Teachers and Mathematical Modeling

Author(s):  
Samantha Analuz Quiroz Rivera ◽  
Ruth Rodríguez Gallegos

Mathematics cannot be reduced to the use of algorithms. The main objective of teaching mathematics in school is their application in real world situations. Mathematical modeling was born as an answer of this concerned and implies the relation between mathematics and applications. Because of that, teachers need to be correctly training in the use of mathematical modeling in their daily lesson plans. The aim of this study is to propose a methodology for help teachers purchase mathematical modeling as a strategy to teach mathematics. Our methodology is based on the analysis of teachers' conceptions about learning and teaching mathematics and after that promote their evolution. The main characteristic is the collaborative work between teachers and the researcher in cycles of discussion and classes' implementation. The evidence showed that teachers can actually change their conceptions about what is needed for teaching mathematics and design lesson plans using mathematical modeling.

2018 ◽  
pp. 216-236
Author(s):  
Samantha Analuz Quiroz Rivera ◽  
Ruth Rodríguez Gallegos

Mathematics cannot be reduced to the use of algorithms. The main objective of teaching mathematics in school is their application in real world situations. Mathematical modeling was born as an answer of this concerned and implies the relation between mathematics and applications. Because of that, teachers need to be correctly training in the use of mathematical modeling in their daily lesson plans. The aim of this study is to propose a methodology for help teachers purchase mathematical modeling as a strategy to teach mathematics. Our methodology is based on the analysis of teachers' conceptions about learning and teaching mathematics and after that promote their evolution. The main characteristic is the collaborative work between teachers and the researcher in cycles of discussion and classes' implementation. The evidence showed that teachers can actually change their conceptions about what is needed for teaching mathematics and design lesson plans using mathematical modeling.


2013 ◽  
Vol 18 (9) ◽  
pp. 571

This call for manuscripts is requesting articles that address how to use mathematical models to analyze, predict, and resolve issues arising in the real world.


2016 ◽  
Vol 2 (1) ◽  
Author(s):  
Nailul Himmi Hasibuan

Tulisan ini mengkaji tentang pemanfaatan autograph sebagai sumber belajar matematika yang dikombinasikan dengan Pembelajaran Berbasis Masalah (PBL). Pembelajaran berbasis masalah adalah suatu pembelajaran yang dimulai dengan masalah dunia nyata sehingga siswa agar dapat mengkonstruksi pengetahuannya sendiri dengan kemampuan berpikir yang dimilikinya, dengan mengacu pada lima langkah pokok, yaitu: orientasi siswa pada masalah, mengorganisir siswa untuk belajar, membimbing penyelidikan individual maupun kelompok, mengembangkan dan menyajikan hasil karya dan menganalisis dan mengevaluasi proses pemecahan masalah. Autograph adalah software software yang sangat serbaguna dan dinamis sebagai media pembelajaran untuk belajar dan mengajar matematika tingkat menengah berupa menggambar titik, ruas garis, vektor, garis, poligon, irisan kerucut, dan kurva dua dimensi. Dengan menerapkan model pembelajaran berbasis masalah yang memanfaatkan autograph dapat meningkatakan pemahaman konsep, penalaran, kemampuan berpikir kritis dan komunikasi matematis siswa. Kata Kunci: Pembelajaran Matematika, PBL, dan  AutographThis paper examines the use of autographs as a source of learning mathematics combined with Problem Based Learning (PBL). Problem-based learning is a learning that begins with real world issues so that students in order to construct his own knowledge with the ability to think it has, with reference to the five main steps, namely: orientation of students on the issue, organizing students to learn, guiding the investigation of individual and group, develop and present the work and analyze and evaluate the problem-solving process. Autograph software is software that is very versatile and dynamic as a learning medium for learning and teaching mathematics in the form of a mid-level draw point, line segment, vector, line, polygon, conic sections, and two-dimensional curve. By implementing problem based learning model that utilizes autographs can increase the understanding of concepts, reasoning, critical thinking skills and students' mathematical communication.                          Keywords: Learning Mathematics, PBL, and Autograph


2017 ◽  
Vol 3 (2) ◽  
pp. 332
Author(s):  
Sutrisno Sutrisno ◽  
Sri Poedjiastoeti ◽  
I Gusti Made Sanjaya

This study aimed to describe the effectiveness of learning materials on shape of the molecule with the real modeling supported by PhET media-based on guided discovery to facilitate the students’ high-order-thinking skills at odd semester XI class of SMAN 10. This research is developmental research using 4D models. Thetest of the learning materials use one group pretest-posttest design. The results of validity syllabus (3.87), lesson plans (3.71), students’ book (3.35), work sheet (3.63), and test of products (3.58) are categorized very good and reliability syllabus (99%), lesson plans (100%), students’ book (89%), work sheet (100%), and test of products (100%) are categorized reliable. The Achievement test of higher-order thinking skills showed that the individuals completeness an average score of 82.79, the average sensitivity of items was 0.74 and the average individual gain score of 0.82. Students' response to the learning and teaching activities in average were well-categorized. Based on the findings of the study, it can be concluded that the shape of molecule with the real modeling supported by PhET media based on guided discovery–was effective to train the students' higher-order thinking skills.Penelitian ini bertujuan untukmendeskripsikan efektivitas perangkat pembelajaran bentuk molekul dengan pemodelan real ditunjang media PhET berbasis penemuan terbimbinguntuk melatihkan keterampilan berpikir tingkat tinggi siswa kelas XI semester ganjil SMAN 10 Samarinda pada materi bentuk molekul.Perangkat pembelajaran yang digunakan dikembangkan dengan model 4D. Perangkatpembelajaran di uji cobakan menggunakan one group pretest-posttest design. Validitas Silabus (3,87), RPP (3,71), BAS (3,35), LKS (3,63), dan LP Produk (3,58) berkategori sangat baik dan reliabilitas Silabus (99%), RPP (100%), BAS (89), LKS (100%), LP Produk (100%) berkategori reliabel. Tes hasil belajar keterampilan berpikir tingkat tinggi menunjukkan ketuntasan individual rata-rata 82,79, sensitivitas butir soal rata-rata 0,74 dan gain score individual rata-rata 0,82. Respon siswa terhadap perangkat pembelajaran dan kegiatan pembelajaran rata-rata baik.Berdasarkan temuan hasil penelitian dapat disimpulkan bahwa perangkat pembelajaran bentuk molekul dengan pemodelan real ditunjang media PhET berbasis model penemuan terbimbingefektif untuk melatihkan keterampilan berpikir tingkat tinggi siswa.


Author(s):  
Jorge Ferreira Franco ◽  
Irene Karaguilla Ficheman ◽  
Marcelo Knörich Zuffo ◽  
Valkiria Venâncio

This chapter addresses an ongoing work strategy for developing and sharing knowledge related to digital/ Web-based technology and multimedia tools, information visualization, computer graphics, desktop virtual reality techniques in combination with art/education. It includes a large body of research about advanced and contemporary technologies and their use for stimulating individuals’ education. These interactive processes of researching, developing and sharing knowledge have been carried out through interdisciplinary and collaborative learning and teaching experiences in the context of k-12 education in a primary public school and its surrounding community. The learning and direct manipulation of advanced and contemporary technologies have improved individuals’ technical skills, stimulated cooperative and collaborative work and innovations in the way of developing school’s curriculum content as well as supported ones’ independent learning. Furthermore, there have been changes on individuals’ mental models, behavior and cultural changes related to reflecting about diverse possibilities of using information and communication technology within collaborative formal and informal sustainable lifelong learning and teaching actions.


1999 ◽  
Vol 13 (4) ◽  
pp. 267-276 ◽  
Author(s):  
David Laughton ◽  
Roger Ottewill

As part of their attempt to embed their teaching more firmly in the ‘real world’ of business, some university tutors have incorporated ‘commissioned’ or ‘live’ projects into their learning and teaching strategies. These projects enable students to make a direct contribution to their business clients while simultaneously fulfilling key educational objectives. Drawing on their experience of the use of commissioned projects on an MSc in International Business (MSclB) course, the authors analyse in detail both the potential benefits and the problems that arise in implementing such schemes. In this paper, they outline some of the key features of the MSclB course, focusing on the commissioned project component; indicate the reasons for using commissioned projects from the point of view of both tutors and students; describe and evaluate the methodology used to generate data for informing the identification and discussion of issues; and explore a number of key factors for tutors and students in the use of commissioned projects. The paper thus raises awareness of the nature of commissioned projects as a pedagogic tool and of what needs to be done if their contribution to the enhancement of students' understanding of the business world is to be maximized.


Sign in / Sign up

Export Citation Format

Share Document