scholarly journals A Low Cost Implementation of an Existing Hands-on Laboratory Experiment in Electronic Engineering

2014 ◽  
Vol 4 (4) ◽  
pp. 4
Author(s):  
Clement Onime ◽  
Marco Zennaro ◽  
James Uhomoibhi

In engineering the pedagogical content of most formative programmes includes a significant amount of practical laboratory hands-on activity designed to deliver knowledge acquisition from actual experience alongside traditional face-to-face classroom based lectures and tutorials; this hands-on aspect is not always adequately addressed by current e-learning platforms. An innovative approach to e-learning in engineering, named computer aided engineering education (CAEE) is about the use of computer aids for the enhanced, interactive delivery of educational materials in different fields of engineering through two separate but related components; one for classroom and another for practical hands-on laboratory work. The component for hands-on laboratory practical work focuses on the use of mixed reality (video-based augmented reality) tools on mobile devices/platforms. This paper presents the computer aided engineering education (CAEE) implementation of a laboratory experiment in micro-electronics that highlights some features such as the ability to closely implement an existing laboratory based hands-on experiment with lower associated costs and the ability to conduct the experiment off-line while maintaining existing pedagogical contents and standards.

Author(s):  
Peter Hallberg ◽  
Johan Ölvander

This contribution discusses aspects and benefits from involving physical representations when teaching engineering design and Computer Aided Engineering at Linköping University, Sweden. The paper presents a syllabus for a comprehensive introductory CAD course. The course is populated by some 300 students on the Mechanical Engineering Master’s and Bachelor’s programs, as well as the Design and Product Development Master’s program. Assessment is made via a project where the students are assigned to model and optimize a small catapult. The catapult is then produced, using cheap materials, by the hands of the students who modeled it. Finally, the catapult is validated by entering a contest, where it is judged in respect of accuracy, weight, and cost. The catapult assignment is constructed in such a way that the students are forced to seek individual ways of applying their newly acquired knowledge of the CAD tool. Some 100 catapults are produced but the material cost for each catapult is only about €4. The low-cost nature of the catapults originates from research conducted at the Division of Machine Design at Linköping University, where the concept of Low-Cost-Demonstrators for enhancement of the conceptual design phase has been developed over the past decade. The results from this research point towards several benefits from using physical representations alongside the common digital tools during the early stages of the product development process. Furthermore, evaluation of parameters such as the students’ performance and their own opinions of the course show notable enhancement compared to previous courses.


Author(s):  
Raivo Sell

Engineering education process is heavily relying on the practical hands-on experimentation. However, todayâ??s education is involving more and more e-learning aspects and learners expect to get most of the content and activity available over the Internet. Practical experiments is not trivial to carry out over the Internet, but using novel ICT technologies and integrated solution, it is possible to offer real experimentation over the Internet. This paper describes and presents the remote practical experiment system in robotic and embedded system domain.


1982 ◽  
Author(s):  
James E. A. John ◽  
Gary L. Kinzel

Author(s):  
Elizabeth Watson

Librarians need professional development opportunities even during difficult economic times with limited library budgets. Fortunately, creative and frugal librarians are finding external funding for professional development, and benefiting from free or low-cost professional development tools and opportunities. Many of these frugal solutions are online. Social media, bookmarking services, e-learning platforms like WebJunction and Lyrasis, listservs, and webinars are all explored as such online solutions. Conference scholarships, interdepartmental cooperation, and community partnerships are also ways to provide free or externally funded professional development.


2021 ◽  
Vol 5 (2) ◽  
pp. 289-302
Author(s):  
İbrahim Halil ÖZDEMİR ◽  
Fırat SARSAR ◽  
Özge ANDİÇ-ÇAKIR

The usage of videos in undergraduate students’ engineering education has gained importance in recent years. Videos, which are used as a supportive tool in traditional engineering education, have become a source of information in online learning environments. The aim of this study is to examine the effects of educational videos on engineering undergraduate students’ laboratory applications and its examination of opinions developed within the scope of e-learning. For this purpose, the sample consisting of 50 undergraduate students from the civil engineering department has been used for this research. Pre-test and post-test process conducted within the scope of in this research were resulted in a meaningful difference after the analyses of Paired Samples t-Test (p=0.02) was made. This result shows that online learning platforms in engineering education and educational videos positively affect the students’ attitude. In addition, it is found out that educational videos affect the learning process as a useful educational source. Moreover, the instructors’ educational videos, which are Digital Learning Materials, positively impact the students’ motivation during the courses.


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