scholarly journals Networks of digital manufacturing of face shields and the Covid-19: design, maker culture and social mobilization

2021 ◽  
Vol 14 (1) ◽  
pp. 252-263
Author(s):  
Frederico Braida ◽  
Mariane Garcia Unanue

This paper addresses the issue of the configuration of a network for the digital fabrication of personal protective equipment to fight the pandemic of COVID-19. The main aim is to highlight how creative and innovative design practices, based on digital fabrication, have contributed to combat the new coronavirus in Brazil, concerning the design, production and distribution of face shields. The paper is the result of both exploratory, descriptive and qualitative research. In addition to documentary data and revisiting design literature, this work sought to understand the network formation modus operandi for digital manufacture of face shields, based on examples carried out in every region of the country. In conclusion, it argued that these social mobilization networks are based on the assumptions of the maker culture and reveal the potential for an open, distributed and resilient design to face this contemporary and future crisis.

2020 ◽  
Vol 13 (3) ◽  
pp. 488-501
Author(s):  
Jorge Roberto Lopes Dos Santos ◽  
João Victor Correia de Melo ◽  
Leonardo Frajhof ◽  
Aline Reis Kauffmann

At the end of 2019, the first cases of COVID-19 were registered. As the disease spread across continents culminating in a pandemic, countries suffered from a shortage of personal protective equipment. In Brazil, the first case was recorded on February 2020. This study aims to describe the experience of creating an interinstitutional network to meet the pandemic’s demands and the experience of transforming an academic design laboratory into space for the production of personal protective equipment using 3D printing and laser cutting techniques. The actions described in this study, made it possible to meet the high emergency demand for PPE in the city of Rio de Janeiro, as well as the construction of knowledge both within the scope of building networks to solve complex social problems and about the possibilities of production in an academic environment. The work addresses and reflexes this action on society's perception of Design professionals.


2019 ◽  
Vol 6 (11) ◽  
pp. 236-263
Author(s):  
Federico Brugaletta

The objective of this article is to characterize the first stage of the magazine Cristianismo y Sociedad between 1963 and 1973. The magazine was the main periodical publication of Iglesia y Sociedad en América Latina(ISAL), a religious political grouping linked to Protestantism that in the beginning of the sixties was associated with a process of radicalization of the cultural and political life of the continent. In its first period it was printed in Montevideo and distributed from there to the whole continent. After the putschin Uruguay in 1973, it began to be published in Buenos Aires under the stamp of the publisher Tierra Nueva until 1980.In the first section, is described the religious and political grouping of ISAL as an expression of Latin American left Protestantism and the subjects that formed the editorial board that led the magazine. In the second section, are analyzed material aspects related to the design, production and distribution of the journal. Finally, are indicated themes and authors that shaped the editorial policy of the publication in this first stage.


2005 ◽  
Vol 115 (1) ◽  
pp. 109-122 ◽  
Author(s):  
Jason Wilson

Though many video games scholars and journalists tend to train their sights on ‘big gaming’, there is a vibrant and varied sector of independent game design, production and distribution. Indie gaming is not a unitary field and, as well as producing a diverse range of games, indie designers occupy a range of positions vis-à-vis mainstream video gaming. Therefore, while this article gives examples of this diversity, it is by no means an exhaustive account. Industry watchers and events are together suggesting that low-cost, independent modes of production will become increasingly important and prevalent in the immediate future. Scholars and practitioners alike will do well to understand the historical trajectories of indie design, and to keep pace with its present and future diversity.


2016 ◽  
pp. 51-57 ◽  
Author(s):  
Juan Patricio Sánchez Claros

The new technologies of information, the development of the media and the massive presence of multimedia devices have brought a renewal of the traditional concept of literacy. Multimodality in the media, in the dissemination of knowledge and the communication formats have brought a change in the system of reception of media objects and each of its integral elements. This multimodal environment is part of the daily life of students who access through a scenario of screens and images across a virtual environment in which both textual and visual are integrated as an informational continuum that requires to users new interpretation skills. And, consequently, a new approach to media literacy should be the subject of attention from educators.Media literacy implies the need to address new visual skills, new reading skills and especially new skills for integration and analysis, among those who cannot be set aside on the critical apparatus necessary. This paper discusses the content of these skills, some critical tools for multimodal approach speech as well as the role the four substrata of discourse, design, production and distribution, typical of Critical Analysis of Multimodal Discourse are analysed.


Author(s):  
Faysal Tabbarah ◽  
◽  
Ibrahim Ibrahim ◽  

This paper presents an ongoing body of work that aims to disrupt prevailing Modernist tendencies within computational design practices and digital design methodologies as well as present an alternative for archaic and highly standardized modes of sustainable design production through describing the development of a painterly attitude towards digital and material computation and its resultant workflow. This ongoing body of work looks at the radical shift from the linear in late Renaissance to the painterly in the Baroque and its potential within the context of contemporary computational design methodologies and digital fabrication. The paper presents a workflow that includes scavenging for natural material, 3D scanning, along with digital and material assembly in the form of reciprocal frame systems.


2016 ◽  
pp. 51-57
Author(s):  
Juan Patricio Sánchez Claros

The new technologies of information, the development of the media and the massive presence of multimedia devices have brought a renewal of the traditional concept of literacy. Multimodality in the media, in the dissemination of knowledge and the communication formats have brought a change in the system of reception of media objects and each of its integral elements. This multimodal environment is part of the daily life of students who access through a scenario of screens and images across a virtual environment in which both textual and visual are integrated as an informational continuum that requires to users new interpretation skills. And, consequently, a new approach to media literacy should be the subject of attention from educators.Media literacy implies the need to address new visual skills, new reading skills and especially new skills for integration and analysis, among those who cannot be set aside on the critical apparatus necessary. This paper discusses the content of these skills, some critical tools for multimodal approach speech as well as the role the four substrata of discourse, design, production and distribution, typical of Critical Analysis of Multimodal Discourse are analysed.


Author(s):  
Landelinus Humau ◽  
Hari Rarindo ◽  
Andreas Umbu Roga

Labor is human resources who have a very important role for the progress and development of an enterprise. Safeguards against labor was regulated in Law - Act as a regulation, which patent where involves safety of all the production and distribution of commodity and services. Based on the Results of some studies found that some accidents at workplace is due to human behavior who does not lead to his safety. Based on the results of the study some work accidents happened in PT. Sarana Agra Gemilang due to the workers who less their careful on their work that they did. The purpose of this research was to determine the relationship between behavior of health with the used of personal protective equipment (PPE) in PT. Sarana Agra GemilangKupang East Nusa Tenggara, 2017. This research is an analytic study with cross sectional study design is to know the relationship between the behavior with the use of PPE in PT. Sarana Agra GemilangKupang. The Population in this research was the workers at PT. Sarana Agra Gemilang the Population was 439 people. The researcher used random sampling method which each member / unit of the population has an equal opportunity to be samples, which obtained 99 workers as a sample. Analysis of the data in this research is descriptive, bivariate and univariate. The analysis in this research using Chi - Square is used to observe the influence and to determine the relationship between the respectively of independent variable and dependent variable with a value of p<0,05. The Consistent risk factors significantly influence the adherence was variable with values (p = 0.005)The model probability or the extend of adherence is formed from the interaction of variables that affect of working period simultaneously with the value of OR (OR = 0.053).


2020 ◽  
Vol 48 (4) ◽  
pp. 849-854
Author(s):  
Ana Zdravkova ◽  
Ile Mircheski ◽  
Sofija Sidorenko

In this paper the process of an innovative design of a knee protector is presented. The main goal of the research was to find a creative design solution for more efficient protective equipment for light recreational sports. The research is based on an interdisciplinary approach where the possibilities of ergonomics and bionics methods were applied. In order to recognize and provide proper design requirements a valuable market research in the field of knee protector products was performed. An ergonomic research was implemented with intention to define the detailed requirements for more comfort, better functioning and better protection from injuries. The design process was completed following the problem-driven bio-inspiration approach. The armadillo's shell structure, consisted of tiles connected with collagen fibers, was an inspiration for an innovative design approach. The result is a virtual 3D model of an innovative design of a knee protector, with intention to be further developed and tested as a 3D printed prototype, until achieving the phase of final product.


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