scholarly journals Digital Publishing’s Four Challenges

Author(s):  
David W. Lewis

The transition from publishing print on paper to digital publishing on the web presents four challenges that need to be overcome if the full potential the new media is to be reached.

M/C Journal ◽  
2020 ◽  
Vol 23 (3) ◽  
Author(s):  
Daniel De Zeeuw ◽  
Marc Tuters

At the fringes of the platform economy exists another web that evokes an earlier era of Internet culture. Its anarchic subculture celebrates a form of play based based on dissimulation. This subculture sets itself against the authenticity injunction of the current mode of capitalist accumulation (Zuboff). We can imagine this as a mask culture that celebrates disguise in distinction to the face culture as embodied by Facebook’s “real name” policy (de Zeeuw and Tuters). Often thriving in the anonymous milieus of web forums, this carnivalesque subculture can be highly reactionary. Indeed, this dissimulative identity play has been increasingly weaponized in the service of alt-right metapolitics (Hawley).Within the deep vernacular web of forums and imageboards like 4chan, users play by a set of rules and laws that they see as inherent to online interaction as such. Poe’s Law, for example, states that “without a clear indicator of the author's intent, it is impossible to create a parody of extreme views so obviously exaggerated that it cannot be mistaken by some readers for a sincere expression of the parodied views”. When these “rule sets” are enacted by a massive angry white teenage male demographic, the “weapons of the geek” (Coleman) are transformed into “toxic technoculture” (Massanari).In light of an array of recent predicaments in digital culture that trace back to this part of the web or have been anticipated by it, this special issue looks to host a conversation on the material practices, (sub)cultural logics and web-historical roots of this deep vernacular web and the significance of dissimulation therein. How do such forms of deceptive “epistemological” play figure in digital media environments where deception is the norm —  where, as the saying goes, everyone knows that “the internet is serious business” (which is to say that it is not). And how in turn is this supposed culture of play challenged by those who’ve only known the web through social media?Julia DeCook’s article in this issue addresses the imbrication of subcultural “lulz” and dissimulative trolling practices with the emergent alt-right movement, arguing that this new online confluence  has produced its own kind of ironic political aesthetic. She does by situating the latter in the more encompassing historical dynamic of an aestheticization of politics associated with fascism by Walter Benjamin and others.Having a similar focus but deploying more empirical digital methods, Sal Hagen’s contribution sets out to explore dissimulative and extremist online groups as found on spaces like 4chan/pol/, advocating for an “anti-structuralist” and “demystifying” approach to researching online subcultures and vernaculars. As a case study and proof of concept of this methodology, the article looks at the dissemination and changing contexts of the use of the word “trump” on 4chan/pol/ between 2015 and 2018.Moving from the unsavory depths of anonymous forums like 4chan and 8chan, the article by Lucie Chateau looks at the dissimulative and ironic practices of meme culture in general, and the subgenre of depression memes on Instagram and other platforms, in particular. In different and often ambiguous ways, the article demonstrates, depression memes and their ironic self-subversion undermine the “happiness effect” and injunction to perform your authentic self online that is paradigmatic for social media platforms like Facebook and Instagram. In this sense, depression meme subculture still moves in the orbit of the early Web’s playful and ironic mask cultures.Finally, the contribution by Joanna Zienkiewicz looks at the lesser known platform Pixelcanvas as a battleground and playfield for antagonistic political identities, defying the wisdom, mostly proffered by the alt-right, that “the left can’t meme”. Rather than fragmented, hypersensitive, or humourless, as online leftist identity politics has lately been criticized for by Angela Nagle and others, leftist engagement on Pixelcanvas deploys similar transgressive and dissimulative tactics as the alt-right, but without the reactionary and fetishized vision that characterises the latter.In conclusion, we offer this collection as a kind of meditation on the role of dissimulative identity play in the fractured post-centrist landscape of contemporary politics, as well as a invitation to think about the troll as a contemporary term by which "our understanding of the cybernetic Enemy Other becomes the basis on which we understand ourselves" (Gallison).ReferencesColeman, Gabriella. Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous. New York: Verso, 2014.De Zeeuw, Daniël, and Marc Tuters. "Teh Internet Is Serious Business: On the Deep Vernacular Web and Its Discontents." Cultural Politics 16.2 (2020): 214–232.Galison, Peter. “The Ontology of the Enemy.” Critical Inquiry 21.1 (2014): 228–66.Hawley, George. Making Sense of the Alt-Right. New York: Columbia UP, 2017.Massanari, Adrienne. “#Gamergate and the Fappening: How Reddit’s Algorithm, Governance, and Culture Support Toxic Technocultures.” New Media & Society 19.3 (2016): 329–46.Zuboff, Shoshana. The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. New York: PublicAffairs, 2019.


Author(s):  
Burcu Kavas

Cinema, which started to digitalize in the 20th century, continues to be integrated with digital publishing platforms that emerged with the development of new media technologies in the 21st century. With the coronavirus pandemic that affected the whole world in 2019, digital broadcasting platforms became popular as an alternative cinema event in the quarantine process. Various precautions have been taken around the world for the coronavirus pandemic. As a result of the quarantine precaution, the local and global cinema industry was negatively affected. Cinema industry which is a collective production and screening process, has been interrupted by the suspension of the filming and the closing of the movie theaters during the quarantine. New media created a movement area for the cinema industry in this process. In this sense, the aim of this study is examining the researches on the effect of the coronavirus pandemic on the cinema and the effect of new media tools and opportunities on the cinema sector.


Author(s):  
Santosh Khadka

Facebook, like any other social networking site, troubles the traditional categories of private and public spheres. As it complicates (and transcends) the distinction, it can be called a different space, or a liminal space, which falls somewhere in-between private and public spheres. The author argues that this recognition of Facebook as a liminal sphere has important implications to the (re) definition of public and private spheres and to the ways rhetoric should work or be used in the Web 2.0 sites like Facebook. The author also proposes that Michael de Certeau's notions of “strategy” and “tactics” can be powerful rhetorical tools to deal with Facebook's liminality and to enhance the rhetorical performance of self in Facebook and other similar new media forums.


Author(s):  
R. Subhashini ◽  
V.Jawahar Senthil Kumar

The World Wide Web is a large distributed digital information space. The ability to search and retrieve information from the Web efficiently and effectively is an enabling technology for realizing its full potential. Information Retrieval (IR) plays an important role in search engines. Today’s most advanced engines use the keyword-based (“bag of words”) paradigm, which has inherent disadvantages. Organizing web search results into clusters facilitates the user’s quick browsing of search results. Traditional clustering techniques are inadequate because they do not generate clusters with highly readable names. This paper proposes an approach for web search results in clustering based on a phrase based clustering algorithm. It is an alternative to a single ordered result of search engines. This approach presents a list of clusters to the user. Experimental results verify the method’s feasibility and effectiveness.


Author(s):  
Hércules Antonio do Prado ◽  
Aluizio Haendchen Filho ◽  
Míriam Sayão ◽  
Edilson Ferneda

The rapid evolution of Internet has opened a new era in the distributed systems scenery: the bigger part of the information systems currently developed is focused in Web applications. Typically, the information resources in Web systems are dynamic, distributed, and heterogeneous. Since these computing environments are opened, information resources can be connected or disconnected at any time. This ubiquity of Web and its distributed and interconnected characteristics represent a natural field for multiagent systems (MAS), spreading this kind of application. Software agents can dynamically discover, orchestrate, and compose services, check activities, run business processes, and integrate heterogeneous applications. Most of the large organizations adopt heterogeneous and complex information systems. These systems must coordinate their applications in order to provide efficient support to business processes and consistent information management. Unfortunately, the operational software underlying these systems usually does not handle multitask distributed heterogeneous applications. Currently, enterprises are strongly interested in the strategic advantages of adopting distributed infrastructures that are designed to be dynamic, flexible, adaptable, and interoperable. In this context, the demand for agent-based applications has increased, opening new types of applications that include e-commerce, Web services, knowledge management, semantic Web, and information systems in general. Interesting solutions to B2B (business to business), e-business, and also applications that require interoperability based on knowledge about applications and business processes, will definitely benefit from the MAS technology. Also, intelligent information agents are regarded as one of the most promising areas for applying agents’ technology. Intelligent information agents act in fields like collaborative systems on Internet, knowledge discovery from heterogeneous sources, systems for intelligent management of information, and so on. The Web can also be seen as a big distributed database having XML (extensible markup language) and its extensions or modifications as an underlying data model. In this context, the MAS development has received support from new tools in order to make it easier for the developer to cope with specific requirements for Web architectures. It is accepted that these improvements in the technology, mainly by the new tools that are becoming available, will lead MAS technology to be explored in its full potential. So, we can state that the application domain of MAS is going to be strongly enlarged, defining a turning point in the systems development activity. In this chapter, we provide an overview on MAS technology, discuss how this technology is impacting the Web context, and provide a sound description of the concepts that are relevant to the application developers and target users.


Author(s):  
Byron Russell

The following chapter will be of interest to all those involved in creating resources for the Interactive Whiteboard with a view to commercial publication, either via an established publishing house or via the web as an open resource. It will also inform those who are already involved in digital publishing or who are considering implementing a digital publishing strategy. It is not aimed at providing solutions, but at stimulating publishers and authors to ask the right questions and to consider the management of change that may be required within their company. The chapter will look at the challenge from organizational, creative, production and commercial standpoints. It will conclude with an examination of the emerging role of the teacher as an IWB materials writer, and how new paradigms are emerging which may increasingly mesh the parts played by the practicing user and the commercial publisher of IWB resources.


2022 ◽  
pp. 820-839
Author(s):  
Marianna Coppola

The diffusion of new media, of online communication, and the increasingly evident overlap between online and offline environments generates a specific question for scientific research on how these contents can represent an opportunity for “emancipation” and at the same time new areas in which can experience processes of exclusion, in particular for the LGBT community. In this sense, social media offers transgender people a wide range of tools and applications to create new knowledge, interact with other people, create new meeting opportunities, or trace new relationships and/or new emotional and sexual experiences. This research work aims to investigate the psychological, relational, and social aspects of transgender people who use social media and dating apps as communication spaces and relational environments in order to outline the peculiar aspects of media consumption, regulatory access and processes of stigmatization, and social discriminations by the web.


2001 ◽  
Vol 98 (1) ◽  
pp. 51-65 ◽  
Author(s):  
Scott Smith

Environmental organisations have often adapted quickly to the workings of existing media institutions. Prominent organisations like Greenpeace feature regularly in mainstream news, demonstrating their deep understanding of mainstream media processes. Now the emerging sphere of the new media has opened up further space for environmental organisations to utilise. The Web promises new and more effective ways of communicating with Australians interested in, and concerned with, ‘the environment’. This paper explores the emerging sphere of communication via textual analysis of a number of Websites that contribute significantly to the environmental debate. Here we find a playing field which is only just beginning to take shape, where audiences are only just beginning to understand the game, and although many of the players are familiar, when this combines with complex environmental issues, we find a playing field characterised by heterogeneity and diversity. What follows is a survey of this entangled technocultural phenomenon.


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