scholarly journals Theoretical Framework of Computer Cognition for Use in Urban Design Process

2015 ◽  
Vol 2015 ◽  
pp. 1-6
Author(s):  
Marko Lazić ◽  
Ana Perišić ◽  
Predrag Šidjanin

AIM: The purpose of this paper is to highlight a new paradigm in the urban design practice, assigning a possible role to computer cognition in architecture.MATERIAL AND METHODS: Computer cognition is a synthesis of theories of cognitive science and the latest artificial intelligence-based computer principles. First, the development of computer systems used in architecture and urban design has been examined with the emphasis that one of the most important representations of urban systems is based on the cognitive aspect of urban environment.RESULTS: Thus, the relationship between urban environment and cognitive science and computer science has been established. A framework of the implementation of computer technology into the urban design process has also been created.CONCLUSIONS: Through the research framework of the new urban design tool – named DesignTool – the paper presents the initial theoretical postulates concerning the urban environment from the aspect of cognitive perception and their genesis.

2013 ◽  
Vol 368-370 ◽  
pp. 78-82
Author(s):  
Ping Shu ◽  
Jun Xu ◽  
Li Jun Wang

Based on theoretical studies of the urban spatial morphology, this paper introduces advanced concepts and methods of BIM (Building Information Model) into the urban design in Nanhe City ,and then respectively makes innovations of the urban design practice supported by BIM technology in the process of design, optimization and implementation of the program, attempting to explore BIM-based design patterns of the urban spatial morphology to make the traditional urban design process more rational and scientific, to expect to reach the green and sustainable urban spatial morphology.


2021 ◽  
Author(s):  
◽  
Austin H. Mackesy-Buckley

<p>The main objective of the research is to better understand the concept of human scale and the role that it has to play in the design of our urban environments. The need for a clearer, less ambiguous understanding of human scale is identified as a result of its poor definition and numerous manifestations across a multitude of literature. Human scale is an important part of design that flourished particularly in the middle ages, but has largely been neglected in the industrial and technological ages. Its remergence comes with the return of consideration for the comfort of people. Yet we cannot successfully apply a concept we do not wholly understand. Human scale is therefore redefined as a collective concept that embodies the multitude of existing definitions and treats them as aspects of a larger theory. As a broader but more comprehensive definition it better facilitates the identification and exploration of relationships with what are currently treated as separate urban design objectives, such as enclosure, in an endeavour to better understand the influence of human scale. The design case study proposes a design that tests the relationship between enclosure and human scale. A large site is chosen to display how human scale operates at urban, as well as architectural and detailed levels. Through aspiring to achieve a thorough human scale design, without any exclusive emphasis on enclosure, the process and the outcome still reveal that the theoretical relationship identified in the research (that aspects of human scale foster the formation of enclosure) is unavoidable in design practice. Enclosure simply results as a consequence of thorough human scale design. The research suggests that many urban design objectives may fall under human scale's sphere of influence meaning it is not a singular concept, but an ethic of design that has many desireable consequences. While the idealistic nature of the design may be unrealistic to achieve at present, it highlights the incompatibilities with contemporary approaches and succeeds in generating discussion.</p>


Author(s):  
Predrag Sidjanin ◽  
Waltraud Gerhardt

In this chapter, the main idea about a design tool and its object database system will be described. The design tool should improve design practice with respect to analysis and improving existing and planned urban environments. Preconditions for defining the design tool’s purpose are the determination of the “well-situated” urban elements, their impact on cognitive mapping, and the exploitation of the knowledge on cognitive mapping for the improvement of urban environments. This leads to the conclusion that an urban environment design, which takes of the process of cognitive mapping into consideration, will be experienced by most of the people in the same way. Investigations of this process result in a conceptual model of the tool by using elements of urban environments, their relationships and their dependencies. The theoretical background of the tool is based on design theory, cognitive science and computer science. Design theory and cognitive science will be used to develop the conceptual model. This conceptual model together with computer science will be the basis platform for tool development. The tool uses a schematic representation of urban environment, based on Lynch’s theory of “urban forms.” Lynch’s theory is crucial for the tool development because it explains elements of urban environments. Systematic investigation of urban environments and their characteristics are also important for the object schema of the tool. The tool will use an object database system, which help to represent and to handle the urban elements with their properties and relationships, with their natural semantics. The information represented in the database will be used to analyze urban environment with the aim to improve and control their visual quality.


2014 ◽  
Vol 21 (2) ◽  
pp. 115-128 ◽  
Author(s):  
Sheila Pontis

Conceptual design is often overlooked and underestimated by information designers who tend to be more focused on implementation and concerned with aesthetic qualities. Consequently, there is a lack of thorough thinking and understanding during the conceptual part of the design process that results in a recurrent development of unintelligible diagrams in information design practice. Bringing awareness to conceptual design can help designers realize its function and importance for the development of effective diagrams. To address this situation, this paper proposes the adoption in professional practice of a conceptual design tool with a guided approach, e.g., MapCI Cards. Working with this approach may aid information designers in the preparation of diagrams by guiding conceptual design tasks: understanding the diagram purpose and intended-audience, analyzing and simplifying information sources, identifying subject areas and information types, and defining their organization into a hierarchical structure. We describe this type of approach and discuss its usefulness for information designers, explaining how it could support their conceptual design decision-making. Then, we present scenarios in which working with the approach could be beneficial, followed by recommendations to use this approach in professional practice.


Author(s):  
David D. Woods ◽  
Emily S. Patterson ◽  
James M. Corban ◽  
Jennifer C. Watts

In this paper, we introduce a notation that highlights necessary elements in a practice-centered design process and which can be used to describe a set of common errors committed by design organizations leading to computer-based systems that create new burdens for practitioners. These common design errors result from an organizational tendency to underinvest in modeling error and expertise and using prototypes to discover requirements. The former underinvestment can lead to designs based on uninformed, underspecified, and unexamined models of the relationship between technology and human performance. The latter can lead to commitment to a design concept before fully exploring the range of possible solutions. We suggest ways to avoid these problems by setting forth a balanced organizational investment strategy that would enhance the possibilities for the development of useful systems.


Author(s):  
Wenwen Zhang ◽  
Charlie Ranscombe ◽  
David Radcliffe ◽  
Simon Jackson

AbstractIn Industrial Design, new design visualisation tools are emerging offering significant benefits to the designers. However, studies show alongside some benefits, new tools can also inhibit designers' creativity or cause time inefficiency if used in the wrong context. Thus, understanding which tools to use and when during the design process is increasingly necessary to ensure the best use of resources in design practice. Existing research on understanding the performance of design tools and the resulting frameworks for comparing tools are either specific to certain tools or highly generalised making evaluation across different design tools challenging. As such, this paper reports the creation of a more comprehensive framework of design tool characteristics to facilitate a better understanding of design tools and their uses. Demonstration of application of the framework is also given in the form of a case study on the use of Digital Sketching and its comparable tools with four practising designers. In conclusion, we show how the Design Tool Characteristics (DTCs) framework is an effective way to understand design tools, with further implications for design tool development.


2013 ◽  
Author(s):  
Jenny Donovan

Designing to Heal explores what happens to communities that have suffered disasters, either natural or man-made, and what planners and urban designers can do to give the affected communities the best possible chance of recovery. It examines the relationship that people have with their surroundings and the profound disruption to people's lives that can occur when that relationship is violently changed; when the familiar settings for their lives are destroyed and family, friends and neighbours are displaced, incapacitated or killed. The book offers a model of the healing process, outlining the emotional journey that people go on as they struggle to rebuild their lives. It outlines the characteristics of the built environment that may facilitate people to travel as smoothly as possible down this road to recovery and suggests elements of the design process that can help achieve this goal. Designing to Heal highlights the importance of thinking about urban design as a way of nurturing hope and creating the optimal conditions to achieve social objectives.


Author(s):  
Jaouad Akodad ◽  
Mohammed Bakkali ◽  
Mounir Ghogho

This paper focuses on the use of computational tools to develop a data driven approach for an analytical study about different urban systems. This “framework” examines urban Big Data in the old medina of Sale in Morocco. The computational tools are more effective to provide insights within complexity, becoming a key to generate more efficient solutions throughout the design process. The findings of this study highlight the potential of a data driven approach to explore analytical aspects and move further to generative design using algorithms.


2020 ◽  
Vol 19 (4) ◽  
pp. 619-630
Author(s):  
I. Arango ◽  
A. Herrera

Mechatronic design practice was conceived as various successive steps involving expertise. However, employers expect recently graduated engineers to start working with the shortest training period. This paper reports a research that developed a simulation tool that introduces modifications and additions to the regular methods of dynamic simulation, integrating in it several of the steps of the systematic mechanic design. The design tool encompasses for each element or object of the simulator seven new features that in an intelligent way gives the student a little design practical expertise. The connection between elements follows the method by wires and the window of assembly includes a workspace where the 3D depiction of all elements is seen and animated according to the values of the variables. The concept was prototyped and now all technological components are available to start the development of a product. This concept, due to the volume of information that it uses, instead of being attractive to cover all fields of knowledge is valuable to adapt to specific fields as academic courses. Potential users evaluated the attractiveness of the concept through a work section, giving good indicators.


2021 ◽  
Vol 3 (2) ◽  
pp. 223-235
Author(s):  
Merve Eflatun ◽  

Interdisciplinary approaches and distinctive representation methods are needed to expand the range of meaning in the architecture and to consider the design process in unique frameworks. Literature disrupts the static images produced for the city in the context of the imaginative weight and the various dynamics it makes with the reader also uses the city, space, and architecture to create a different dimension of representation. This situation, which is inspected in the article regarding the relationship between literature, city, and architecture, will be examined through the "Laughable Places" workshop, that is part of the e-workshop days held at Gebze Technical University in February 2021. In this sense, firstly the relationship between literature and architecture and the revealing of their potentials are handled through the imaginative, representational and textual dimensions. Than through various workshops where the relationship between fictional narrative and architecture is applied, it is reviewed in which contexts fictional narrative can be included in the intellectual process of design. This review has been grouped according to the method in the workshop setups, using the fictional narrative based on literary works or the writing fictional narratives by participants. The workshop process was interpreted through the hybridity of the two approaches.


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