Engaging Students' Learning in the Built Environment Through Active Learning

Author(s):  
Lloyd Martin Scott

This chapter addresses the position of learning, teaching, and assessment in education with the particular emphasis on higher education (HE) in the built environment (BE) but also embeds the context of the contemporary approaches that have emerged in the BE which are built on a solid educational underpinning. The conceptions of “active learning” are addressed from the perspective of what the literature refers to but also some significant reference to action research adopted, rolled out, and evaluated in undergraduate built environment education by the author. The “learning by doing” mantra of among the BE educational community has begun to make inroads. There is a more engaging approach from academics to support learners. An identification of the areas where improvement may be achieved into the future and the possible areas where research might be explored to address and solve some of these pertinent issues.

2019 ◽  
pp. 388-396
Author(s):  
Tharindu Liyanagunawardena

The increasing use of multimedia in learning resources in higher education poses a challenge for learners with hearing disabilities, unless these are accompanied by transcripts or captions. This paper reports on a small study where six Automatic Transcription Software (ATS) were analysed for their accuracy. Although economical and timesaving, at present, it seems an automatically generated transcript is not yet accurate enough to be an accessibility aid for the subjects relating to built environment sector.


2008 ◽  
pp. 348-375 ◽  
Author(s):  
Claus Pahl ◽  
Claire Kenny

The notion of active learning refers to the active involvement of learner in the learning process, capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learner-content interaction, is a central aspect of technology- enhanced active learning. In this roadmap, the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined, and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap.


Author(s):  
Lucia Rapanotti ◽  
Shailey Minocha ◽  
Leonor Barroca ◽  
Maged N. Kamel Boulos ◽  
David R. Morse

3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband connections and efforts towards their tighter integration with current 2D Web environments. Besides traditional gaming and entertainment applications, some serious propositions are starting to emerge for their use, particularly in education, where they are perceived as enablers of active learning, learning by doing, and knowledge construction through social interaction. However, there is still little understanding of how 3D virtual worlds can be designed and deployed effectively in the education domain, and many challenges remain. This chapter makes a contribution towards such an understanding by reporting on three notable case studies at the authors’ own institutions, which have pioneered the use of Second Life, a 3D virtual world, in higher education.


Author(s):  
Ashraf M. Salama

Design Innovation for the Built Environment: Research by Design and the Renovation of Practice, edited by Michael U. Hensel, an architect, professor, and expert in architecture tectonics at the Oslo School of Architecture—brings in one volume 16 chapters by over 20 scholars and academics from around the globe. This new publication presents provocative ideas about the present and the future of practice and pedagogy in built environment-related disciplines, as well as how they can be adopted and adapted to promote and support design innovation. Hensel adeptly puts together 16 contributions of committed expert academics and professionals into a unified volume that speaks to academics and professionals. Appreciating the potential opportunities that knowledge can create, contributions pave the road for a responsive built environment education and practice.


2020 ◽  
Vol 10 (1) ◽  
pp. 1-19
Author(s):  
Alireza MOGHAYEDI ◽  
Karen LE JEUNE ◽  
Mark Massyn ◽  
Christiana Ekpo

The rapid, exponential fusion of technologies which profoundly disrupts all industries and processes is commonly described as the Fourth Industrial Revolution (4th IR). The Built Environment (BE) sector has long been overdue for radical transformation that is symphonious with global trends. Consequently, how to incorporate 4th IR in BE education remains challenging. This research aims to establish what educational methods, context, tools, and technological pedagogy are required and should be adopted, as well as what the effects and outcomes can be expected from the incorporation of the 4th IR concepts in BE education. The rationale for this research stems from the aspiration to meet the United Nation Sustainable Development Goals, which advocate that young people need to be "future-ready" and this includes digital fluency and ICT literacy. The study utilised a verifiable and reproducible systematic literature review of digital education; with analysis and scrutiny of 582 academic articles for the co-occurrence of keywords, using a mixed bibliographic and bibliometric method. Through clustering analysis based on the bibliometric method, the key elements, outcomes, and their interconnections of incorporating 4th IR in BE education were outlined. The paper revealed that, in adopting 4th IR, Higher education, Design, Innovation and Privacy appear to be the predominant context. Distance education, Collaborative learning and Digital learning are the foremost education methods. Digital technologies, Virtual reality and cloud computing are the most significant education tools and technology elements. Sustainable education, Ethical learning and Student engagement are the resultant primary outcomes of incorporating 4th IR in built environment education. In addition, the results of the interconnections of indicators analysis revealed Higher education, Distance education and Sustainable education are significantly intertwined with Digital technologies. Based on the taxonomy of key elements and outcomes and the analysis of their interconnections, a conceptual framework for adopting 4th IR in built environment education was developed


2020 ◽  
Vol 3 (1) ◽  
pp. 456-466
Author(s):  
Kateryna Kolesnikova ◽  
Dmytro Lukianov ◽  
Tatyana Olekh

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