A 2D Barcode Validation System for Mobile Commerce

Author(s):  
David Kuo ◽  
Daniel Wong ◽  
Jerry Gao ◽  
Lee Chang

The wide deployment of wireless networks and mobile technologies and the significant increase in the number of mobile device users has created a very strong demand for emerging mobile commerce applications and services. Barcode-based identification and validation solutions are considered an important part of electronic commerce systems, particularly in electronic supply chain systems. This paper reports a mobile-based 2D barcode validation system as part of mobile commerce systems. This barcode-based validation solution is developed based on the Data Matrix 2D-Barcode standard to support barcode-based validation in mobile commerce systems on mobile devices. The paper demonstrates its application by building a mobile movie ticketing system.

2011 ◽  
Vol 2 (2) ◽  
pp. 1-19
Author(s):  
David Kuo ◽  
Daniel Wong ◽  
Jerry Gao ◽  
Lee Chang

The wide deployment of wireless networks and mobile technologies and the significant increase in the number of mobile device users has created a very strong demand for emerging mobile commerce applications and services. Barcode-based identification and validation solutions are considered an important part of electronic commerce systems, particularly in electronic supply chain systems. This paper reports a mobile-based 2D barcode validation system as part of mobile commerce systems. This barcode-based validation solution is developed based on the Data Matrix 2D-Barcode standard to support barcode-based validation in mobile commerce systems on mobile devices. The paper demonstrates its application by building a mobile movie ticketing system.


2011 ◽  
pp. 913-917
Author(s):  
Raul Fernandes Herbster ◽  
Hyggo Almeida ◽  
Angelo Perkusich

In this article, we describe an architecture for mobile commerce which allows the use of mobile devices for electronic commerce. The architecture enables the development of applications to be executed on a mobile device, which lists selling products having their own textual descriptions and pictures. We discuss architectural modules and the implementation of an application for selling fast food called Mobile Menu. We begin with the main background concepts related to our proposed architecture.


Author(s):  
R. Herbster ◽  
Hyggo Almeida ◽  
Angelo Perkusich

In this article, we describe an architecture for mobile commerce which allows the use of mobile devices for electronic commerce. The architecture enables the development of applications to be executed on a mobile device, which lists selling products having their own textual descriptions and pictures. We discuss architectural modules and the implementation of an application for selling fast food called Mobile Menu. We begin with the main background concepts related to our proposed architecture.


Author(s):  
Cheryll Ruth R. Soriano

This chapter explores the implications of mobile technologies on gender through the lens of gender rituals. While maintaining social order and social roles, rituals also legitimate key category differences, ideologies, and inequalities. The increasing convergence of media and content in mobile devices, and the blurring of the spaces for work, family, and leisure amidst the landscape of globalization and mobility have important implications for the enactment of rituals, and in the performance of gender. The chapter discusses this mutual shaping of gender rituals and mobile technologies through a case study of the Philippines, with some broad implications for other contexts. The study finds that the personalization, mobility, and multitude of applications afforded by mobile devices offer many opportunities for the exploration of new possibilities for subjectivity that challenge particular gender stereotypes and restrictions while simultaneously affirming particular gender rituals. While exploring the implications of the mobile device on gender in a developing society, the chapter in turn highlights the importance of culturally embedded rituals in shaping and understanding the mobile device's place in society.


2018 ◽  
pp. 1431-1447
Author(s):  
Barkha Narang ◽  
Jyoti Batra Arora

Mobile Commerce is a term to describe any commercial activity on a mobile device, such as a mobile phone (iPhone, Android, Blackberry) or a tablet (iPad, Galaxy Tab, Surface). This includes all steps of the customer journey; reach, attract, choose, convert and retain. Hence mobile commerce is probably best described as shopping that takes advantage of unique properties of mobile devices. It is also called as m-commerce. Pervasive computing aims at availability and invisibility. On the one hand, pervasive computing can be defined as availability of software applications and information anywhere and anytime. On the other hand, pervasive computing also means that computers are hidden in numerous so-called information appliances that we use in our day-to-day lives Characteristics of pervasive computing applications have been identified as interaction transparency, context awareness, and automated capture of experiences.


Author(s):  
Barkha Narang ◽  
Jyoti Batra Arora

Mobile Commerce is a term to describe any commercial activity on a mobile device, such as a mobile phone (iPhone, Android, Blackberry) or a tablet (iPad, Galaxy Tab, Surface). This includes all steps of the customer journey; reach, attract, choose, convert and retain. Hence mobile commerce is probably best described as shopping that takes advantage of unique properties of mobile devices. It is also called as m-commerce. Pervasive computing aims at availability and invisibility. On the one hand, pervasive computing can be defined as availability of software applications and information anywhere and anytime. On the other hand, pervasive computing also means that computers are hidden in numerous so-called information appliances that we use in our day-to-day lives Characteristics of pervasive computing applications have been identified as interaction transparency, context awareness, and automated capture of experiences.


Author(s):  
D. Parsons

Mobile learning (variously shortened to M-Learning, M-learning, m-learning, mlearning, M Learning, or mLearning!) describes any form of education or training that is delivered using some kind of mobile device. As the power and sophistication of mobile devices increases, and wireless networks become faster and more ubiquitous, learning with a mobile device will become an integral part of the general spectrum of technology-supported learning. Furthermore, the special characteristics of mobile learning, including ubiquity, convenience, localization, and personalization, give it unique qualities that help it stand out from other forms of learning.


2018 ◽  
Vol 14 (2) ◽  
pp. 15-22
Author(s):  
Juraj Čamaj ◽  
Jaroslav Mašek ◽  
Martin Kendra

Abstract Users in transport, forwarding and logistics companies use the mobile technologies for connect to existing information systems. By solving the ERIC Mobile project, these services will also be available on mobile devices. The article is aimed at lancing the requirements of all types of customers for the ERIC Mobile app. After the basic characteristics of the mobile device, the operation systems, the application development typology, the authors focus on the developing application “ERIC Mobile”. The aim of the article is to provide relevant requirements for further research and development of the software application of the rail freight information centre in Europe for end users of mobile devices such as smartphones and tablets.


Author(s):  
Elena Utrobina ◽  
Irina Kokorina ◽  
Lyudmila Radchenko ◽  
Tatyana Molokina

The article is devoted to the issue of expanding the functions of cartographic images for transmitting geospatial information using mobile devices. It discusses the functions of mobile mapping applications. Based on the classification of the main types of perception, a study was conducted on the correlation of user-accepted geospatial information with the means of its transmission. Since modern mobile technologies make it possible to obtain cartographic information with the help of visual, auditory, tactile perception, and also make it possible to sense space, movement and time, the map in combination with these types of perception becomes more intuitive. Actual in the visualization of the cartographic image on the screen of the mobile device is the question of exploring the user interface and displaying the contents of the map at different scale levels. In this regard, the requirements for interfaces are generalized, the principles necessary for the development of the interface of cartographic applications are formulated and presented, based on the condition: “Conditional sign — interface element”. The proposed principles can be divided into three groups: principles that define the general issues of building the interface of mobile cartographic applications, their structure as a whole and user interaction; principles governing the design of the interface of mobile cartographic applications; principles governing the development of mobile cartographic applications, taking into account the features of their use and new technical capabilities. Using the example of level-by-level compilation of elements of navigation charts, a conclusion is drawn on the correspondence between the display of spatial information on a mobile device and the user's perception of reality. Generalized features of cartographic image visualization in mobile devices, such as: intuitive readability, map adaptability, generalization by motion factor, multiscale and multimedia.


2014 ◽  
Vol 3 (1) ◽  
pp. 21-32 ◽  
Author(s):  
Yasmin Ibrahim ◽  
Anita Howarth

Mobile technologies such as tablets, iPads, laptops, netbooks as well as mobile phones with internet connectivity and recording features present new challenges to the academy. In the age of convergence and with the encoding of several features into mobile telephony, private spaces of the classroom can be reconfigured through the mediation of technologies. In most cases, existing rules and regulations of higher education institutions do not comprehensively address these challenges. The introduction of new technologies into the classroom has been often framed historically as vital and relevant for a progressive academic society or as part of a national imperative to transform the ways in which the authors access and engage with knowledge. This paper surveys British universities to examine how they govern the phenomenon of recording content through mobile technologies. The results reveal a pervasive use of mobile devices in UK universities and clear divergences in approaches to enacting mobile device-specific policies to govern the usage of these technologies.


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