Technological Innovation and Use in the Early Days of Camera Phone Photo Messaging

Author(s):  
Jonathan Lillie

This chapter reviews user studies to look at the early era (roughly 2001-2007) of camera phone and MMS (multimedia messaging services) use. It then considers the role played by one of the main regional and global industry actors (Nokia) in shaping the technology and then responding to user trends and innovation. The studies reviewed show that early camera phone users embraced this technology as a significantly enhanced form of the portable analog camera, as opposed to being more enthralled with photo messaging as industry players like Nokia had hoped. The chapter concludes by arguing that technological innovation and use are impacted by many factors besides industrial design and marketing.

Author(s):  
Jonathan Lillie

This chapter reviews user studies to look at the early era (roughly 2001 to 2007) of camera phone and MMS (multimedia messaging services) use. It then considers the role played by one of the main regional and global industry actors (Nokia) in shaping the technology and then responding to user trends and innovation. The studies reviewed show that early camera phone users embraced this technology as a significantly enhanced form of the portable analog camera, as opposed to being more enthralled with photo messaging as industry players like Nokia had hoped. The chapter concludes by arguing that technological innovation and use are impacted by many factors besides industrial design and marketing.


Author(s):  
Jonathan Lillie

This article takes a critical, cultural look at the early era (roughly 2001 to 2007) of camera phone and MMS (multimedia messaging services) use by reviewing several user studies, mostly from European and Asian countries. The article complements this literature review by considering the role played by one of the main regional and global industry actors (Nokia) in shaping the technology and then responding to user trends and innovation. The studies reviewed show that early camera phone users embraced the technology as a significantly enhanced form of the portable analog camera, as opposed to being more enthralled with photo messaging as industry players like Nokia had hoped. The article concludes by arguing for continued use of the cultural studies approach to studying new media users, texts, and contexts (i.e., the multiple influences of industry and regional culture) at the same time.


2015 ◽  
Vol 3 (1) ◽  
pp. 01-06
Author(s):  
Yohanna Ogbu Egiri

Design and Innovation is a twin words which are most discussed when it comes to creativity in highly competitive markets. Nevertheless, the specific contribution of design and designers in the context of product innovation is insufficiently understood and explored. Mostly, innovation is meant to be the achievement of science and technology, while design as the last element in this chain has the task to introduce the scientific and technological innovation into the life-world of the user. The list of needs include hidden needs, needs that customers may not be aware of or problems they simply accept without question, as well as explicit needs, or needs that will most likely be reported by potential purchasers. Researchers develop the necessary information on which to base the performance, size, weight, service life, and other specifications of the product. Customer needs and product specifications are organized into a hierarchical list with a comparative rating value given to each need and specification. Keywords: Design, Innovation, Technology, Creative design, Product innovation, Customer.


Author(s):  
Fei HU ◽  
Kun ZHOU ◽  
Hongshi ZHOU

Governments all over the world are paying great attention to economic innovation and the development of design in modern society. They are spending more and more recourses on making rules for Industrial Design Policy and measuring its implementation. As a method to make macroeconomic regulation and control by the government, the effectiveness and importance of design policy has already been widely admitted. In a macro-background of the three turns of Chinese design policy, taking the design policy of Guangdong province as an example, this article will analyze how local/regional government should respond to the national design policy. Based on the investigation and analysis of the winners of the "Guangdong Governor Cup Industrial Design Competition", this paper discusses how industrial design competition as a part of the design policy to support the development of industrial design. After making a comparison with the design policy of the Yangtze River Delta area, this article tries to enhance and perfect the current policy path.


Author(s):  
Silas DENZ ◽  
Wouter EGGINK

Conventional design practices regard gender as a given precondition defined by femininity and masculinity. To shift these strategies to include non-heteronormative or queer users, queer theory served as a source of inspiration as well as user sensitive design techniques. As a result, a co-design workshop was developed and executed. Participants supported claims that gender scripts in designed artefacts uphold gender norms. The practice did not specify a definition of a queer design style. However, the co-design practice opened up the design process to non-normative gender scripts by unmasking binary gender dichotomies in industrial design.


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