Emerging Research

This chapter provides an overview of current research prompted by the findings of the case study explored through this book. The focus of the research is to increase understanding of the factors influencing the transactional distance between students and students. This is largely formed as a consequence of the collaboration that takes place in class during the IGL activities. The first research project aims to shed light on the reasons why students would or would not recommend a flipped class to their friends. This research is quantitative because it is based on measurable answers given by students to questions on a survey. The second research project is qualitative, and seeks to go beyond the survey answers to uncover the reasons behind the answers using focus groups as a tool. The last piece of research is motivated by the conclusions of a number of previous studies indicating that students do not effectively know how to collaborate within groups. This research involves the development and introduction of an up-front leadership/teaming module for flipped classes under the hypothesis that it will enhance effective group collaboration throughout the semester.

2021 ◽  
Vol 15 (2) ◽  
pp. 17-33
Author(s):  
Valérie Nègre

Abstract This article aims to shed light on the exchange of technical knowledge between architects, master craftsmen and workmen on building sites at the end of the eighteenth century. In the Age of Enlightenment, major building sites were places where a large number of skilled practitioners of various ranks met (engineers, architects, contractors, experts, craftsmen). These were therefore places where the exchange of knowledge and know-how occurred but also places of struggle for power and knowledge. The article examines these exchanges and struggles using the case study of the building site for the dome of the Halle au Blé in Paris (1782-1783).


Geografie ◽  
2019 ◽  
Vol 124 (4) ◽  
pp. 433-453
Author(s):  
Vendula Svobodová

This article presents a detailed case study into the power setting between the town (institution) and its local distrits, and how these relationships are influenced by individual actors, tactics, strategies, and activities. The concept of power was used for the research of power relations, and the activities of citizen activism are viewed especially in the context of social actions. All these activities and practices are captured by a power relations network and the positions of actors depend on their own awareness within a hierarchy of these positions. The aim of the work was to uncover and understand the factors influencing the unequal relationship between the town and its local distrits. For this purpose, we used qualitative methods. Data were collected through semi-structured interviews and focus groups. The analysis showed that, despite all the constraints that determine the unequal relationship of power, each local distrits uses another type of activity to achieve goals.


Author(s):  
Stephen L. Young ◽  
J. Paul Frantz ◽  
Raina J. Shah ◽  
Timothy P. Rhoades ◽  
Julia K. Diebol

Forty-four adults and nineteen youth participated in a study that examined responses to age recommendations related to the purchase of all-terrain vehicles (atvs) intended for operators under age 16. Structured interviews were used to evaluate preferences under different purchase scenarios. Focus groups were also conducted to assess the factors influencing purchase decisions. Results from the interviews and focus groups showed that situational, person, and product factors influenced people's perceptions of various age recommendations and purchase preferences for atvs. Implications regarding the design and use of age recommendations are discussed.


Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


2007 ◽  
Vol 4 (2) ◽  
pp. 45
Author(s):  
Norudin Mansor ◽  
Che Ismail Long ◽  
Ahmad Ismail Mohd. Annuar

The research project was conducted to investigate the understanding of E-commerce Application among the SMEs in the state of Kelantan. Focusing on the population of registered members of Dewan Perniagaan Melayu Malaysia, Kelantan, a total of302 respondents were selected to participate in our study. Moving in line with the general assumption of world business community it is agreed that e-commerce application is highly relevant for the survival and meeting the challenges of borderless economy. At the same time, the process of acquiring knowledge and understanding the environment, coping with changes, and speeding up the business decision, able to further enhance the competitive advantage of the SMEs. Using the established model, our investigation focused on 5 identifiable variables to demonstrate its usefulness towards motivating SMEs to adopt e-commerce. Our analysis indicated that all the selected variables were significant towards enhancing the application of e-commerce and thus maintaining competitive advantage in the industry.


2014 ◽  
Vol 13 (8) ◽  
pp. 4760-4766
Author(s):  
Sachchida Nand Prasad

This paper presents a design case study of SIDES: Design Interfaces to Develop Effective Public Efficiency. SIDES is a tool designed to help adolescents in Public group therapy, specifically individuals with Asperser’s Syndrome, practice effective group work efficiency using a four-player cooperative computer game that runs on computer games technology. We are represent the design process and evaluation of SIDES conducted over a period of six months with a middle school Public group therapy class. Our findings indicate that   computer games   are a motivating and supported tool for effective group work among. My target population and reveal different design lessons to inform the development of similar systems.


2017 ◽  
Vol 1 (1) ◽  
pp. 9-21
Author(s):  
Milton Raul Licona Luna ◽  
Elizabeth Alvarado Martínez

Institutions from basic to higher education in Mexico that offer courses of English as a Foreign Language rely heavily on the administering of assessment, usually a formal type of assessment. However, the literature shows how important it is the involvement of other types of assessment in the classroom for effective language learning to take place. For instance, assessment for learning, which consist of a continuous assessment where learners receive feedback so greater learning occurs, what is more, it enables teachers to modify their teaching ways as they reflect on the learners’ progress. To show how assessment is carried out in our context, this research project focuses on a case study within the CAADI from FOD in the UANL.


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