Cost Estimation in E-Learning Design Project Management

Author(s):  
Mediha Tezcan

The Internet is a revolutionary development of dimensions equivalent to those of the Industrial Revolution. All aspects of life are being radically influenced by this, sectors are being re-structured, professions are being re-defined, and modes of handling business, economy, education, public administration, politics, entertainment, and culture are being changed. Inclusion of the internet in the education technologies has led to radical changes in both formal education and also in remote education. E-learning, instructional design, and project management are three important concepts of increasing significance. In this chapter, the cost estimations aimed for the preparation of project management plans of e-learning systems, including education design, are discussed. Cost estimations aimed for project management, cost management, e-learning, education design, organization characteristics of e-learning systems, issues to be taken into consideration in e-learning project management, and preparation of e-learning project management plan preparation are made. The economic impacts of e-learning instructional design project management are discussed.

2013 ◽  
pp. 596-610
Author(s):  
Mediha Tezcan

The Internet is a revolutionary development of dimensions equivalent to those of the Industrial Revolution. All aspects of life are being radically influenced by this, sectors are being re-structured, professions are being re-defined, and modes of handling business, economy, education, public administration, politics, entertainment, and culture are being changed. Inclusion of the internet in the education technologies has led to radical changes in both formal education and also in remote education. E-learning, instructional design, and project management are three important concepts of increasing significance. In this chapter, the cost estimations aimed for the preparation of project management plans of e-learning systems, including education design, are discussed. Cost estimations aimed for project management, cost management, e-learning, education design, organization characteristics of e-learning systems, issues to be taken into consideration in e-learning project management, and preparation of e-learning project management plan preparation are made. The economic impacts of e-learning instructional design project management are discussed.


2002 ◽  
Vol 17 (3) ◽  
pp. 37-46 ◽  
Author(s):  
Edward L. Meyen ◽  
Ron Aust ◽  
John M. Gauch ◽  
H. Scott Hinton ◽  
Robert E. Isaacson ◽  
...  

The Internet and its applications in education and industry have significantly influenced how we teach and learn. This has all occurred as a consequence of emerging technologies and the demands for online instruction by consumers. In the midst of this environment of rapid growth, a new form of pedagogy has emerged. However, much of it is not the result of research. This paper addresses the need for a conceptual approach to researching, e-learning instructional design and the technologies employed as a basis for e-learning. A programmatic research construct is offered as a structure for building a conceptual model. Three categories of variables are considered in building the construct. They include outcome, in situ, and independent variables. The intent of the paper is to engage researchers and developers in a process of further defining the variables and translating them into research questions that might serve as guidelines in building the literature base for the pedagogy of online instruction.


2021 ◽  
Vol 1 (1) ◽  
pp. 127-133
Author(s):  
V Pratiwi ◽  
◽  
S L Rahman ◽  

The purpose of this study is to determine the positive effects of e-learning systems on improving student's understanding of concepts and comparing e-learning with old learning system. Nowadays, the internet is one of the way to find informations easily without reading books and attending classes. The method used in this research is literature study method by obtaining information and data from various sources. The results from this study is that e-learning can improve students' cognitive abilitiesas it is easier to access words, powerpoint, html or PDF in the application. The conclusion is that e-learning can be used as a learning innovation that can help teachers and students using the Software Learning Management System


Author(s):  
Zuparova Dilnoza Dadakhanovna ◽  
Yuldasheva Nodira Dadakhanovna

This thesis highlights the relevance of methods, shapes and implementation tools of design education as an innovation and effective method of modernization of nursery education. Highlights the essence of concepts of design, design education and instructional design. KEY WORDS: design, design education, pedagogical design, project culture, competence, preschool pedagogy.


2010 ◽  
pp. 1709-1722
Author(s):  
Keita Matsuo ◽  
Leonard Barolli ◽  
Fatos Xhafa ◽  
Akio Koyama ◽  
Arjan Durresi

Due to the opportunities provided by the Internet, people are taking advantage of e-learning courses and during the last few years enormous research efforts have been dedicated to the development of e-learning systems. So far, many e-learning systems are proposed and used practically. However, in these systems the e-learningcompletion rate is low. One of the reasons is the low study desire and motivation. In our previous work, we implemented an e-learning system that is able to increase the learning efficiency by stimulating learners’ motivation. In this work, we designed and implemented new functionssuch as: interface changing function, new ranking function and learner’s learning situation checking function to improve the system performance.


2016 ◽  
Vol 78 (12-3) ◽  
Author(s):  
Ana Hadiana ◽  
Anitawati Mohd Lokman

Many open source web based e-Learning systems are offered to support learning environment over the internet. Academic institutions usually choose to implement systems that meet the needs and characteristics of students. However, only little guide exists to support them in choosing systems that meet the implicit needs of students, thus adoption of e-Learning system is unsustainable. This paper reports an attempt to discover these implicit needs and how it correlates to the design of e-Learning systems by the adoption of Kansei Engineering. The objective is to analyze and choose the desired open source e-Learning system based on students’ implicit needs. Five open source e-Learning system were used as specimen in a Kansei evaluation procedure, employing one hundred subjects from the target user group. The result suggests that Kansei Engineering can be used to determine open source e-Learning systems that meets the implicit needs of targeted users, and thus enable sustainability of the system implementation. 


Author(s):  
Naoki Ohshima

In order to guarantee the educational effect in practice educating which designates the society member as the object, it is indispensable to execute the education design which is based on educational technology method such as instructional design. In this paper, important study item was calculated on the basis of the analysis result of the conceptual structure of PMBOK, the course program of project management subject was designed. In addition, measurement of the educational effect in project management subject is tried using with the questionnaire survey described with basis on important study item. It is obtained that the looking back study with group debate is to be study method in order to raise the educational effect.


2021 ◽  
Vol 14 (1) ◽  
pp. 47-52
Author(s):  
Senny Luckyardi ◽  
L. Rahman

The purpose of this study is to determine the positive effects of e-learning systems on improving student's understanding of concepts and comparing e-learning with old learning system. Nowadays, the internet is one of the way to find informations easily without reading books and attending classes. The method used in this research is literature study method by obtaining information and data from various sources. The results from this study is that e-learning can improve students' cognitive abilitiesas it is easier to access words, powerpoint, html or PDF in the application. The conclusion is that e-learning can be used as a learning innovation that can help teachers and students using the Software Learning Management System.


Author(s):  
Howard Spoelstra ◽  
Ellen Rusman ◽  
Jan van Bruggen ◽  
Rob Koper

The implementation of double-loop-learning-based educational scenarios in instructional design in workflow-like e-learning systems appears to be showing a gap; whereas the former assumes that processes can be reflected upon and can be modified or amended by the learners, the latter only predefines a limited set of rigid instructional processes. However, an important advantage of instructional designs implemented in workflow-like e-learning systems using modeling standards is the ease with which they can be exchanged with other (educational) institutions. The workflow environment described here aims to make learner reflection and change to instructional processes feasible while maintaining portability. We present a description of the implementation of the educational scenario of the virtual company in our workflow environment that makes use of dynamic workflow processes. Learners are provided with process building blocks, called “atomic actions,” which they can use to create and revise processes on the fly, thus supporting double-loop learning.


Author(s):  
Panagiotis Zaharias ◽  
Angeliki Poulymenakou

E-Learning is emerging as one of the fastest organizational uses of the Internet; it is also applicable across all areas of workforce training. However, the quality of e-learning has been questioned. High dropout rates for e-learning courses reflect that learners fail to complete e-learning courses (Ganzel, 2001). The current research, the problem that most of the designers face is that established sets of heuristics for both designing and evaluating e-learning do not exist. Learning is the main goal of all e-learning systems and applications, which is rather abstract in nature and difficult to evaluate. In this chapter, we will explore a set of design guidelines for asynchronous e-learning applications as well as their practical implications.


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