scholarly journals A Ship Driving Teaching System Based on Multi-level Virtual Reality Technology

Author(s):  
Fenghua Cao

The present ship driving teaching system cannot ensure that all seafarers or students have enough time to go into training for basic skills, and it is not practical or feasible in all cases. We construct a consistent VR marine training environment to enhance maritime education and training at all levels. The basic equation of key algorithm involving the multilevel virtual reality ship driving teaching system is presented in this paper. The system is equipped with V.Dragon 2000. The application results show that the system can project visual system with wide field of view, and instructor control station etc. The training environment provides a strong visual reinforcement and a strong sense of immersion.

Author(s):  
S Leinster-Evans ◽  
J Newell ◽  
S Luck

This paper looks to expand on the INEC 2016 paper ‘The future role of virtual reality within warship support solutions for the Queen Elizabeth Class aircraft carriers’ presented by Ross Basketter, Craig Birchmore and Abbi Fisher from BAE Systems in May 2016 and the EAAW VII paper ‘Testing the boundaries of virtual reality within ship support’ presented by John Newell from BAE Systems and Simon Luck from BMT DSL in June 2017. BAE Systems and BMT have developed a 3D walkthrough training system that supports the teams working closely with the QEC Aircraft Carriers in Portsmouth and this work was presented at EAAW VII. Since then this work has been extended to demonstrate the art of the possible on Type 26. This latter piece of work is designed to explore the role of 3D immersive environments in the development and fielding of support and training solutions, across the range of support disciplines. The combined team are looking at how this digital thread leads from design of platforms, both surface and subsurface, through build into in-service support and training. This rich data and ways in which it could be used in the whole lifecycle of the ship, from design and development (used for spatial acceptance, HazID, etc) all the way through to operational support and maintenance (in conjunction with big data coming off from the ship coupled with digital tech docs for maintenance procedures) using constantly developing technologies such as 3D, Virtual Reality, Augmented Reality and Mixed Reality, will be proposed.  The drive towards gamification in the training environment to keep younger recruits interested and shortening course lengths will be explored. The paper develops the options and looks to how this technology can be used and where the value proposition lies. 


2021 ◽  
Vol 11 (22) ◽  
pp. 11019
Author(s):  
Faiz Ullah ◽  
Oh-Jin Kwon ◽  
Seungcheol Choi

Recently, the JPEG working group (ISO/IEC JTC1 SC29 WG1) developed an international standard, JPEG 360, that specifies the metadata and functionalities for saving and sharing 360-degree images efficiently to create a more realistic environment in various virtual reality services. We surveyed the metadata formats of existing 360-degree images and compared them to the JPEG 360 metadata format. We found that existing omnidirectional cameras and stitching software packages use formats that are incompatible with the JPEG 360 standard to embed metadata in JPEG image files. This paper proposes an easy-to-use tool for embedding JPEG 360 standard metadata for 360-degree images in JPEG image files using a JPEG-defined box format: the JPEG universal metadata box format. The proposed implementation will help 360-degree cameras and software vendors provide immersive services to users in a standardized manner for various markets, such as entertainment, education, professional training, navigation, and virtual and augmented reality applications. We also propose and develop an economical JPEG 360 standard compatible panoramic image acquisition system from a single PTZ camera with a special-use case of a wide field of view image of a conference or meeting. A remote attendee of the conference/meeting can see the realistic and immersive environment through our PTZ panorama in virtual reality.


2020 ◽  
Author(s):  
Helen Mae O. Pogoy ◽  
Mauro Allan Padua Amparado

The study determined the maritime students’ knowledge on sexually transmitted infections (STIs) in the University of Cebu Maritime Education and Training Center, Cebu City, Cebu, Philippines, Summer 2011. The findings served as bases for a proposed action plan. This study aimed to answer the questions: (1) what is the profile of the respondents in terms of age, year level, civil status, type of high school education, socio-economic status, place of origin, and sources of information on STIs; (2) what is the respondents’ level of knowledge on sexually transmitted infections in terms of basic knowledge on STIs, mode of transmission, sexual practices, and prevention; (3) is there a significant relationship between the respondents’ profile and their level of knowledge on STIs; (4) based on the findings of the study, what action plan may be proposed.This study utilized the descriptive-correlational design using a researcher-made questionnaire. The respondents of the study were 177 maritime students of the University of Cebu Maritime Education and Training Center. The responses of the study were subjected to statistical treatment with the use of frequencies, simple percentage and chi-square Test of Independence.Majority of the respondents were 19-21 years old, single, third year level, who graduated from a private high school, with family income of less than 5,000 Philippine pesos, and are residents of Cebu City. They cited friends as the main source of information about STIs. The respondents’ level of knowledge on STIs was satisfactory. Their knowledge on the mode of transmission, sexual practices, and prevention was fair. There were significant relationships between the respondents’ profile variables and level of knowledge on STIs.Recommended citation: Pogoy, H. M. O. & Amparado, M. A. P. (2015). Maritime Students’ Knowledge on Sexually Transmitted Infections. Journal of Research in Nursing, 1(1), 50-59.


2018 ◽  
Vol 2 (1) ◽  
pp. 48-58 ◽  
Author(s):  
Otmar Bock ◽  
Uwe Drescher ◽  
Wim van Winsum ◽  
Thomas F Kesnerus ◽  
Claudia Voelcker-Rehage

Virtual reality technology can be used for ecologically valid assessment and rehabilitation of cognitive deficits. This article expands the scope of applications to ecologically valid multitasking. A commercially available driving simulator was upgraded by adding an ever-changing sequence of concurrent, everyday-like tasks. Furthermore, the simulator software was modified and interfaced with a non-motorized treadmill to yield a pedestrian street crossing simulator. In the latter simulator, participants walk on through a virtual city, stop at busy streets to wait for a gap in traffic, and then cross. Again, a sequence of everyday-like tasks is added. A feasibility study yielded adequate “presence” in both virtual scenarios, and plausible data about performance decrements under multi-task compared to single-task conditions. The present approach could be suitable for the assessment and training of multitasking skills in older adults and neurological patients.


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