scholarly journals A Preliminary Analysis of Software Engineering Metrics-based Criteria for the Evaluation of Learning Objects Reusability

Author(s):  
Javier Sanz ◽  
Juan Manuel Dodero ◽  
Salvador Sánchez-Alonso
2018 ◽  
Vol 21 (1) ◽  
Author(s):  
Héctor Cancela ◽  
Isabel Brito ◽  
Luca Cernuzzi ◽  
Marcela Genero ◽  
Jesús García Molina ◽  
...  

This issue of the CLEIej consists of three main parts: i) a review paper on the state of the art of how contextual information extracted from a user task can help to improve searches for contents relevant to this task; ii) extended and revised versions of Selected Papers (which correspond to the second and third best paper from each track) presented at the XX Ibero-American Conference on Software Engineering (CIbSE 2017), which took place in Buenos Aires, Argentina, in May 2017; and, iii) extended and revised versions of selected papers from LACLO 2016, the XI Latin American Conference on Learning Objects and Technology, which took place in San José, Costa Rica, in October 2016.


2015 ◽  
Vol 17 (1) ◽  
pp. 13-30 ◽  
Author(s):  
Claudia Orozco Rodríguez ◽  
Erla M. Morales Morgado ◽  
Filomena Gonçalves da Silva Cordeir Moita

Often during the teaching of mathematics, students have difficulties to understand some abstract concepts. That's why it is necessary to show the student the concepts as clearly and definitely as possible. The proposal of this project is a teaching strategy. It is the use of Geometric Representation integrated Learning Objects for the internalization of concepts. The research process involves the design, development, and evaluation of Learning Objects and how it promotes understanding of the contents of the topic “Real Geometric Vectors and their application”. At the beginning of this article are the context and the latest research concerning to this project. Then an overview of the theoretical framework that supports this work is shown. Finally, the paper describes the methodology used in the project, results of data, expected contributions and conclusions.


Author(s):  
Maicon Herverton Lino Ferreira da Silva ◽  
Augusto José Da Silva Rodrigues ◽  
Elton César Dos Santos Silva

This article describes a systematic literature review (SLR), a methodology to be used in the survey of articles, monographs, dissertations and theses, in scientific databases, to provide a reference bibliography for the construction of multimedia learning objects applied to Stewart platforms, using Software Engineering methods. The bases existent in the literature between the years of 2009 and 2012 were analyzed. The methodology used was based on the adaptation of a revision protocol that suggests for a good SLR, to follow some steps, being: planning, primary reading, formulation of questions for checking if the work fits the subject and classification. The use of SLR assisted in the bibliographic survey process bringing successful results and relevant publications with high impact factors, thus making a solid basis for several works in the research fields.


2020 ◽  
Author(s):  
Paulo De Souza ◽  
Wagner Marques ◽  
Jaline Mombach

Several studies have been undertaken aiming to improve the efficiency of e-learning through the development of features to Virtual Learning Environments. However, such researches have no focus on the use of collaboration of learning objects and analysis of students’ progress in real-time. Hence, this paper presents an educational platform that allows real-time co-authorship and monitoring of students’ progress in learning objects, through the implementation of software engineering techniques and patterns designed for educational systems.


Author(s):  
Simone C.O. Conceição ◽  
Elaine Strachota ◽  
Steven W. Schmidt

The use of learning objects, such as videos, interactive games, and tutorials, has become increasingly popular in online vocational education. Used to reinforce concepts, to allow students to review subject matter, and to help students become more adept at procedural tasks, learning objects can enhance learning in online environments. This chapter presents an overview of learning objects, framed in a study that resulted in an instrument that can be used for student evaluation of learning objects. Also included is a discussion of the future of learning objects in online vocational education.


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