Framing Complexity
Keyword(s):
This chapter introduces digital animation as an arts-based research medium by laying a theoretical foundation for its use and describing how it can become a participatory methodology. The authors link research through digital animation to performance, ethnodrama, film, photography, and visual arts traditions leading to a rationale for using animation as a qualitative research tool. A vignette of an ongoing ethnography contextualizes animation as a process and as a product. In this chapter, the authors argue that digital animation (1) facilitates the use of metaphorical imagery to vividly and emotively capture lived experiences and (2) invites a unique audience into the research discourse.
2019 ◽
Vol 10
(1)
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pp. 95-118
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Keyword(s):
2021 ◽
Vol 20
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pp. 160940692199891
Keyword(s):
Keyword(s):
2017 ◽
Vol 29
(1)
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pp. 22-43
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