scholarly journals An Integrated Framework for Robust Human-Robot Interaction

Robotics ◽  
2013 ◽  
pp. 1255-1275
Author(s):  
Mohan Sridharan

Developments in sensor technology and sensory input processing algorithms have enabled the use of mobile robots in real-world domains. As they are increasingly deployed to interact with humans in our homes and offices, robots need the ability to operate autonomously based on sensory cues and high-level feedback from non-expert human participants. Towards this objective, this chapter describes an integrated framework that jointly addresses the learning, adaptation, and interaction challenges associated with robust human-robot interaction in real-world application domains. The novel probabilistic framework consists of: (a) a bootstrap learning algorithm that enables a robot to learn layered graphical models of environmental objects and adapt to unforeseen dynamic changes; (b) a hierarchical planning algorithm based on partially observable Markov decision processes (POMDPs) that enables the robot to reliably and efficiently tailor learning, sensing, and processing to the task at hand; and (c) an augmented reinforcement learning algorithm that enables the robot to acquire limited high-level feedback from non-expert human participants, and merge human feedback with the information extracted from sensory cues. Instances of these algorithms are implemented and fully evaluated on mobile robots and in simulated domains using vision as the primary source of information in conjunction with range data and simplistic verbal inputs. Furthermore, a strategy is outlined to integrate these components to achieve robust human-robot interaction in real-world application domains.

2013 ◽  
pp. 281-301
Author(s):  
Mohan Sridharan

Developments in sensor technology and sensory input processing algorithms have enabled the use of mobile robots in real-world domains. As they are increasingly deployed to interact with humans in our homes and offices, robots need the ability to operate autonomously based on sensory cues and high-level feedback from non-expert human participants. Towards this objective, this chapter describes an integrated framework that jointly addresses the learning, adaptation, and interaction challenges associated with robust human-robot interaction in real-world application domains. The novel probabilistic framework consists of: (a) a bootstrap learning algorithm that enables a robot to learn layered graphical models of environmental objects and adapt to unforeseen dynamic changes; (b) a hierarchical planning algorithm based on partially observable Markov decision processes (POMDPs) that enables the robot to reliably and efficiently tailor learning, sensing, and processing to the task at hand; and (c) an augmented reinforcement learning algorithm that enables the robot to acquire limited high-level feedback from non-expert human participants, and merge human feedback with the information extracted from sensory cues. Instances of these algorithms are implemented and fully evaluated on mobile robots and in simulated domains using vision as the primary source of information in conjunction with range data and simplistic verbal inputs. Furthermore, a strategy is outlined to integrate these components to achieve robust human-robot interaction in real-world application domains.


Author(s):  
Margot M. E. Neggers ◽  
Raymond H. Cuijpers ◽  
Peter A. M. Ruijten ◽  
Wijnand A. IJsselsteijn

AbstractAutonomous mobile robots that operate in environments with people are expected to be able to deal with human proxemics and social distances. Previous research investigated how robots can approach persons or how to implement human-aware navigation algorithms. However, experimental research on how robots can avoid a person in a comfortable way is largely missing. The aim of the current work is to experimentally determine the shape and size of personal space of a human passed by a robot. In two studies, both a humanoid as well as a non-humanoid robot were used to pass a person at different sides and distances, after which they were asked to rate their perceived comfort. As expected, perceived comfort increases with distance. However, the shape was not circular: passing at the back of a person is more uncomfortable compared to passing at the front, especially in the case of the humanoid robot. These results give us more insight into the shape and size of personal space in human–robot interaction. Furthermore, they can serve as necessary input to human-aware navigation algorithms for autonomous mobile robots in which human comfort is traded off with efficiency goals.


Robotics ◽  
2021 ◽  
Vol 10 (2) ◽  
pp. 68
Author(s):  
Lei Shi ◽  
Cosmin Copot ◽  
Steve Vanlanduit

In gaze-based Human-Robot Interaction (HRI), it is important to determine human visual intention for interacting with robots. One typical HRI interaction scenario is that a human selects an object by gaze and a robotic manipulator will pick up the object. In this work, we propose an approach, GazeEMD, that can be used to detect whether a human is looking at an object for HRI application. We use Earth Mover’s Distance (EMD) to measure the similarity between the hypothetical gazes at objects and the actual gazes. Then, the similarity score is used to determine if the human visual intention is on the object. We compare our approach with a fixation-based method and HitScan with a run length in the scenario of selecting daily objects by gaze. Our experimental results indicate that the GazeEMD approach has higher accuracy and is more robust to noises than the other approaches. Hence, the users can lessen cognitive load by using our approach in the real-world HRI scenario.


Author(s):  
Stefan Schiffer ◽  
Alexander Ferrein

In this work we report on our effort to design and implement an early introduction to basic robotics principles for children at kindergarten age.  The humanoid robot Pepper, which is a great platform for human-robot interaction experiments, was presenting the lecture by reading out the contents to the children making use of its speech synthesis capability.  One of the main challenges of this effort was to explain complex robotics contents in a way that pre-school children could follow the basic principles and ideas using examples from their world of experience. A quiz in a Runaround-game-show style after the lecture activated the children to recap the contents  they acquired about how mobile robots work in principle. Besides the thrill being exposed to a mobile robot that would also react to the children, they were very excited and at the same time very concentrated. What sets apart our effort from other work is that part of the lecturing is actually done by a robot itself and that a quiz at the end of the lesson is done using robots as well. To the best of our knowledge this is one of only few attempts to use Pepper not as a tele-teaching tool, but as the teacher itself in order to engage pre-school children with complex robotics contents. We  got very positive feedback from the children as well as from their educators.


Author(s):  
Matthias Scheutz ◽  
Paul Schermerhorn

Effective decision-making under real-world conditions can be very difficult as purely rational methods of decision-making are often not feasible or applicable. Psychologists have long hypothesized that humans are able to cope with time and resource limitations by employing affective evaluations rather than rational ones. In this chapter, we present the distributed integrated affect cognition and reflection architecture DIARC for social robots intended for natural human-robot interaction and demonstrate the utility of its human-inspired affect mechanisms for the selection of tasks and goals. Specifically, we show that DIARC incorporates affect mechanisms throughout the architecture, which are based on “evaluation signals” generated in each architectural component to obtain quick and efficient estimates of the state of the component, and illustrate the operation and utility of these mechanisms with examples from human-robot interaction experiments.


2007 ◽  
Vol 8 (1) ◽  
pp. 53-81 ◽  
Author(s):  
Luís Seabra Lopes ◽  
Aneesh Chauhan

This paper addresses word learning for human–robot interaction. The focus is on making a robotic agent aware of its surroundings, by having it learn the names of the objects it can find. The human user, acting as instructor, can help the robotic agent ground the words used to refer to those objects. A lifelong learning system, based on one-class learning, was developed (OCLL). This system is incremental and evolves with the presentation of any new word, which acts as a class to the robot, relying on instructor feedback. A novel experimental evaluation methodology, that takes into account the open-ended nature of word learning, is proposed and applied. This methodology is based on the realization that a robot’s vocabulary will be limited by its discriminatory capacity which, in turn, depends on its sensors and perceptual capabilities. The results indicate that the robot’s representations are capable of incrementally evolving by correcting class descriptions, based on instructor feedback to classification results. In successive experiments, it was possible for the robot to learn between 6 and 12 names of real-world office objects. Although these results are comparable to those obtained by other authors, there is a need to scale-up. The limitations of the method are discussed and potential directions for improvement are pointed out.


2019 ◽  
Vol 12 (3) ◽  
pp. 639-657 ◽  
Author(s):  
Antonio Andriella ◽  
Carme Torras ◽  
Guillem Alenyà

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