gain score
Recently Published Documents


TOTAL DOCUMENTS

353
(FIVE YEARS 216)

H-INDEX

6
(FIVE YEARS 1)

2021 ◽  
Vol 6 (2) ◽  
Author(s):  
Wina Winarti ◽  
Luthfi Hamdani Maula ◽  
Astri Sutisnawati
Keyword(s):  

Pada hakikatnya perkalian merupakan oprasi penjumlahan yang dilakukan secara berulang yang sudah dipelajari dari kelas rendah, namun ternyata tidak sedikit peserta didik di kelas tinggi masih ada yang kurang lancer dalam mengoprasikan perkalian. Hal itu merupakan salah satu alasan dilakukan penelitian ini. Tujuan dari penelitian yang dilakukan ialah untuk mengetahui bagaimana kelayakan aplikasi perkalian yang dikembangkan, bagaimana respon peserta didik terhadap aplikasi perkalian yang dikembangkan, dan mengetahui apakah aplikasi perkalian dapat memberikan peningkatan pada siswa sekolah dasar dalam belajar perkalian. Penelitian ini menggunakan metode Research & Development (R&D). Analisis data yang digunakan ialah analisis deskriptif. Hasil menunjukan kemapuan pemahaman konsep peserta didik mengalami peningkatan setelah menggunakan aplikasi perkalian daam belajar dibuktikan dengan adanya hasil analisis tes dengan nilai gain-score, pada uji coba tahap 1 diperoleh kategori sedang yaitu sebesar 0,57 dan pada uji coba tahap 2 diperoleh 0,59. Berdasarkan hal tersebut dapat diartikan bahwa peserta didik setuju bahwa pembelajaran dengan menggunakan aplikasi perkalian dapat membantu dalam meningkatkan pemahaman konsep.


2021 ◽  
Vol 9 (2) ◽  
pp. 220
Author(s):  
Ainun Nisa ◽  
Kusumawati Dwiningsih

Chemistry is a branch of science that encourages various advances in various fields. However, the characteristics of chemistry which have complex concepts make it difficult for class X high school students to understand chemistry. Thus, the problem that is the focus of discussion in this study is how to overcome the low visuospatial skills of high school students in class X, so that students can understand complex concepts in chemistry. This study uses the research design and development of the 4D Thiaganrajan modified 3D Ibrahim method. This study aims to determine the effectiveness of Mobile Virtual Reality (MVR)-based molecular geometry learning media in improving visuospatial skills. The effectiveness of the MVR-based molecular geometry learning media is stated based on the interpretation of the N-Gain score. The results showed an increase in the percentage of correct answers on the posttest by 32.15% with a significance level ranging from 0.57-1 in the medium to high category. In this regard, the use of MVR-based molecular geometry learning media is said to be effective because it can improve students' visuospatial skills. That is, MVR-based molecular geometry learning media can help students to comprehensively represent molecular geometry sub-materials.AbstrakKimia merupakan salah satu cabang ilmu pengetahuan yang mendorong berbagai kemajuan di berbagai bidang. Namun, karakteristik ilmu kimia yang memiliki konsep kompleks membuat peserta didik SMA kelas X sulit memahami ilmu kimia. Dengan demikian, masalah yang menjadi fokus pembahasan di dalam penelitian ini adalah Bagaimana cara mengatasi visuospasial skills peserta didik SMA kelas X yang tergolong rendah, agar peserta didik mampu memahami konsep kompleks dalam ilmu kimia.   Penelitian ini menggunakan desain penelitian dan pengembangan metode 4D Thiaganrajan modifikasi 3D Ibrahim. Penelitian ini bertujuan untuk mengetahui efektivias media pembelajaran geometri molekul berbasis Mobile Virtual Reality (MVR) dalam meningkatkan visuospasial skills. Efektivitas media pembelajaran geometri molekul berbasis MVR dinyatakan berdasarkan interpretasi skor N-Gain. Hasil penelitian menunjukkan peningkatan persentase jawaban benar pada postest sebesar 32,15% dengan tingkat signifikansi berkisar antara 0,57-1 pada kategori sedang sampai dengan tinggi. Dalam kaitan ini, pemanfaatan media pembelajaran geometri molekul berbasis MVR dikatakan efektif karena dapat meningkatkan visuospasial skills peserta didik. Artinya, media pembelajaran geometri molekul berbasis MVR dapat membantu peserta didik untuk merepresentasikan submateri geometri molekul secara komprehensif.


METIK JURNAL ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 77-82
Author(s):  
Nelliraharti Nelliraharti ◽  
Murnia Suri

Blended Learning merupakan salah satu model pembelajaran yang memadukan pembelajaran tatap muka (konvensional) dan pembelajaran online. Metode penelitian yang digunakan adalah Pre-Experimental Designs dengan model One –Group Pretest- Postest Design, yang bertujuan untuk menilai perbedaan hasil belajar model pembelajaran blended learning dengan model pembelajaran tatap muka langsung (konvensional). Penelitian dilakukan pada mahasiswa Prodi Pendidikan Bahasa Inggris UIN Ar-raniry di semester Genap 2020/2021 yang berjumlah 30 orang yang dipilih dengan teknik purposive sampling. Pengumpulan data dilakukan dengan menggunakan instrumen tes, sedangkan teknik analisis data menggunakan uji prasyarat dan uji hipotesis. Berdasarkan penelitian diperoleh nilai t hitung sebesar 9,517 dan pada taraf signifikansi 0,05 diperoleh nilai t tabel sebesar 2,045 yang artinya t hitung > t tabel (9,517 > 2,045) maka Ho ditolak dan Ha diterima artinya terdapat perbedaan rata-rata antara hasil belajar Pretest dan Posttest yang berarti bahwa pembelajaran model blended learning memberikan efektivitas yang signifikan dan lebih baik dibandingkan dengan pembelajaran tatap muka (konvensional). Namun berdasarkan nilai rata-rata N-gain Score sebesar 29,90. atau 29,90% termasuk dalam kategori tidak efektif. Hal ini cukup dimaklumi mengingat berbagai kendala dan keterbatasan yang menyebabkan pembelajaran belum dapat dilaksanakan secara maksimal. Sehingga wajar sekali efektivitas model pembelajaran Blended learning dalam penelitian ini tidak efektif untuk meningkatkan hasil belajar.


2021 ◽  
Vol 11 (3) ◽  
pp. 256-262
Author(s):  
Isnaini Hasyim Harahap ◽  
◽  
Nirwana Anas ◽  
Melfa Aisyah Hutasuhut ◽  
◽  
...  

Student worksheet contains various activities that are used to facilitate and practice students' skills in learning activities. This research aims to determine the development of student worksheet based on critical thinking skills that are valid, practical, and effective on the excretory system. This is a research and development of ADDIE model. The validity of student worksheet was measured using a validation sheet. The validity of student worksheet is 78% categorized as valid. Material validity of 82% is categorized as very valid, media validity of 81% is categorized as very valid, and language validity of 71% is categorized as valid. The practicality of the student worksheet was measured using a practitioner validation sheet and student response questionnaires. The practicality of worksheet is 87% categorized as very practical. Based on practitioner validation, the result of worksheet practicality of 89% is categorized as very practical and student response questionnaire of 85% is categorized as very practical. worksheet effectiveness was measured by normalized gain test. The control class N-Gain score of 0.2 is categorized as low and the experimental class N-Gain score of 0.5 is categorized as moderate. Keywords: Effectiveness, Practicality, Critical Thinking Skills, Student Worksheet, Validity.


JKEP ◽  
2021 ◽  
Vol 6 (2) ◽  
pp. 173-183
Author(s):  
Pancaningsih Pancaningsih

The world is having the same problem, Covid-19,  it is signed by morbidity and mortality caused by Covid-19. The need of learning process should be done by paying attention onon effectivity and efficiency to reach the optimal result. The blended Learning method become the solution for answering the need of learning process, especially for the nurse. This learning process combines Online and ofline learning so the need of learning can be fulfilled without disregard our government program in decreasing the new cases of Covid 19.This research goals is to identifiy the Blended learning training effectivity to increase the result of the learning proses basic operating room. The research design is using pre experimentusung one group Pre Test and Post Test.The research sample is 50 nurses in basic operating room in Dinas Kesehatan DKI Jakarta by using Total sampling Technique. The research is done in August - September 2021 at Pusat pelatihan Central Java. The Training program is done for 4 days equal as 40 JPL (Online and Ofline).The Research Instrument is using Knowledge Questionaire developed by HIPKABI Jakarta. The Data analysis is useing N Gain Score. The rrsearch result showed quite effective in increasing the result of learning process about basic operating room with the N gain score = 71,812%. The Learning Method became a consideration in The research process. We hope the lack in accessing internet can be minimized. The advantage that we can get is cost eficiency and time and also the result of optimum learning process.


2021 ◽  
Vol 7 (SpecialIssue) ◽  
Author(s):  
Melania Priska ◽  
Natalia Peni ◽  
Yosephina Payu Wao

The purpose of this research is to develop an acid-base device that integrates ARCS motivation strategies in problem-solving learning models of scientific attitudes and critical thinking skills of students. The development of this device uses a 4-D model, but in this study, due to the limited time, the development of the device only reached the development stage and was tested on Biology Education Study Program students in semester 2 with a one-group pretest-posttest design. Data collection techniques used are validation, tests, and questionnaires. Data were analyzed using SPSS and the Likert scale. The results showed the validity of the Semester Lesson Plan obtained a rcount of 0.690, valid category. Student Worksheet obtained rcount value of 0.748 valid categories. Learning Outcomes Test obtained, rcount of 0.701, with a valid category. The percentage of Lesson Plan implementation is on a scale of 4 with a good category. The results of the N-Gain Score test in the productive class is 78.58% effective category while the N-Gain Score in the trial class is 70.14% and is included in the quite effective category. The data shows that learning using ARCS motivation strategies in problem-solving learning models can improve student learning outcomes.


Author(s):  
Fajar Arianto ◽  

This research objective was to determine the effect of training with blended project-based learning on the lecturers' competence in developing teaching materials. The research participants consisted of 15 lecturers. The research method was a weak experimental by comparing the results of the participants' pretest and posttest. The data analysis technique of this research used N-gain of the pretest and posttest. The results showed that the N-gain score of 63.61% was classified as medium. Training with blended project-based learning for lecturers had a significant effect in increasing the competence of developing teaching materials. Blended project-based learning could increase the participation and the trainees' positive attitude.


2021 ◽  
Vol 4 (3) ◽  
pp. 466
Author(s):  
Fahmi Achta Pratama ◽  
Hansi Effendi
Keyword(s):  

Kendala dihadapi oleh dosen dan mahasiswa pada pembelajaran Bahasa Pemprograman saat menggunakan e-learning. E-learning seringkali error ketika diakses, apalagi pada jam-jam sibuk. Tujuan penelitian ini adalah merancang e-learning berbasis wordpress sebagai alternatif media pembelajaran Bahasa Pemprograman, kemudian mengujinya, dan menganalisis tingkat validitas, kepraktisan dan keefektifannya. Jenis penelitian ini adalah pengembangan dengan model Borg and Gall. Desain penelitian ini diantaranya: potensi masalah, pengumpulan informasi, desain produk, validasi desain, perbaikan desain, uji coba terbatas, revisi produk, uji coba pemakaian, revisi produk dan produk final. Subjek penelitian ini adalah 2 orang validator ahli media pembelajaran, 2 orang ahli materi Bahasa Pemprograman. Subjek uji coba adalah 2 orang dosen Bahasa Pemprograman, 5 orang mahasiswa diuji coba terbatas dan 30 orang mahasiswa diuji coba pemakaian. Metode pengumpulan data menggunakan observasi, wawancara, dan angket. Instrumen penelitian ini adalah angket validasi ahli media dan ahli materi, angket kepraktisan pada uji coba terbatas dan uji coba pemakaian serta hasil belajar mahasiswa. Data dianalisis dengan metode kuantitatif. Hasil penelitian ini adalah validasi ahli media nilai 0,902 (valid), ahli materi nilai 0,842 (valid). Diuji coba terbatas, e-learning berbasis wordpress mendapat nilai 80% (praktis) dari mahasiswa dan mendapat nilai 88,75% (praktis) dari dosen. Pada uji coba pemakaian nilainya 82,83% (praktis) dari mahasiswa. Untuk uji coba efektivitas diuji coba pemakaian, 86,67% mahasiswa dapat nilai ≥ 70 (efektivitas secara klasikal). Dan ditinjau secara Gain Score mendapat nilai 54,25% (sedang). Jadi, e-learning berbasis wordpress layak, praktis dan efektif sebagai alternatif media pembelajaran Bahasa Pemprograman.


2021 ◽  
Vol 5 (4) ◽  
pp. 259-268
Author(s):  
Tiara Mustika Wardani* ◽  
Evendi Evendi ◽  
Mudatsir Mudatsir ◽  
Susanna Susanna

Physics is a science that discusses every result of studying the answers to the question of causes, as well as natural phenomena that can occur. The most complex problem experienced by students is the lack of skills in solving physics problems for students. The low problem solving ability of students resulted in the ability to master the basic concepts of students. This study aimed to observe the escalation of problem solving skills after the implementation of the PIL learning model in physics at MAN 6 Aceh Besar. This research is included in the type of quasi-experimental research by designing a nonequivalent control group using 2 class samples as the experimental class and the control class. The population of this study was 64 students with 43 students participating in the study. Purposive sampling method was used in order to select the study sample. The collected data was analyzed using an independent-t test technique. This study observed that PIL learning models gave a positive impact to student autonomous learning and problem solving skills. The escalation of both variables was observed from the N-Gain score. On the problem solving skills, the control group reached 0.50 N-Gain score and the eksperimen group reached 0.79.


2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 104-111
Author(s):  
Marjanah Marjanah ◽  
Ekariana Pandia ◽  
Nursamsu Nursamsu

This research aims to produce a valid practicum instruction module; the result of student assessments regarding the practicum instruction module; there are good results of students’ scientific process skills; there is an increase in students' scientific literacy; and student responses to the practicum instruction module. This type of research refers to the 4-D model. The research subjects are Even Semester students for the 2020-2021 academic year. The research was carried out at the Biology Education Study Program, Universitas Samudra. The research instrument consisted of validation sheets, observation sheets, test questions, and questionnaires. The data analysis technique in this study consisted of validation data presented in the form of a percentage; student assessment of the practicum instruction module using percentages process skills data analyzed by N-gain score; learning outcomes were analyzed by N-gain score, and; student responses are presented in the form of a percentage. The results of the practicum module validation are categorized as good with a score of 87.5%; The results of student assessment of the practicum instruction module on product trials are categorized as good in terms of indicators of content feasibility, presentation feasibility, and language; The scientific process skills of students before and after conducting product trials of 0.63% are categorized as high; The scientific literacy ability of students is 0.56%, means it has increased; Student response to the practicum Instruction module is positive


Sign in / Sign up

Export Citation Format

Share Document