scholarly journals Extension of functions of cartographic images for transmission of geospatial information on mobile devices

Author(s):  
Elena Utrobina ◽  
Irina Kokorina ◽  
Lyudmila Radchenko ◽  
Tatyana Molokina

The article is devoted to the issue of expanding the functions of cartographic images for transmitting geospatial information using mobile devices. It discusses the functions of mobile mapping applications. Based on the classification of the main types of perception, a study was conducted on the correlation of user-accepted geospatial information with the means of its transmission. Since modern mobile technologies make it possible to obtain cartographic information with the help of visual, auditory, tactile perception, and also make it possible to sense space, movement and time, the map in combination with these types of perception becomes more intuitive. Actual in the visualization of the cartographic image on the screen of the mobile device is the question of exploring the user interface and displaying the contents of the map at different scale levels. In this regard, the requirements for interfaces are generalized, the principles necessary for the development of the interface of cartographic applications are formulated and presented, based on the condition: “Conditional sign — interface element”. The proposed principles can be divided into three groups: principles that define the general issues of building the interface of mobile cartographic applications, their structure as a whole and user interaction; principles governing the design of the interface of mobile cartographic applications; principles governing the development of mobile cartographic applications, taking into account the features of their use and new technical capabilities. Using the example of level-by-level compilation of elements of navigation charts, a conclusion is drawn on the correspondence between the display of spatial information on a mobile device and the user's perception of reality. Generalized features of cartographic image visualization in mobile devices, such as: intuitive readability, map adaptability, generalization by motion factor, multiscale and multimedia.

2020 ◽  
Vol 1 (2) ◽  
pp. 103-109
Author(s):  
Elena S. Utrobina ◽  
Irina P. Kokorina ◽  
Lyudmila K. Radchenko ◽  
Tatyana S. Molokina

Modern world cannot be imagined without mobile devices, so much attention is paid to research related to the influence of these devices on the perception of information by the user. This article is devoted to the consideration of the features of perception of cartographic images on mobile devices using the means of transmitting geospatial information used in maps. The article considers the classification of types of perception, on the basis of which a study was conducted on their correlation with the means used to display the cartographic image. Since modern mobile technologies make it possible to obtain cartographic information with the help of visual, audio, tactile perception, and also provide the possibility to teel space, movement and time, the map in conjunction with these types of perception becomes more intuitive. Modern means of transmitting geospatial information affect various analyzers, which contributes to improving the quality of transmission of user-perceptible information when reading a map. This allows us to speale about the expansion of the functions of cartographic images when displaying them on mobile devices.


Author(s):  
Cheryll Ruth R. Soriano

This chapter explores the implications of mobile technologies on gender through the lens of gender rituals. While maintaining social order and social roles, rituals also legitimate key category differences, ideologies, and inequalities. The increasing convergence of media and content in mobile devices, and the blurring of the spaces for work, family, and leisure amidst the landscape of globalization and mobility have important implications for the enactment of rituals, and in the performance of gender. The chapter discusses this mutual shaping of gender rituals and mobile technologies through a case study of the Philippines, with some broad implications for other contexts. The study finds that the personalization, mobility, and multitude of applications afforded by mobile devices offer many opportunities for the exploration of new possibilities for subjectivity that challenge particular gender stereotypes and restrictions while simultaneously affirming particular gender rituals. While exploring the implications of the mobile device on gender in a developing society, the chapter in turn highlights the importance of culturally embedded rituals in shaping and understanding the mobile device's place in society.


Author(s):  
Panu Korpipää ◽  
Jukka Linjama ◽  
Juha Kela ◽  
Tapani Rantakokko

Gesture control of mobile devices is an emerging user interaction modality. Large-scale deployment has been delayed by two main technical challenges: detecting gestures reliably and power consumption. There have also been user-experience-related challenges, such as indicating the start of a gesture, social acceptance, and feedback on the gesture detection status. This chapter evaluates a solution for the main challenges: an event-based movement interaction modality, tapping, that emphasizes minimal user effort in interacting with a mobile device. The technical feasibility of the interaction method is examined with a smartphone equipped with a sensor interaction cover, utilizing an enabling software framework. The reliability of detecting tapping is evaluated by analyzing a dataset collected with the smartphone prototype. Overall, the results suggest that detecting tapping is reliable enough for practical applications in mobile computing when the interaction is performed in a stationary situation.


2018 ◽  
Vol 14 (2) ◽  
pp. 15-22
Author(s):  
Juraj Čamaj ◽  
Jaroslav Mašek ◽  
Martin Kendra

Abstract Users in transport, forwarding and logistics companies use the mobile technologies for connect to existing information systems. By solving the ERIC Mobile project, these services will also be available on mobile devices. The article is aimed at lancing the requirements of all types of customers for the ERIC Mobile app. After the basic characteristics of the mobile device, the operation systems, the application development typology, the authors focus on the developing application “ERIC Mobile”. The aim of the article is to provide relevant requirements for further research and development of the software application of the rail freight information centre in Europe for end users of mobile devices such as smartphones and tablets.


2014 ◽  
Vol 3 (1) ◽  
pp. 21-32 ◽  
Author(s):  
Yasmin Ibrahim ◽  
Anita Howarth

Mobile technologies such as tablets, iPads, laptops, netbooks as well as mobile phones with internet connectivity and recording features present new challenges to the academy. In the age of convergence and with the encoding of several features into mobile telephony, private spaces of the classroom can be reconfigured through the mediation of technologies. In most cases, existing rules and regulations of higher education institutions do not comprehensively address these challenges. The introduction of new technologies into the classroom has been often framed historically as vital and relevant for a progressive academic society or as part of a national imperative to transform the ways in which the authors access and engage with knowledge. This paper surveys British universities to examine how they govern the phenomenon of recording content through mobile technologies. The results reveal a pervasive use of mobile devices in UK universities and clear divergences in approaches to enacting mobile device-specific policies to govern the usage of these technologies.


2011 ◽  
Vol 2 (2) ◽  
pp. 1-19
Author(s):  
David Kuo ◽  
Daniel Wong ◽  
Jerry Gao ◽  
Lee Chang

The wide deployment of wireless networks and mobile technologies and the significant increase in the number of mobile device users has created a very strong demand for emerging mobile commerce applications and services. Barcode-based identification and validation solutions are considered an important part of electronic commerce systems, particularly in electronic supply chain systems. This paper reports a mobile-based 2D barcode validation system as part of mobile commerce systems. This barcode-based validation solution is developed based on the Data Matrix 2D-Barcode standard to support barcode-based validation in mobile commerce systems on mobile devices. The paper demonstrates its application by building a mobile movie ticketing system.


Author(s):  
David Kuo ◽  
Daniel Wong ◽  
Jerry Gao ◽  
Lee Chang

The wide deployment of wireless networks and mobile technologies and the significant increase in the number of mobile device users has created a very strong demand for emerging mobile commerce applications and services. Barcode-based identification and validation solutions are considered an important part of electronic commerce systems, particularly in electronic supply chain systems. This paper reports a mobile-based 2D barcode validation system as part of mobile commerce systems. This barcode-based validation solution is developed based on the Data Matrix 2D-Barcode standard to support barcode-based validation in mobile commerce systems on mobile devices. The paper demonstrates its application by building a mobile movie ticketing system.


Author(s):  
Tengku Siti Meriam Tengku Wook ◽  
Noraidah Sahari @ Ashaari ◽  
Normala Rahim

The focus of this study is to improve the display platform for the State of Terengganu Virtual Museum System (muziummaya.terengganu.gov.my). The existing virtual museum can be displayed via desktop computing system where information is displayed on-line using features for searching, browsing, and manipulating artifacts and galleries. However, presentation of information on mobile device screens cannot be viewed effectively and is difficult to navigate due to the user's cognitive load. Therefore, this study will establish effective interaction design, taking into account the multi-dimensional context for the design of a user interface via a mobile device in the hopes that users who are students, curators, researchers, and the public can access the virtual museum system via desktop as well as from their mobile devices. This study was conducted in three stages i.e. user requirements analysis, interface design, and usability evaluation. The results of this research is the design of a multi-dimensional user interaction context that meets the display requirements and navigation information for mobile devices.


2019 ◽  
Vol 4 (3) ◽  
pp. 35 ◽  
Author(s):  
Catherine Fichten ◽  
Mary Jorgensen ◽  
Laura King ◽  
Alice Havel ◽  
Tali Heiman ◽  
...  

In this preliminary investigation we examine the uses of mobile devices such as smartphones, tablets and laptops for (a) non-academic and (b) academic purposes in the post-secondary classroom, as well as for (c) academic tasks outside the class by post-secondary students with disabilities. Integration of smartphones and other mobile devices into the learning process is innovative, challenging and highly relevant for post-secondary education. Also, research shows that post-secondary students like courses where use of their personal mobile devices in class is allowed. To explore how students with disabilities use their mobile devices we held four focus groups, with six to eight participants each: two in Canada (one for students with disabilities, one for professionals who assist students with disabilities) and two in Israel. The findings show that students with disabilities use their mobile devices for all the same reasons as nondisabled students. In addition, students with disabilities use general purpose mobile device features and apps as assistive aids. Implications of the blurring of the distinction between assistive and general use mobile device features and apps for the academic inclusion of post-secondary students with disabilities is discussed. It appears that for many students with disabilities, access to their personal mobile devices for academic purposes, both in and out of the classroom, is essential to ensure their full inclusion.


2017 ◽  
pp. 1284-1307
Author(s):  
Cheryll Ruth R. Soriano

This chapter explores the implications of mobile technologies on gender through the lens of gender rituals. While maintaining social order and social roles, rituals also legitimate key category differences, ideologies, and inequalities. The increasing convergence of media and content in mobile devices, and the blurring of the spaces for work, family, and leisure amidst the landscape of globalization and mobility have important implications for the enactment of rituals, and in the performance of gender. The chapter discusses this mutual shaping of gender rituals and mobile technologies through a case study of the Philippines, with some broad implications for other contexts. The study finds that the personalization, mobility, and multitude of applications afforded by mobile devices offer many opportunities for the exploration of new possibilities for subjectivity that challenge particular gender stereotypes and restrictions while simultaneously affirming particular gender rituals. While exploring the implications of the mobile device on gender in a developing society, the chapter in turn highlights the importance of culturally embedded rituals in shaping and understanding the mobile device's place in society.


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