vol 182-183 ◽  
pp. 854-859 ◽  
Author(s):  
Cheng Ming Huang ◽  
Wen Hung Liao ◽  
Sheng Chih Chen

The functionalities of smart phones have extended from basic voice communication to gaming, multimedia entertainment, information retrieval and location-based services. In this paper, we attempt to design a mobile application to assist visitors to have better understandings of popular tourist destinations and related routing information while on tour. The users can obtain descriptions of a specific attraction by simply taking the picture of a landmark photo often shown in the travel booklet using their mobile devices. This is achieved by matching the landmark picture with an image database containing popular tourist spots to locate the interested destination. The location information is further confirmed using techniques in intelligent character recognition. Upon successful identification of the interested location, tourist information regarding this destination, along with the routing details will be delivered using location-based service. We anticipate the proposed mobile application to effectively assist foreign visitors by bringing comprehensive, up-to-date tourist information and promoting better travel experience.


Author(s):  
Utku Köse

Objective of this chapter is to introduce an Augmented Reality based intelligent mobile application (M-Learning application) to support courses of Computer Education. In the study, it was aimed to provide an alternative way of improving M-Learning experiences by employing both Augmented Reality and Artificial Intelligence based approaches in a common environment. Briefly, the application is able to use an intelligent mechanism evaluating students' several dynamic learning parameters to match them with the most appropriate course materials provided over the system. So, each student can encounter with appropriate course materials matching with their states over the application system. The related course materials include both AR based ones and standard ones as uploaded by teachers. An evaluation based flow has been run in the study by using the developed application through courses of Computer Education and the obtained results have shown that the application is effective and successful enough at improving students' learning experiences and achieving a good Open Computer Education.


2020 ◽  
Vol 26 (1) ◽  
Author(s):  
J.S. Igwe ◽  
A.D. Oyedapo

Insurgency has bedeviled our national economy and human peaceful existence in Nigeria. Boko Haram insurgency can be rated as the most deadly terrorist in the history of Nigeria. Federal government of Nigeria has employed series of strategies and has invested many resources to curb this insurgency to no avail. The inability of the armed forces to curb the insurgency may be attributed to lack intelligent reporting system that will enhance their performances. This paper therefore focuses on providing an effective way of producing intelligent report. This is achieved by designing an internet based mobile application that runon Android platform which makes it easier to report cases of insurgency in Nigeria through chat room with the option of uploading concrete evidence such as images or video. Various methods such as observation, interview and different kind of literatures were used for data collection. A mobile system for reporting any cases of insurgency is the result of the research.Keywords: Boko Haram, Insurgency, Intelligent, Reporting system and Mobile ApplicationVol. 26, No. 1, June 2019


2020 ◽  
Author(s):  
Friederike Klan ◽  
Christopher C.M. Kyba ◽  
Nona Schulte-Römer ◽  
Helga U. Kuechly ◽  
Jürgen Oberst ◽  
...  

<p>Data contributed by citizen scientists raise increasing interest in many areas of scientific research. Increasingly, projects rely on information technology such as mobile applications (apps) to facilitate data collection activities by lay people. When developing such smartphone apps, it is essential to account for both the requirements of the scientists interested in acquiring data and the needs of the citizen scientists contributing data. Citizens and participating scientists should therefore ideally work together during the conception, design and testing of mobile applications used in a citizen science project. This will benefit both sides, as both scientists and citizens can bring in their expectations, desires, knowledge, and commitment early on, thereby making better use of the potential of citizen science. Such processes of app co-design are highly transdisciplinary, and thus pose challenges in terms of the diversity of interests, skills, and background knowledge involved.</p><p>Our “Nachtlicht-BüHNE” citizen science project addresses these issues. Its major goal is the development of a co-design process enabling scientists and citizens to jointly develop citizen science projects based on smartphone apps. This includes (1) the conception and development of a mobile application for a specific scientific purpose, (2) the design, planning and organization of field campaigns using the mobile application, and (3) the evaluation of the approach. In Nachtlicht-BüHNE, the co-design approach is developed within the scope of two parallel pilot studies in the environmental and space sciences. Case study 1 deals with the problem of light pollution. Currently, little is known about how much different light source types contribute to emissions from Earth. Within the project, citizens and researchers will develop and use an app to capture information about all types of light sources visible from public streets. Case study 2 focuses on meteors. They are of great scientific interest because their pathways and traces of light can be used to derive dynamic and physical properties of comets and asteroids. Since the surveillance of the sky with cameras is usually incomplete, reports of fireball sightings are important. Within the project, citizens and scientists will create and use the first German-language app that allows reporting meteor sightings.</p><p>We will share our experiences on how researchers and communities of citizen scientists with backgrounds in the geosciences, space research, the social sciences, computer science and other disciplines work together in the Nachtlicht-BüHNE project to co-design mobile applications. We highlight challenges that arose and present different strategies for co-design that evolved within the project accounting for the specific needs and interests of the communities involved.</p>


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